Changelog for 20-07-2020
20-07-2020
Added:
- You can now drag items from one overlay to another. (For example a screenshot to Discord from one overlay to an overlay)
- When in seated play calibration mode, pressing 'R' will reload windows into their last used seated play position.
- Added error message to settings window to show when OVR Toolkit's settings window was launched instead of the main application.
- Added startup messages/errors page to settings window to provide some troubleshooting info for common startup issues.
- Added visual cue to window docking overlays to make it clearer when a window will attach/dock. (Thanks SargonDragon for the suggestion!)
Changed:
- Removed need for an initial click when changing between different overlays.
- Foreground window on the desktop will now automatically change without requiring an initial click. (Unless the keyboard is open)
- The actively editing window in seated mode will now only change when left clicked on.
- Seated play calibration can now be completed by toggling edit mode with the VR controllers.
- Seated play windows will now fall back to using standing play position if the seated play position isn't saved yet.
- Hidden windows will now be visible whilst in seated play calibration mode.
- Profile change key binds can now be used whilst in seated calibration mode without initially toggling edit mode.
- Simulator mode overlay (And calibration message) can no longer be blocked by other overlays.
Bug fixes:
- Windows will now more reliably switch to high performance mode when they are the foreground window. (Better performance)
- Reduced flickering when switching between different overlays.
- Seated play windows will no longer save whilst user is still in calibration mode. (To avoid incorrect saved positions)
- Implemented potential fix for shift key disappearing on custom keyboards.
- Fixed an issue that would cause the simulator mode calibration message to not appear.
- Fixed an issue with the keyboard appearing under the ground in seated play games.
- Fixed an issue that would cause the first click on an overlay to click on an overlapping window instead of the intended window.
- Fixed selection halo appearing on 2 windows when moving windows in simulator mode.
- Fixed an issue that would repeatedly change profiles is the change profile keybind was held down.
- Improved reliability of seated window position saving.
- Improved idle GPU usage of main application when Edit Mode is closed.
- Fixed idle GPU usage from settings window when minimize on startup is enabled.
- Changed method used for writing settings file. (Hopefully will improve reliability of settings files saving on some systems)
- Fixed an issue that would overwrite seated play save values when using standing play games.
- Implemented a check for blank settings file to avoid a settings saving issue.
- Fixed a simulator mode menu navigation issue when no favourites were assigned. (Would block access to other menus)
- Fixed pressing enter in simulator mode activating a favourite even though the favourites menu is no longer open.
Added:
- You can now drag items from one overlay to another. (For example a screenshot to Discord from one overlay to an overlay)
- When in seated play calibration mode, pressing 'R' will reload windows into their last used seated play position.
- Added error message to settings window to show when OVR Toolkit's settings window was launched instead of the main application.
- Added startup messages/errors page to settings window to provide some troubleshooting info for common startup issues.
- Added visual cue to window docking overlays to make it clearer when a window will attach/dock. (Thanks SargonDragon for the suggestion!)
Changed:
- Removed need for an initial click when changing between different overlays.
- Foreground window on the desktop will now automatically change without requiring an initial click. (Unless the keyboard is open)
- The actively editing window in seated mode will now only change when left clicked on.
- Seated play calibration can now be completed by toggling edit mode with the VR controllers.
- Seated play windows will now fall back to using standing play position if the seated play position isn't saved yet.
- Hidden windows will now be visible whilst in seated play calibration mode.
- Profile change key binds can now be used whilst in seated calibration mode without initially toggling edit mode.
- Simulator mode overlay (And calibration message) can no longer be blocked by other overlays.
Bug fixes:
- Windows will now more reliably switch to high performance mode when they are the foreground window. (Better performance)
- Reduced flickering when switching between different overlays.
- Seated play windows will no longer save whilst user is still in calibration mode. (To avoid incorrect saved positions)
- Implemented potential fix for shift key disappearing on custom keyboards.
- Fixed an issue that would cause the simulator mode calibration message to not appear.
- Fixed an issue with the keyboard appearing under the ground in seated play games.
- Fixed an issue that would cause the first click on an overlay to click on an overlapping window instead of the intended window.
- Fixed selection halo appearing on 2 windows when moving windows in simulator mode.
- Fixed an issue that would repeatedly change profiles is the change profile keybind was held down.
- Improved reliability of seated window position saving.
- Improved idle GPU usage of main application when Edit Mode is closed.
- Fixed idle GPU usage from settings window when minimize on startup is enabled.
- Changed method used for writing settings file. (Hopefully will improve reliability of settings files saving on some systems)
- Fixed an issue that would overwrite seated play save values when using standing play games.
- Implemented a check for blank settings file to avoid a settings saving issue.
- Fixed a simulator mode menu navigation issue when no favourites were assigned. (Would block access to other menus)
- Fixed pressing enter in simulator mode activating a favourite even though the favourites menu is no longer open.