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OVR Toolkit News

Changelog for 12-10-2020

12-10-2020

'Spooky Skeletons' minigame coming soon! (Watch out for a spooky pumpkin icon on your 'Home' page!)

Added:
- Added voice input to the keyboard. (Select your microphone in Global Settings!)
- Added web API call for 'SetDragThreshold' to improve usability of Custom Apps.

Changes:
- Updated default keyboard styling.
- Changed to a different mouse input API to improve compatibility with some applications. (Only used when 'Touchscreen Input' option is disabled!)
- Night light now disables on Custom Apps as it is unsupported right now. (Causes issues with transparency)

Bug fixes:
- Fixed an issue that caused locked presets to unlock during automatic window saving.
- Saved layouts should no longer be deleted when sat in seated calibration mode for a long period of time.
- Fixed an issue that resulted in Workshop content not automatically updating.
- Fixed keyboard position not saving when attaching keyboard to devices.
- Implemented possible fix for stuck Ctrl key after releasing it with Simulator Mode in use.

Please note keyboard voice input is experimental and may be disabled at a future date depending on Google Cloud license fees!

Changelog for 29-09-2020

29-09-2020

Added:
- Added 'Reset keyboard position' button to Global Settings to reset lost keyboards.
- Added lock button to keyboard's controls, this will stop you from moving the keyboard.
- Added message that explains how to maximise the UI again when minimising. (With 'Don't show again' button!)

Changes:
- Keyboard can now be picked up from any distance so long as it is being pointed at.
- Changed Workshop manager's background image to be 'slightly' less gross. (Due an overhaul)
- 'Reset UI' button will now also maximise the main UI, reset wrist UI position, and close the keyboard if it's blocking UI from maximising.

Bug fixes:
- Fixed wrist overlay input failing when pointing at the keyboard with the other hand.
- Fixed an issue that could lead to the UI being minimized with no wrist overlay active. (Caused by keyboard re-centering!)
- Wrist overlay and Edit Mode UI no longer rely solely on distance for moving, can now be picked up by pointing at them.
- Fixed title and description fields not working on Workshop manager.
- Fixed an access violation error when using UNP.
- Added a possible fix for a crash related to the desktop duplication API.
- Added a possible fix for an issue that caused windows to revert to the desktop when using multiple GPUs.
- Added possible fix for a seated play window saving issue that resulted in windows being lost between sessions.

Changelog for 14-09-2020

14-09-2020

Added:
- Added pausing support for some UNP services.
- Added new tutorial links to the Settings window outside of VR.

Changes:
- Decreased hitbox size of the 'Spawn new window' button to avoid accidental presses.
- If both Spotify and UNP are installed, Spotify will now display when playing and UNP will display when Spotify is paused.

Bug fixes:
- Fixed portrait windows not saving their size after restarting the application. (Thanks for the report Foxgguy2001!)
- Fixed Windows cursor not moving on windows after pointing off them and back on. (Thanks for the report Tayou!)
- Fixed keyboard input on Custom Apps. (Thanks for the report Corsolider_Gaming.TTV!)
- Fixed an input error with word suggestions when using symbols in a word. (Still might not type the suggestion correctly, but will save correctly. W.I.P.)
- Fixed an issue that allowed 2 UI buttons to be clicked at the same time.
- Made minor changes to improve reliability of window saving in seated play games.

Changelog for 07-09-2020

07-09-2020

Want to help test OVR Toolkit? Join the Beta Testers in Discord! (We need more testers badly, only maybe 4 people provide provide feedback before public releases, resulting in bugs being found after the public release!)

Added:
- Added support for attaching keyboard to left and right controllers. (If you experience issues with this please let me know in Discord!)
- Keyboard position will now save when attached to left or right controller.

Bug fixes:
- Fixed an issue that resulted in a picked up window attaching to the current hand. (Only happened if controllers were off when you started OVR Toolkit, they would be mis-detected as additional tracked objects it seems!)
- Fixed edit mode UI opening when toggling keyboard by wrist overlay when edit mode is off.
- Fixed incorrect window positions when using window re-centering and re-centering the view in a seated play game.
- Fixed pinned keyboard not appearing until after initially toggling edit mode.
- Save files are now 'more likely' to save. (Checks if file exists after writing to avoid Windows not flushing to disk)
- Fixed a potential saving issue if the window at ID 0 was on an additional tracked object.
- Improved window saving mechanics, windows are less likely to be lost when changing presets/reloading the application. (Let me know if you still experience issues with save files removing!)
- Fixed interaction issues with windows docked to trackers.
- Fixed an issue that could make the keyboard hard to pick up in some situations.
- Fixed an issue that prevented dragging between different overlays.

Changelog for 31-08-2020

31-08-2020

Added:
- Added support for attaching overlays to additional tracked devices. (Vive Trackers, extra controllers, etc.)

Bug fixes:
- Fixed CPU usage displaying crazy numbers.
- Fixed an issue where changing presets could result in the application freezing.
- Fixed an issue that could cause windows to duplicate when changing presets/restarting the application.
- Fixed a console error when no controllers are connected. (Simulator Mode)
- Fixed a seated play saving error that would result in window reloading failing. (Reloading from pressing 'R' key)

(Why was attaching overlays to your feet such a highly wanted feature? Who and why did you want this!? If you want to expresss your love for feet-overlays, join us on Discord!)