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OVR Toolkit News

Changelog for 04-10-2019

04-10-2019 (it's spooky month!)
- Made interactions with windows ignored whilst a window is being moved to avoid accidental interactions.
- Added ability to move windows closer and further away with the trackpad whilst moving a window.
- Added ability to pick up windows from afar, do this by pointing at the window you want to pick up and pressing touchpad left and grip.
- Added config file entry to change speed windows move further/closer away at with the trackpad.
- Added a short delay for picking up windows after the Edit Mode menu has been opened to help avoid accidentally picking up windows.
- Increased range of controller window detection so windows can be grabbed from farther away.
- Fixed an issue that made it impossible to trackpad move windows with the right hand.
- Fixed an issue that caused the cursor to be laggy on failure to capture windows with Performance Mode enabled.
- Fixed an issue that caused overlay size to reset when changing what an overlay is displaying after resizing another overlay.
- Overlays should now only change size automatically when changing between a tall and 'regular' wider window.
- Updated German translations.
- Updated missing text from English translations. (Used when switching back to English from another language)

Changelog for 29-09-2019

29-09-2019
- Slightly improved performance of window captures. (Likely not noticeable, but worth mentioning!)
- Updated to Unity 2019.2!
- Fixed an issue that cut off the corners of maximised windows.
- Fixed an issue that made it possible to move windows that were invisible from distance/look based hiding settings.
- Fixed an issue where UI would block windows with look hiding enable from showing.
- Fixed an issue that caused look hiding to have issues when entering/exiting edit mode.
- Fixed an issue that made it possible to click/move the cursor on look/distance hidden windows.
- Fixed an issue that made it impossible to right click/drag on windows near the edit mode menu.
- Fixed a performance issue when a window couldn't be found. (When a white box displays instead of a window capture)
- Fixed an issue that would stop OVR Toolkit saving windows is an existing save file was corrupted.

Changelog for 18-09-2019

18-09-2019
- Added a config.json option for changing the edit mode controller bind. (Temp solution until a proper UI for this is added some day!)
- Addedd a 'Config Guide.txt' to the install directory that explains what each entry in the config.json file does including button IDs for edit mode!
- Fixed an issue that cuased windows to spawn incorrectly on restarting the application, and would cause a different window to change than the one selected.
- Fixed an issue that caused the keyboard to spawn at its old position before teleporting to the new one.
- Fixed an issue that made battery life text stay yellow below 20% remaining. (Should have changed to red!)
- Fixed an issue that caused the menu hand's crosshair to flicker on custom keyboards.
- Fixed a crash caused by closing SteamVR with OVR Toolkit still open.
- Fixed an issue where windows might not reload correctly due to it reloading them before SteamVR had finished connecting.

Changelog for 09-09-2019

09-09-2019
- Fixed an issue that would offset the cursor slightly. (Most noticeable in Chrome!)
- Fixed an issue that would make a collider still active for the cursor to hit when the edit mode menu is minimized.
(Small but essential bug fixes really! Bigger update likely coming next!)

Changelog for 30-08-2019

30-08-2019
- Added '-noadmin' launch paramater. (Skips displaying UAC prompt, please set app to 'Run as admin' through compatibility options instead!)
- Updated .NET Framework version of the launcher. (This shouldn't affect anyone on Windows 10 in theory!)
- Fixed an issue with windows not saving/loading correctly for first time users.
- Fixed an issue that caused hotkey setting to not function correctly.
- Fixed an issue that made it possible to get the wrist overlay stuck to the opposite hand whilst exiting Edit Mode.
- Windows should now reload without turning on the controllers first. (Yes, Elite, iRacing, and DCS players, this is for you! :p)
- Added short delay before moving windows (100ms) to help avoid accidentally moving windows when entering/exiting Edit Mode.
- Hotkeys will now use the process name as a fallback to find a window if the title couldn't find it. (Spotify chanegs its window title to the song name for example)
- Added config.json options for setting default 'normal' window size, and default 'tall' window offset. (Larger offset will make taller windows larger, smaller will make the smaller - Only really for advanced users! Don't set either to 0!)
- Distance disable and look hiding can be used in combination now. (Windows can be set to fade away at a distance even if being looked at with look hiding enabled)
- Amount of windows currently open is now displayed next to the 'Close all windows' button.