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OVR Toolkit News

Changelog for 21-10-2019

21-10-2019
- Added a new way of capturing windows. (Much better performance!)
- Fixed another invisible window issue.
- Improved performance when capturing the same window on multiple overlays.
- Fixed Edit Mode bind setting in config.json not working.

(This doesn't look like a lot of work, but it took a long time to do! Plus I'm working on new UI on the side!)

Important stuff to know:
The new performance improvements will only have any effect when 'Fallback desktop capture' is disabled. This is because to improve the performance and responsiveness of windows we are using an API that is GPU based, however, it doesn't support multi-GPU systems!
If you have the fallback capture option enabled, you won't notice any difference, your performance will remain the same, sorry. :)

The work in progress new UI:
OVR Toolkit is undergoing a total UI overhaul, it's finally going to look less trash! Aren't you excited? I know I am!
For some sneak peeks or to help test the new UI over the next week or so of development/implementation join us on Discord and check out the #ui-overhaul-discussion channel!

Discord server link

Thanks for your support and patience! I'm doing all I can to improve OVR Toolkit, all the feedback you guys provide is greatly appreciated and helps to improve the app for everyone in the future!

Changelog for 15-10-2019

15-10-2019
- Performance Mode is now enabled by default. (Won't change existing layouts!)
- Added a small note to check out the new wiki. (It only took me like 2 days and 8 hours to make the wiki! Hope it helps people!)
- Added a Support/Wiki button the desktop app.
- Removed Auto-launch with SteamVR button. (Can still be enabled manually through SteamVR settings!)
- Complete re-wrote the OVR Toolkit Launcher to remove app manifest files. (The auto-launching stuff that bugs out)
- Fixed an issue that made it possible to launch multiple instances of OVR Toolkit.
- Fixed an issue that caused windows to freeze when selecting another window.
(If you want even better performance, set the CPU affinity so OVR Toolkit doesn't use Core 0 as its primary core)
- Fixed an issue that caused OBS pop-out chat window to be stretched.
- Fixed a performance issue with rendering windows.
- Fixed an issue with Performance Mode not working on desktop captures in some situations.
- Fixed an issue with Advanced Settings not updating correctly when selecting another window with the menu already open.
- Fixed invisible window issues. (A 'window couldn't be found' screen will display now)
- Fixed an issue that would cause the hand window to not appear after reloads when pinned before opening edit mode.
- Improved overlay GPU performance. (Balances load across multiple frames)
- Improved window capture CPU performance.
- Improved input lag on window captures.
- Updated German translations.
- Updated Dutch translations.

To re-enable auto-launching manually, refer to our wiki page! But please launch this new update at least once before doing the following steps:
http://wiki.ovrtoolkit.co.uk/index.php?title=Troubleshooting#Launch_OVR_Toolkit_with_SteamVR_automatically

Tired of the UAC prompt? There's a 'kind of' solution listed on the wiki!
http://wiki.ovrtoolkit.co.uk/index.php?title=Troubleshooting#Remove_the_UAC.2F.27Run_as_admin.27_prompt

Sorry for the delay on this update! A lot to do! :slight_smile:

Changelog for 04-10-2019

04-10-2019 (it's spooky month!)
- Made interactions with windows ignored whilst a window is being moved to avoid accidental interactions.
- Added ability to move windows closer and further away with the trackpad whilst moving a window.
- Added ability to pick up windows from afar, do this by pointing at the window you want to pick up and pressing touchpad left and grip.
- Added config file entry to change speed windows move further/closer away at with the trackpad.
- Added a short delay for picking up windows after the Edit Mode menu has been opened to help avoid accidentally picking up windows.
- Increased range of controller window detection so windows can be grabbed from farther away.
- Fixed an issue that made it impossible to trackpad move windows with the right hand.
- Fixed an issue that caused the cursor to be laggy on failure to capture windows with Performance Mode enabled.
- Fixed an issue that caused overlay size to reset when changing what an overlay is displaying after resizing another overlay.
- Overlays should now only change size automatically when changing between a tall and 'regular' wider window.
- Updated German translations.
- Updated missing text from English translations. (Used when switching back to English from another language)

Changelog for 29-09-2019

29-09-2019
- Slightly improved performance of window captures. (Likely not noticeable, but worth mentioning!)
- Updated to Unity 2019.2!
- Fixed an issue that cut off the corners of maximised windows.
- Fixed an issue that made it possible to move windows that were invisible from distance/look based hiding settings.
- Fixed an issue where UI would block windows with look hiding enable from showing.
- Fixed an issue that caused look hiding to have issues when entering/exiting edit mode.
- Fixed an issue that made it possible to click/move the cursor on look/distance hidden windows.
- Fixed an issue that made it impossible to right click/drag on windows near the edit mode menu.
- Fixed a performance issue when a window couldn't be found. (When a white box displays instead of a window capture)
- Fixed an issue that would stop OVR Toolkit saving windows is an existing save file was corrupted.

Changelog for 18-09-2019

18-09-2019
- Added a config.json option for changing the edit mode controller bind. (Temp solution until a proper UI for this is added some day!)
- Addedd a 'Config Guide.txt' to the install directory that explains what each entry in the config.json file does including button IDs for edit mode!
- Fixed an issue that cuased windows to spawn incorrectly on restarting the application, and would cause a different window to change than the one selected.
- Fixed an issue that caused the keyboard to spawn at its old position before teleporting to the new one.
- Fixed an issue that made battery life text stay yellow below 20% remaining. (Should have changed to red!)
- Fixed an issue that caused the menu hand's crosshair to flicker on custom keyboards.
- Fixed a crash caused by closing SteamVR with OVR Toolkit still open.
- Fixed an issue where windows might not reload correctly due to it reloading them before SteamVR had finished connecting.