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  3. September Update is live!

September Update is live!

Hi everyone! Today we’re releasing a new update for the Multiverse Designer beta. As we already explained, for this update we focused mostly on working on the assets, both adding new collections and improving the user experience of the ones already implemented. In that previous post we went into detail about the assets included in this update – mostly for modern settings, but also vehicles (cars, trucks, and fantasy vehicles like carriages and chariots).

In this vein, we added highways, military vehicles, and over 100 modern and sci-fi character models, like soldiers. With all these new assets and our Cutscene Editor you can set a scene where, for instance, players are thrown from a jeep into a bombed highway, sieged by tanks, forcing them to run for their lives to the nearest trench. Talk about an exciting in media res beginning!

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On top of that, we have reviewed all our previous assets: we have fixed errors in over 2,000 assets such as positioning problems, windows floating in the air, invisible sides and texture glitches. We have also corrected the size of all the assets so you don’t inadvertently plant streetlights the size of the Empire State Building. The movement algorithm now works correctly, no matter the size of the assets in the map. We reviewed the tags of all the previously implemented objects, and added several new tags, to make it easier for you to find what you’re looking for.

We also included new foliage objects, a fancy way of calling grass, trees, and bushes that you can now add to the map (so you’re not limited by the flora already present in the level when it spawns).There are also new candle lighting assets, all of them now have fire and turn on and off. On top of that, you can create text assets and place them anywhere on the map, useful as notes or even descriptions for you to read as the Game Master. For a better user experience, assets now have names that can seen by clicking the I(nfo) button.



And finally (when it comes to assets), you can now import assets or maps created in Multiverse Designer by other users, importing them in the same place where they were saved. This allows multiple people to work on the same map and then simply import the other person's work and it will be exactly where they put it. Handy, huh?

And last, but not least… we have created some new maps for you to use – as inspiration, to copy sections of it for your own maps and games, or directly to place your adventures within its confines. We have created a modern war zone, for military adventures set from the 20th century to present day; as well as a modern city with classic elements (think of a European capital). But our two favorites in this update are the Cyberpunk Waterfall – the largest city we have created so far – and the one we call “A dark and stormy night”: a fantasy/Gothic horror setting that will be the delight of Ravenloft, Call of Cthulhu and other horror games players.



What do you think about all these new assets? When you start using them in Multiverse Designer, please spare a minute to send us your creations through Discord or our social media – we can’t wait to see what you do! Also, friendly reminder to all our backers: please redeem your Steam key as soon as you can, and if you haven’t received yours, send us a DM on Kickstarter or email us to [email protected].

In our next post update, we will discuss in more detail what we are working on for the near future. Stay tuned!