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Multiverse Designer News

Last major update before Early Access release

[p][dynamiclink][/dynamiclink][/p][p]Hi everyone! [/p][p]We’re excited to share that a new Multiverse Designer update is now available. This new update is a preparation for the early access release and it comes with several bug fixes, new features and Kickstarter rewards for our backers:[/p]
  • [p]Dice Roll System: You can now choose between three roll modes, using the User Preferences window, accessed in the main menu, or the new button while in combat mode:[/p]
    • [p]Default (Classic Multiverse Designer Roll): Toss the dice and watch them roll as usual.[/p]
    • [p]Quick: Stop the dice instantly with a click.[/p]
    • [p]Automatic: Skip the roll and get instant results — perfect for faster sessions.[/p]
  • [p]Hide From Player Property: With it, Game Masters can hide objects or creatures from players, preventing spoilers and keeping exploration more immersive.[/p]
  • [p]Player View: This functionality allows Game Masters to see only the objects the players are currently viewing, according to the Hide From Player property.[/p]
  • [p]Fog of War: Fog of War now fully works in network game sessions.[/p]
  • [p]Cutscene Director: Cutscenes now fully work in network game sessions.[/p]
  • [p]Player Travel/Teleport: You can use the pawn asset to teleport all players who are taking part in an online game, right to the location of another pawn asset – which can be on the same map or on a completely different one in the same campaign.[/p]
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  • [p]Characters Grouping: Now characters can also be added in object groups.[/p]
  • [p]New “Invisible” Character: It can be used in conjunction with the grouping functionality to allow the game master to control any object on the map as if it were a character.[/p]
  • [p]Weapon selection for almost all characters: Until now, several character models had default weapons that couldn’t be changed: if they were armed with a sword but your character sheet said it was a warhammer, you could change the stats rule-wise, but visually it would still be a sword. To do this, we searched the assets in the game and extracted about 200 weapons and shields from several of them. Then we created a system where players can choose which weapon will be in each hand.[/p]
  • [p]New Animations: New animations have been added for multiple characters, designed to work seamlessly with the latest version of Criteria.[/p]
  • [p]Top-Level Cutter: This new tool lets the GM slice through map layers so players can see inside dungeons or multi-level areas with ease.[/p]
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  • [p]Criteria: now the system has 212 nodes to implement RPG rules, the editor interface has been improved and it now has search and cross reference functionalities;[/p]
  • [p]Kickstarter Rewards: This patch will also include some of the exclusive Kickstarter tiers rewards:[/p]
[p]Adventurer[/p]
  • [p]Hero Dice Set: An exquisite set of dice colors, textures and numbers (the dice set can be chosen in the User Preferences window, accessed in the main menu;[/p]
[p]Hero[/p]
  • [p]Heroic Weapon Set: Unique set of assets: heroic armor, heroic leather armor, heroic robes, heroic weapons (sword, longbow and staff), heroic shield (the armors pieces can be chosen in the Clothing section of the Character Forge and the weapons and shields in the Special Left/Write Weapon properties, in the Character Properties window)[/p]
[p]Guild Founder[/p]
  • [p]Guild Laboratory: An exclusive wizard lab: table, alchemical instruments, potions and decorations (the objects can be accessed in the Asset Menu, you can search for “Guild Founder” to get right into them)[/p]
[p]Conqueror[/p]
  • [p]Conqueror's Crown: An exclusive artifact that can be worn as a helmet (it can be accessed in the Clothing->Head Clothing section of the Character Forge)[/p]
  • [p]Conqueror's Throne: An exclusive throne asset (it can be accessed in the Asset Menu, you can search for “Conqueror” to get right into it)[/p]
[p]Dragonslayer[/p]
  • [p]Dragonscale Dice Set: A set of dragon dice colors, dragon textures and draconic numbers (the dice set can be chosen in the User Preferences window, accessed in the main menu).[/p]
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PS: We have sent the Steam keys to all backers several times, but if you haven't seen yours in your inbox, let us know and we'll DM your key (the tiers keys must have been redeemed for seeing/accessing the reward items). [/p][p]As always, we invite you to join our community on Discord, wishlist Multiverse Designer on Steam, and follow us on Instagram and Bluesky.[/p][p]
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Multiverse Designer comes to Steam Early Access on Nov 5th

[p]Hi everyone! We’ve got great news to share with you: our 3D virtual tabletop Multiverse Designer will release on Steam Early Access on November 5th, 2025! [/p][p]This version will include online multiplayer, allowing you to play online games on the maps you create or any of the pre-generated maps included with the software. It will also come with our powerful level designer and cutscenes creator, featuring almost 10,000 3D assets that allow you to create maps and cutscenes for all kinds of settings: fantasy, sci-fi, horror, modern-day… Finally, this first Early Access version of Multiverse Designer will also include Criteria, a powerful but easy-to-learn scripting language that you can use to implement TTRPG rules and mod Multiverse Designer to your desires; as well as a basic set of rules for D&D 5ed. [/p][p][/p][p]Check out the release trailer here: [/p][previewyoutube][/previewyoutube][p][/p][p]This Early Access release will be one of the most important milestones in our path, but we still have a long way to go ahead of us. We want to thank you from the bottom of our hearts for your continued support and patience. We hope you enjoy creating worlds with Multiverse Designer, and we can’t wait to hear of the adventures you play in it. [/p][p]As always, we invite you to join our community on Discord, wishlist Multiverse Designer on Steam, and follow us on Instagram and Bluesky.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Steam Ealy Access release date changed

