Beta version 1.0 just released!
Hi everyone! We've great news: we're very excited to announce that a new version of the Multiverse Designer beta is now available to all our beta testers. This build includes the Map Creator and Cutscene Editor, and we consider it to be our version 1.0 – which means that, if we don't find any critical bugs that require major overhauls (something that hasn't happened so far), we will make it available to all backers very soon!
We will need some time after our beta testers put their hands on this new build to decide on a release date, so stay tuned to our social media channels (Instagram and Twitter) and Discord server. Hopefully within a few days we will be able to announce the specific release date to all our backers of the Map Creator and Cutscene Editor. While that happens, not to hype you up or anything, but here’s a list of all the new content and fixes implemented in this new build…
[h3]New features/content[/h3]

[h3]Performance optimization[/h3]
[h3]Fixed bugs [/h3]
Thanks to all our beta testers for reporting these bugs!
We will need some time after our beta testers put their hands on this new build to decide on a release date, so stay tuned to our social media channels (Instagram and Twitter) and Discord server. Hopefully within a few days we will be able to announce the specific release date to all our backers of the Map Creator and Cutscene Editor. While that happens, not to hype you up or anything, but here’s a list of all the new content and fixes implemented in this new build…
[h3]New features/content[/h3]
- New Kitbash3D assets included (from the Iron Forge, Ancients, Valhalla, Cyber District, Neo San Francisco and Medieval Siege collections)
- New way to texture objects to blend in with the Landscape (new environment called @Landscape Blend)
- Creation of base assets for structures already integrated with the merge with Landscape (new environment called @Landscape Blend)
- Two new levels with 64km2 included - Desert and Rocky Hills
- New Dystopic Desert map (saved in the Desert level)
- New tags for assets (used in the search bar)
- Inclusion of the new Evil Watcher character
- Use of the special character $ at the beginning of the name of Toopan maps (so, from now on, it will not be possible to save maps with the name starting with the $ character)
- Added some "indoors" to many assets of "building" categories (Houses, buildings, etc) making them no longer transparent while looking from inside them
- Character Forge asset moved to the Tools category in the assets menu
- Included "jump" action to all controllable characters

[h3]Performance optimization[/h3]
- Optimization of lights on the map with automatic enabling and disabling according to distance
- Optimization of video memory usage
- Texture optimization and possibility of using assets with up to 4 million triangles, benefiting users with video cards with less memory
- LOD adjustments in several objects to improve performance
- Separation of all objects into opaque and transparent in order to use the full potential of Nanite.
- Jungle level performance tweaks and optimization
- Optimization for loading large maps, and addition of progress bar
- Performance optimization of assets that have lights (torches, candles, chandeliers, etc.)
- Performance optimization and progress bar creation for the dungeon generator
[h3]Fixed bugs [/h3]
Thanks to all our beta testers for reporting these bugs!
- Fixed a bug where when you selected the "parent" assets in a group, you couldn't select the others
- Fixed a bug where some doors didn't disappear when their layer wasn't visible
- Fixed a bug where some books were misaligned
- Fixed a bug where the game crashed due to the lack of keyframes while making a cutscene
- Fixed an interaction with layers and groups where some of them were working in an unexpected way
- Fix with the shadow of certain assets in situations of intense light ("glitching" shadows)
- Fixed a problem when opening the save/load maps window (it was possible to open the window again even though it was still open)
- Correction of rotation and pivots of several assets
- Bug fix where when loading a map, it could have the weather effects that were applied to the map that was previously loaded
- Bug fix where the message "###HoveringMuro != nullptr in ADungeonPawn::DPawnMouseMove" could appear when loading a map while another is already loaded
- Fixed an issue where an error could occur when trying to load a very large map with another very large map already loaded
- Fixed the colision with stairs, that now, allow characters to use them correctly