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EarthX 0.2.9

Hey,

This update took me more than three months to make. I wouldn't do this without the help of the community on my discord server, which gave me a lot of feedback during the development. I also wanted to give a big thanks to Sergey (~aka rykllan), who made A LOT of models for this update!

This update also got its new trailer, so watch it here:
[previewyoutube][/previewyoutube]

I've rewritten almost every script, so the performance improvements should be very significant (the game will run faster).

NEW FEATURES

[h2]Launch Setup Window[/h2]
Now you will be able to select multiple payloads at once in one rocket! Besides that, you will be able to manually select launchpads and landing zones. Launching stuff into Earth's orbit is very easy now!



[h2]International Space Station[/h2]
Yes, you heard that right. ISS has been added to the game. Not just ISS. You can now launch CRS (Resupply Missions) and CCP (Crew Missions) to the ISS.



ISS will be building itself over time:



Of course, in order to launch CRS and CCP missions, you will need the right vehicle for that.

[h2]Capsules[/h2]
You can now build cargo & crew capsules in the new vehicle creator window, where you can see the costs, reliability, and capability of the vehicle during designing it.

rykllan made a completely new rocket model, which now seems like a real Falcon family rocket :)



[h2]New modules[/h2]
Well, a lot of new modules. There were 12 modules in 0.2.8, now we have almost 50 :D All of the modules are needed for various vehicle types, but there are also two special:

Camera (for realtime webcasts)



Altitude Sensor (for realtime telemetry)



[h2]Spaceships[/h2]
Now you can build very large rockets and spaceships!



[h2]Launchpads[/h2]
I added 10 default launchpads all over the world. In addition, you can build your own launchpads now! Btw. Rykllan made new launchpad models :D There are now Simple, Advanced, and Mega launchpads!



[h2]Building Setup[/h2]
I've removed the "building window" and added a new one called "Building Setup". Every building has its own settings.

Now you can hire up to 50 employees in some buildings.
I also added dynamic bills, so if you use your factory very often in the quarter, you will pay a lot more!



[h2]Deadlines[/h2]
The deadlines are back! In a new form. See it yourself in the game.



There are a lot more small improvements and small features, but you can find them yourself. I won't spoil everything!

Have fun with playing and remember, that you can always send feedback to me :)

Update Announcement

An update will be released this week. Stay tuned.

This is the trailer:
[previewyoutube][/previewyoutube]

What to expect in 2020?

Hey,

It's 31. December at my location, so I'm about to begin second decade in my life, which is amazing :D (yes I know the decade starts at 2021, but plz don't take my happiness from me);

Today I want to welcome all new players, who joined us on this winter sale. I didn't plan to run a sale this time, but I had somehow set it up back in October and completely forgot about it. But yeah, here we are!

There was no update since October, but believe me, I was working on new stuff all the time (i even released a snapshot on my Discord server (on that server: https://discord.gg/sbXwwMs ));



What's the point of writing this? I want to list out the stuff I plan to do in 2020:
1. buy a Tesl

oh sorry I mean list the stuff I plan to do for EARTHX in 2020:
1. complete EarthX and full release it before/after the summer.

Yeah, that's basically it. I don't plan any ports for 2020, but expect them in 2021 (mobile/console?); I also plan to release a lot of more updates before the full release. Let's say... who wants Mars and Moon?

The 0.2.9 update will introduce a lot of new content, like Dragon capsules, Starship or ISS. You can follow me doing that by joining on my Discord server (it's really the best way to communicate with all of you at the same time!).

With all the things said, thank you for supporting me and thank you for the great community on the Discord server (yeah I know, I talk too much about Discord..............)

To appologize you, check the cool Starship docked to ISS screenshot :D

Devlog #4 (December)

Hey,

I was very busy this month and I will be in the next as well. Christmas is coming, have a lot to do not only in EarthX but also in school and at home.

However, this didn't stop me from adding new interesting features! Let's see what I got so far (Don't worry, I won't spoil everything ;))

I've expanded the rocket launch system to the new high levels I never dreamt about. Now you can e.g. watch the rocket launch on an in-game webcast, just like SpaceX does!

[previewyoutube][/previewyoutube]

You can also see the new telemetry thing, which allows you to get more immersed in the firework launch.

Speaking about fireworks, see how the explosion looks like now:

[previewyoutube][/previewyoutube]

I would say it's S3XY, but it is only my personal opinion.

I added a lot of new animations to the game, see how the parachutes are looking now:

[previewyoutube][/previewyoutube]

And some of the backstages while working on new animations. Yes, it's a "Dragon 2" type capsule on the top of the rocket!

[previewyoutube][/previewyoutube]

I'm very excited to release it next year and I'm very happy I can work on this now! Some of you noticed, that there was no update since October, but it's mostly due to the school and my babysitting "career", which just takes time and I feel okay with it.

EarthX is only a hobby project and I will deliver as always... I just need more time ;)

Greetings,
Denis

Devlog #3


Hey,

The latest update (0.2.8.1) was published exactly one month ago. I usually publish updates at the end of the month, but this time it's a little other.

The 0.2.9 update will introduce a lot of new content like ISS, Capsules, and Starship. This required me to actually rewrite the game core (all rocket-related features). This, of course, takes a lot of time and I'm still not done with that.

I usually stream my work on my Youtube channel.

I don't want to promise or publish anything for now, but I can already give you some screenshots.

+ expect an open beta before the 0.2.9 release. I don't know when it will be available, but the beta this year for sure.

Please stay tuned!