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  3. July Beta Update is now available!

July Beta Update is now available!

Hi everyone! Today, we’re releasing a new update that includes some new features of certain importance, fixes for reported bugs, and some quality-of-life improvements. The most relevant of these new features is the inclusion of auto-saving – we know firsthand how maddening it is to lose your work due to a power outage or computer crash (oh gosh, how much we wish we didn’t), and that’s something we don’t want you to experience, so this was something we wanted to implement as soon as possible.

We’re also including some new shortcuts (check the patch notes below for more details), new maps that use objects from the Enterable collections (that is, the interactive buildings), and tags for lots of objects and assets. Again, please check the patch notes for all the details – we really recommend you read them carefully so you don’t miss anything.

This new version also implements the first parts of Criteria, the scripting language that Multiverse Designer will use to create and automatize rules for your tabletop rpgs. Now you can create character sheets and tables, as well as import and export tables to any spreadsheet editor. Mind you, this is still in alpha version. That means that it’s not just rough around the edges: there might be issues and unexpected problems, and data filled now might get lost, or just not be compatible with future versions of Criteria. Use with caution! If you want to give it a go, you can find tutorials about Criteria on our Youtube channel, and you can always drop by our Discord server to ask questions.

Having said that, here are the full patch notes for this update. We hope you enjoy it!

[h3]New features/content[/h3]

  • This is the first version of MD containing a part of the Criteria language. You can create character sheets and tables. You can import and export tables to any spreadsheet editor. THIS IS AN ALPHA VERSION. Data filled in this version may be lost or not compatible with future versions
  • Alt + M now also hides the red warning messages;
  • Inclusion of the Alt + W shortcut to hide only the red warning messages while keeping the screen icons
  • The object that loads textures comes by default listing only .png files;
  • New user preferences menu on the main screen (for now only for the Autosave options)
  • Autosave (with the possibility of customizing the saving frequency and the number of history files, values ​​filled in the new user preferences menu)
  • Weather effects are now applied to the trees, grasses and plants of the Jungle level (the weather effects for the landscape itself still need to be included, it will be done in a future version)
  • Specific tag included for the horse saddle object
  • Specific tag included for the spline wall object
  • Rampart tag included for all walls
  • Tags included to identify Kitbash3D sets (Valhalla, Iron Forge, Medieval Siege, Outpost, Neo SanFrancisco, Secret Lab, Dark Fantasy, Medieval Market, Art Nouveau, Victorian, Ancients and Future Warfare)
  • Added a new button on the object properties screen that shows its general information (unique identifier number, size and linked tags)
  • New messages for the map loading screen (thanks for all the suggestions!)
  • Added new maps that use objects from the Enterables collection (Eastern, Mesoamerica, Jungle, Wild West and Old Desert New)
  • The cutscene spline can now be selected by clicking on the yellow spline path
  • New objects placed on the map will always appear over the landscape


[h3]Fixed bugs[/h3]

  • Fixed a bug in the spline wall object that caused the height of one of the sides of the spline to not be saved
  • Correction in the arch with floor object
  • Correction in the gothic cathedral object (floating boards)
  • Fixed a bug that caused cube objects placed on a map overlapping other objects to lose the scale changes made when loading the map
  • Modification to not allow the scale in all directions gizmo to be used on objects that cannot be scaled in all directions
  • Fixed a bug that closed the game when saving a map with an object using the landscape blend texture on a level with landscape (for example, the Jungle) and trying to open it in the Dungeon level
  • Alternative to minimize the impact of a bug that sometimes leaves the object preview thumbnail always open - now, if it occurs, when clicking on any of the object menu buttons, the thumbnail should disappear
  • Fixed a bug that left some stones "blue" when they were close to or below the grid line
  • Correction in the textures of some tent and cloth objects so they can be seen from both sides
  • Correction of the “grass disabler” object so that it works in the Forest, Castle and Jungle
  • Fixed a bug that could cause a map to fail to load in some situations
  • Fixed a bug that could cause copied objects to be created under the landscape
  • Fixed a bug that could cause water/lava objects to have a distorted texture or even disappear when scaled
  • Correction in some object pivots (trash can, wall and water)
  • Correction in some door objects
  • Merged Tags "Walls" into "Wall"
  • Correction in the appearance of some trees in the Castle level