Changelog for 30-03-2020
30-03-2020
Features:
- Wrist overlay will now hide when not being looked at. (Can be disabled in Global Settings)
- Added 'Look hiding' angle slider to Window Settings.
- Improved detection radius for 'Hide when not looking at window' feature.
- Added 'Use touchpad moving' option to Global Settings, disabling this will disable moving windows closer/further away with the touchpad.
- Added 'Refresh List' button to Select Window page to refresh the list entirely if items are missing from it.
- Added prompt to confirm installation of Task Scheduler entry on first time startup.
- Added uninstall script to OVR Toolkit so on verifying files/uninstalling it will clear the Task Scheduler entry.
Changes:
- Removed none-touchscreen input hardcoded binding for right click, please bind your own now in the SteamVR bindings!
- Increased mouse smoothing when using legacy input mode. (It's far more agressive now because of how easy accidental drags are)
- Increased mouse smoothing slightly in touchscreen input mode.
- Changed font side of dividers on Select Window page to make them more obvious.
Custom Apps API:
- Added 'APIInit' event for web API, this is called when the API has finished injecting into the browser.
- Added web API call 'SetKeyboardFocus', when enabled the keyboard can be used to type on browser instances.
- Added web API call 'SetBrowserTitle', this title will show for the browser overlay in Window List.
- Fixed web API call 'GetWindowTitles' not calling the callback function due to an error.
- Fixed web API call 'GetOverlayBounds' not calling the callback function due to an error.
Bug Fixes:
- Fixed right click binding not working.
- Possibly fixed issues with overlays swapping hands when using Vive Wands.
- Fixed issues with wrist overlay not working when pointing the other hand at a window.
- Fixed issues with picking up windows from behind.
- Fixed an issue that would cause flickering when a window was closed on the desktop whilst being capturing in VR.
- Possibly fixed a crash on toggling Edit Mode. (The full fix for this crash is still W.I.P, the crash is not within OVR Toolkit but an API it uses)
- Fixed an issue that would cause switching active controller to click at the position the other controller was last pointing at.
- Fixed an issue that would cause overlays to render on the incorrect hand.
- Fixed an issue that could stop some windows showing in the Select Window list.
- Fixed an issue that would make it impossible to click a curved overlay in front of another one.
Features:
- Wrist overlay will now hide when not being looked at. (Can be disabled in Global Settings)
- Added 'Look hiding' angle slider to Window Settings.
- Improved detection radius for 'Hide when not looking at window' feature.
- Added 'Use touchpad moving' option to Global Settings, disabling this will disable moving windows closer/further away with the touchpad.
- Added 'Refresh List' button to Select Window page to refresh the list entirely if items are missing from it.
- Added prompt to confirm installation of Task Scheduler entry on first time startup.
- Added uninstall script to OVR Toolkit so on verifying files/uninstalling it will clear the Task Scheduler entry.
Changes:
- Removed none-touchscreen input hardcoded binding for right click, please bind your own now in the SteamVR bindings!
- Increased mouse smoothing when using legacy input mode. (It's far more agressive now because of how easy accidental drags are)
- Increased mouse smoothing slightly in touchscreen input mode.
- Changed font side of dividers on Select Window page to make them more obvious.
Custom Apps API:
- Added 'APIInit' event for web API, this is called when the API has finished injecting into the browser.
- Added web API call 'SetKeyboardFocus', when enabled the keyboard can be used to type on browser instances.
- Added web API call 'SetBrowserTitle', this title will show for the browser overlay in Window List.
- Fixed web API call 'GetWindowTitles' not calling the callback function due to an error.
- Fixed web API call 'GetOverlayBounds' not calling the callback function due to an error.
Bug Fixes:
- Fixed right click binding not working.
- Possibly fixed issues with overlays swapping hands when using Vive Wands.
- Fixed issues with wrist overlay not working when pointing the other hand at a window.
- Fixed issues with picking up windows from behind.
- Fixed an issue that would cause flickering when a window was closed on the desktop whilst being capturing in VR.
- Possibly fixed a crash on toggling Edit Mode. (The full fix for this crash is still W.I.P, the crash is not within OVR Toolkit but an API it uses)
- Fixed an issue that would cause switching active controller to click at the position the other controller was last pointing at.
- Fixed an issue that would cause overlays to render on the incorrect hand.
- Fixed an issue that could stop some windows showing in the Select Window list.
- Fixed an issue that would make it impossible to click a curved overlay in front of another one.