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OVR Toolkit News

Changelog for 19-10-2020

19-10-2020

Added:
- Added Halloween mini-game.
- Added support for events, these will appear like any other shortcut/Custom App on the Home page.
- Added web API call addition for 'SetOverlaySetting', value 7 is now 'Keep visible'.

Changes:
- Increased default drag movement threshold value of Custom Apps to improve usability. (Less accidental dragging!)

Bug fixes:
- Fixed an issue that caused Custom App input to fail is both controllers are pointing at the same overlay.
- Fixed GPU usage from desktop window when 'Minimize on startup' is enabled.
- Minor launcher and installer changes to hopefully fix issues where the Task Scheduler entry fails to run and must be manually removed. (Please let me know if this issue persists!)

Changelog for 12-10-2020

12-10-2020

'Spooky Skeletons' minigame coming soon! (Watch out for a spooky pumpkin icon on your 'Home' page!)

Added:
- Added voice input to the keyboard. (Select your microphone in Global Settings!)
- Added web API call for 'SetDragThreshold' to improve usability of Custom Apps.

Changes:
- Updated default keyboard styling.
- Changed to a different mouse input API to improve compatibility with some applications. (Only used when 'Touchscreen Input' option is disabled!)
- Night light now disables on Custom Apps as it is unsupported right now. (Causes issues with transparency)

Bug fixes:
- Fixed an issue that caused locked presets to unlock during automatic window saving.
- Saved layouts should no longer be deleted when sat in seated calibration mode for a long period of time.
- Fixed an issue that resulted in Workshop content not automatically updating.
- Fixed keyboard position not saving when attaching keyboard to devices.
- Implemented possible fix for stuck Ctrl key after releasing it with Simulator Mode in use.

Please note keyboard voice input is experimental and may be disabled at a future date depending on Google Cloud license fees!

Changelog for 29-09-2020

29-09-2020

Added:
- Added 'Reset keyboard position' button to Global Settings to reset lost keyboards.
- Added lock button to keyboard's controls, this will stop you from moving the keyboard.
- Added message that explains how to maximise the UI again when minimising. (With 'Don't show again' button!)

Changes:
- Keyboard can now be picked up from any distance so long as it is being pointed at.
- Changed Workshop manager's background image to be 'slightly' less gross. (Due an overhaul)
- 'Reset UI' button will now also maximise the main UI, reset wrist UI position, and close the keyboard if it's blocking UI from maximising.

Bug fixes:
- Fixed wrist overlay input failing when pointing at the keyboard with the other hand.
- Fixed an issue that could lead to the UI being minimized with no wrist overlay active. (Caused by keyboard re-centering!)
- Wrist overlay and Edit Mode UI no longer rely solely on distance for moving, can now be picked up by pointing at them.
- Fixed title and description fields not working on Workshop manager.
- Fixed an access violation error when using UNP.
- Added a possible fix for a crash related to the desktop duplication API.
- Added a possible fix for an issue that caused windows to revert to the desktop when using multiple GPUs.
- Added possible fix for a seated play window saving issue that resulted in windows being lost between sessions.

Changelog for 14-09-2020

14-09-2020

Added:
- Added pausing support for some UNP services.
- Added new tutorial links to the Settings window outside of VR.

Changes:
- Decreased hitbox size of the 'Spawn new window' button to avoid accidental presses.
- If both Spotify and UNP are installed, Spotify will now display when playing and UNP will display when Spotify is paused.

Bug fixes:
- Fixed portrait windows not saving their size after restarting the application. (Thanks for the report Foxgguy2001!)
- Fixed Windows cursor not moving on windows after pointing off them and back on. (Thanks for the report Tayou!)
- Fixed keyboard input on Custom Apps. (Thanks for the report Corsolider_Gaming.TTV!)
- Fixed an input error with word suggestions when using symbols in a word. (Still might not type the suggestion correctly, but will save correctly. W.I.P.)
- Fixed an issue that allowed 2 UI buttons to be clicked at the same time.
- Made minor changes to improve reliability of window saving in seated play games.

Changelog for 07-09-2020

07-09-2020

Want to help test OVR Toolkit? Join the Beta Testers in Discord! (We need more testers badly, only maybe 4 people provide provide feedback before public releases, resulting in bugs being found after the public release!)

Added:
- Added support for attaching keyboard to left and right controllers. (If you experience issues with this please let me know in Discord!)
- Keyboard position will now save when attached to left or right controller.

Bug fixes:
- Fixed an issue that resulted in a picked up window attaching to the current hand. (Only happened if controllers were off when you started OVR Toolkit, they would be mis-detected as additional tracked objects it seems!)
- Fixed edit mode UI opening when toggling keyboard by wrist overlay when edit mode is off.
- Fixed incorrect window positions when using window re-centering and re-centering the view in a seated play game.
- Fixed pinned keyboard not appearing until after initially toggling edit mode.
- Save files are now 'more likely' to save. (Checks if file exists after writing to avoid Windows not flushing to disk)
- Fixed a potential saving issue if the window at ID 0 was on an additional tracked object.
- Improved window saving mechanics, windows are less likely to be lost when changing presets/reloading the application. (Let me know if you still experience issues with save files removing!)
- Fixed interaction issues with windows docked to trackers.
- Fixed an issue that could make the keyboard hard to pick up in some situations.
- Fixed an issue that prevented dragging between different overlays.