[p]Hi everyone! We are working very hard to release Multiverse Designer as soon as possible, and we can't wait to put it in your hands and see what amazing creations you come up with. Unfortunately, development has slowed over the last weeks and things aren't at the state that we expected, so we won't be able to meet the original release date of Late Q2.[/p][p][/p][p]We want to reassure you that it isn't a matter of being stuck in any specific roadblock: we just need more time to put the final work in the Early Access version of Multiverse Designer, particularly to implement some rules with Criteria, a painstaking work that takes a lot of our time. Our backers and beta testers can attest to the state of Multiverse Designer, and that the core product is already fully usable. The new expected release date is September; we are confident that Multiverse Designer will be ready for its Early Access release by then. We will let you know the specific date very soon. [/p][p][/p][p]In the meantime, we invite you to join us in our Discord server, where you can learn more about the development of Multiverse Designer and see our ongoing development efforts.[/p][p] [/p][p]Thanks for your patience and support! [/p]

Multiverse Designer will release on Early Access very soon!

Hi everyone! We’ve got some big news to share with you, so let’s cut to the chase: Multiverse Designer will release on Steam Early Access in Late Q2 – that is, later this quarter! Very soon Multiverse Designer will be open to everyone.

Now, this does not mean that we consider our virtual tabletop to be finished, or this one to be the version that we promised our backers when we did the Kickstarter campaign. Opening our doors to all users represents a great opportunity to gather some very useful feedback, test our strengths and limits, and of course potentially get more resources to keep growing Multiverse Designer even more. But we want to assure our backers that this Early Access release does not change our development priorities, and we will keep working towards the Full Release version of Multiverse Designer as hard as always.

Mind you, despite acknowledging that there are still features we have to work for us to move on to Full Release (like the anticipated Asset Spawner or more rulesets implemented in Criteria), Multiverse Designer is pretty much feature-complete as it is – in the sense that it is fully usable and stable. The Map Creator is finished, with almost 10,000 3D assets available for all kinds of settings, from fantasy to sci-fi, modern, cyberpunk, or Victorian. The Cutscene Editor is also finished, and you can already create and play online games with your friends in the maps you create (or download from Steam Workshop).

[previewyoutube][/previewyoutube]

Criteria is still in development, but we are working to release with the basic D&D 5ed ruleset implemented, so the system can take care of all the rules-tracking and bookkeeping for you. Other systems will come further down the line (and we know some community members are also working hard to implement their favorite games, such as GURPS!)

There’s an important detail that we want to explain. Multiverse Designer will release as a free download on Steam, in a limited version that allows only to join other people’s games as a player, as well as a limited version of the Map Creator and Cutscene Editor with a small number of assets for you to play around. The complete Multiverse Designer, the Game Master edition, which gives unrestricted access to all assets and allows you to create and direct multiplayer games as a GM, will be a DLC, available as an in-game purchase. It is the best solution we have found to make Multiverse Designer as accessible and easy to use as possible, without any potential server issues.

We want to thank you for staying with us all this time; we hope you keep supporting us when we release on Early Access. We can’t wait to see what you are able to do with Multiverse Designer. We will let you know very soon more details about what we are working on for the next update, which will arrive along with the Early Access release. Until then, happy adventuring!

Dev Diary #10: Moving players around and visual effects

Hi everyone! After a couple of weeks focusing on our Criteria Courses (which, incidentally, are still undergoing!), we want to focus on something else that we’re working on that is directly related to how you design and organize your campaigns.

Back when we were doing the Kickstarter campaign, we received many questions about how players would be able to move between maps: would they have to join some sort of new session? Would GMs have to “teleport” them by hand? We knew those wouldn’t be an option (it would make for a poor gameplay experience), and that there would be a system in place for players to move between one setpiece and the next without needing to have everything in the same (huge) map – thus saving also resources in terms of computer power. But we hadn’t designed the specific solution yet. Now it’s time to solve that!

So, up until now, we were using a pawn asset to define the starting player spawn location on a specific map. Our teammate André realized that expanding this functionality would be the simplest and most elegant solution to our problem here, and now you can use this asset to teleport all players who are taking part in an online game, right to the location of another pawn asset – which can be on the same map or on a completely different one in the same campaign!



Making this possible is quite simple: the pawn asset has 4 new properties that deal with the teleport/travel feature. First is the Place Name, which identifies the place where the players will be transported to. Second you have the Destination Place Map, which tells in which map in the campaign is that pawn asset located. Third comes the Desination Place Name, the name of the pawn asset in said destination: there could be several destinations, for example, a dungeon with several exit points. And finally, you’ve got Travel: when the GM clicks the according button, all players will teleport directly to the correct pawn asset following the previously mentioned properties.

This seems like a small thing, but it’s way more convenient than having to load the new map and take all players manually to it. Just tell your players "please go over there" and they'll automatically show up at the new location! We hope this makes planning entire campaigns (with all the jumping between locations and setpieces) much easier.

We’re not working only on that, though – and we want to end this dev diary with some nice eye candy. Our teammates Bernardo and Eddy are working hard on implementing new visual effects for your magic and that kind of thing. Nothing we say here will be more spectacular than a few pictures, so here we go!







That's all for today! As always, we invite you to join our community on Discord, wishlist Multiverse Designer on Steam, and follow us on Instagram and Bluesky. See you in our next update!