Changelog for 27-07-2022 (Wristwatch UI overhaul)
27-07-2022
See a snippet of the new UI HERE !
Please note, this is only an initial version of the new wristwatch to gather feedback!
The new wristwatch will look cleaner in the future as right now many legacy elements have been slapped on it due to other systems not being overhauled yet.
Added:
- New Wristwatch design! Please provide feedback in Discord! :)
- Added 'Keyboard Opacity' setting to Global Settings > Keyboard.
- Added keyboard 'Only show when in view' setting to Global Settings > Keyboard.
- Added 1 hour and 30 minute notifications for an upcoming event you're interested in to remind users of an upcoming event.
- Wristwatch will now remind you of an upcoming event with an 'Upcoming Events - 60m' banner across the top for an event you are interested in starting at 2 hours before event start.
Changes:
- Eco Mode is now SMARTER! If the SteamVR Compositor is able to keep up with your headset refresh rate, Eco Mode will limit to half your set FPS (60 > 30) instead of 2 FPS as it did before. (Will use 2 FPS is compositor is lagging)
- Renamed 'Hide window when not visible' setting to 'Only show when in view'.
- Clarified some sections of the tutorial to avoid confusion. (Hopefully fixed the 'Which gear icon do I click?' questions!)
- Updated tutorial images to reflect new wrist UI design.
- 'Upcoming events' notification will now ignore full events and ones you are already interested in. (To avoid a pointless notification)
- When keyboard generator fails to load initial keyboard and fallback keyboard, a built-in keyboard asset file will be used instead.
- Removed 'Disable keyboard sound' setting as this feature has long since been replaced by the Volumes menu with individual volume sliders.
Bug fixes:
- Fixed Backspace volume setting not working as intended.
- Fixed an issue that could cause a keyboard key to be stuck highlighted.
- Made further attempts to fix the 'Stuck shift' issue. (I still can't reproduce it reliably to know what the cause is, please help if you can!)
- Fixed turning off a controller setting a tracker to 'D/C'. (This was due to the controller no longer being the 'left' or 'right' hand as it's now disconnected, causing it to be labelled as a 'tracker' as a fallback)
- When a controller is disconnected and a different one is connected, the old left/right controller will be re-labelled as a tracker to make way for the new controller in the battery monitoring.
- Attempted to resolve 'phantom tracker' issue. (Battery monitoring will be flushed whenever a new device is connected, even if this is an existing device being turned off and back on)
- Fixed Windows.Graphics.Capture ('Force GPU Capture') being limited to 30 FPS. (Only 'PrintWindow', Force GPU Capture off, should be limited to 30 FPS due to its very high CPU load)
See a snippet of the new UI HERE !
Please note, this is only an initial version of the new wristwatch to gather feedback!
The new wristwatch will look cleaner in the future as right now many legacy elements have been slapped on it due to other systems not being overhauled yet.
Added:
- New Wristwatch design! Please provide feedback in Discord! :)
- Added 'Keyboard Opacity' setting to Global Settings > Keyboard.
- Added keyboard 'Only show when in view' setting to Global Settings > Keyboard.
- Added 1 hour and 30 minute notifications for an upcoming event you're interested in to remind users of an upcoming event.
- Wristwatch will now remind you of an upcoming event with an 'Upcoming Events - 60m' banner across the top for an event you are interested in starting at 2 hours before event start.
Changes:
- Eco Mode is now SMARTER! If the SteamVR Compositor is able to keep up with your headset refresh rate, Eco Mode will limit to half your set FPS (60 > 30) instead of 2 FPS as it did before. (Will use 2 FPS is compositor is lagging)
- Renamed 'Hide window when not visible' setting to 'Only show when in view'.
- Clarified some sections of the tutorial to avoid confusion. (Hopefully fixed the 'Which gear icon do I click?' questions!)
- Updated tutorial images to reflect new wrist UI design.
- 'Upcoming events' notification will now ignore full events and ones you are already interested in. (To avoid a pointless notification)
- When keyboard generator fails to load initial keyboard and fallback keyboard, a built-in keyboard asset file will be used instead.
- Removed 'Disable keyboard sound' setting as this feature has long since been replaced by the Volumes menu with individual volume sliders.
Bug fixes:
- Fixed Backspace volume setting not working as intended.
- Fixed an issue that could cause a keyboard key to be stuck highlighted.
- Made further attempts to fix the 'Stuck shift' issue. (I still can't reproduce it reliably to know what the cause is, please help if you can!)
- Fixed turning off a controller setting a tracker to 'D/C'. (This was due to the controller no longer being the 'left' or 'right' hand as it's now disconnected, causing it to be labelled as a 'tracker' as a fallback)
- When a controller is disconnected and a different one is connected, the old left/right controller will be re-labelled as a tracker to make way for the new controller in the battery monitoring.
- Attempted to resolve 'phantom tracker' issue. (Battery monitoring will be flushed whenever a new device is connected, even if this is an existing device being turned off and back on)
- Fixed Windows.Graphics.Capture ('Force GPU Capture') being limited to 30 FPS. (Only 'PrintWindow', Force GPU Capture off, should be limited to 30 FPS due to its very high CPU load)