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OVR Toolkit News

Changelog for 14-09-2020

14-09-2020

Added:
- Added pausing support for some UNP services.
- Added new tutorial links to the Settings window outside of VR.

Changes:
- Decreased hitbox size of the 'Spawn new window' button to avoid accidental presses.
- If both Spotify and UNP are installed, Spotify will now display when playing and UNP will display when Spotify is paused.

Bug fixes:
- Fixed portrait windows not saving their size after restarting the application. (Thanks for the report Foxgguy2001!)
- Fixed Windows cursor not moving on windows after pointing off them and back on. (Thanks for the report Tayou!)
- Fixed keyboard input on Custom Apps. (Thanks for the report Corsolider_Gaming.TTV!)
- Fixed an input error with word suggestions when using symbols in a word. (Still might not type the suggestion correctly, but will save correctly. W.I.P.)
- Fixed an issue that allowed 2 UI buttons to be clicked at the same time.
- Made minor changes to improve reliability of window saving in seated play games.

Changelog for 07-09-2020

07-09-2020

Want to help test OVR Toolkit? Join the Beta Testers in Discord! (We need more testers badly, only maybe 4 people provide provide feedback before public releases, resulting in bugs being found after the public release!)

Added:
- Added support for attaching keyboard to left and right controllers. (If you experience issues with this please let me know in Discord!)
- Keyboard position will now save when attached to left or right controller.

Bug fixes:
- Fixed an issue that resulted in a picked up window attaching to the current hand. (Only happened if controllers were off when you started OVR Toolkit, they would be mis-detected as additional tracked objects it seems!)
- Fixed edit mode UI opening when toggling keyboard by wrist overlay when edit mode is off.
- Fixed incorrect window positions when using window re-centering and re-centering the view in a seated play game.
- Fixed pinned keyboard not appearing until after initially toggling edit mode.
- Save files are now 'more likely' to save. (Checks if file exists after writing to avoid Windows not flushing to disk)
- Fixed a potential saving issue if the window at ID 0 was on an additional tracked object.
- Improved window saving mechanics, windows are less likely to be lost when changing presets/reloading the application. (Let me know if you still experience issues with save files removing!)
- Fixed interaction issues with windows docked to trackers.
- Fixed an issue that could make the keyboard hard to pick up in some situations.
- Fixed an issue that prevented dragging between different overlays.

Changelog for 31-08-2020

31-08-2020

Added:
- Added support for attaching overlays to additional tracked devices. (Vive Trackers, extra controllers, etc.)

Bug fixes:
- Fixed CPU usage displaying crazy numbers.
- Fixed an issue where changing presets could result in the application freezing.
- Fixed an issue that could cause windows to duplicate when changing presets/restarting the application.
- Fixed a console error when no controllers are connected. (Simulator Mode)
- Fixed a seated play saving error that would result in window reloading failing. (Reloading from pressing 'R' key)

(Why was attaching overlays to your feet such a highly wanted feature? Who and why did you want this!? If you want to expresss your love for feet-overlays, join us on Discord!)

Changelog for 17-08-2020

17-08-2020

Added:
- Added toggle option for automatically alt-tabbing into games. (On desktop settings window outside of VR)

Changes:
- Overhauled window cropping to be 'less trash':tm:. (Still very W.I.P, give me feedback!)
- 'Textarea' and 'Input' fields in Custom Apps will now automatically set keyboard focus.

Bug fixes:
- Fixed keyboard binds not updating until after restarting the application.
- Fixed Custom Apps symbol inputting. (Should now show the correct symbols corresponding to the ones shown on the keyboard)
- Fixed windows with identical names not appearing in the window selection list. (Will now show as 'Minesweeper', 'Minesweeper (1)', etc.)
- Windows with 'Block cursor input' enabled should no longer be tabbed into when hovering over them.
- Fixed an error that would freeze the application on subscribing to some Workshop items.

(Maybe with these fixes to Custom Apps someone will actually make one besides me? Join our Discord to discuss them! If you know JavaScript/web design in general, you can make Custom Apps!)

Changelog for 27-07-2020

27-07-2020

Changes:
- Seated play games will now automatically tab back in when not interacting with a window.
- Fullscreen applications will now tab out automatically when attempting to interact with a window.

Bug fixes:
- Fixed a seated play saving issue.
- Fixed foreground window not been set after it had been changed on the desktop outside of OVR Toolkit or on a desktop capture.
- Corrected 'Startup errors' message showing when SteamVR couldn't be connected to but issue was corrected. (SteamVR still starting up for example)
- Fixed a visual error when 'Alt tabbing' is disabled on the settings desktop window.
- Fixed a visual error in simulator mode that could result in 2 windows being highlighted.