1. EarthX
  2. News

EarthX News

EarthX 0.2.8

Hey,

I REALLY can't believe I did it to this point. EarthX was a very small prototype game a few months ago, but now with YOUR support, EarthX gets better and better every update.

I would like to THANK YOU very much for all the bug reports, feedback and thoughts!

It took over a month to make and release this update, which I am very sorry for. The first 3 weeks after 0.2.7 release was amazingly hard for me, due to school begin and my broken PC, which just burned. (I lost a very big amount of data then, EarthX project included). Good that we have a cloud save :D

Let's talk about 0.2.8 now. This update is as big as 0.2.7 (probably even bigger).

New graphics apperarance

I liked the graphics in EarthX a month ago, but I just wanted a little bit more. So I started making the new graphics (my old GPU literally burned like a competitor' rocket in EarthX).



- new water
- wind effect
- shadows
- windows light
- better textures

These new graphics did cost me about 235$. :D

Artictifical Intelligence V1

I've got over a hundred of requests about AI since April this year. I wanted to do it earlier, but there were more important things to do. Please take note, that this is version 1 of AI (I just don't know, how to do it better for now). AI will improve a little bit in every early access update.



What can AI do?
AI exists in 2 forms. The AI contains space companies, but also contract givers. The space companies (type A) are here to launch payloads, build rockets and, of course, dominate the market. Type A will fight with other types A and with the player itself too.

The contract givers (type B) are generating contracts. The whole contract system was redesigned, as there is now the possibility to negotiate (offer) the launch price to the AI.



The cheaper the launch price is, the more chances you have to get the contract!

The launches of the rockets are visible for the player. The AI-rockets are exploding too! (Thank you @rykllan for the models!)

News system

Another exciting (for me) feature, which is highly connected with the AI, is the new news system!



News are showing up during the gameplay. When AI-rocket explodes or AI-company bankrupt, in-game journalists will write some sort of news for you. We've spent pretty much time for writing the text for it (which is then a little bit randomized).



There is currently one special type for it. Every year, there will be a summary of the last year. You will be able to see other companies' finance and stats and take notes. It's nice to see, how everyone is playing with you!

Other words, the news are just another step into making the game cooler:D

In-game twitter (Earthmusk)

Why Earthmusk?
Because Earth + musk, which is mózg in polish, which means brain. So the English name of Earthmusk is Earthbrain, but I like Earthmusk.



When I launched rockets, it felt a little boring. Then I just thought about how to make it better and I reminded myself, that Elon Musk comments the SpaceX stuff on his Twitter account. There are more features to come to this in the next updates!

New build mode


What should I tell you more about this? You had to select a slot, in which you wanted to build your desired building. Now you just place it where you want (expect water. Buildings don't like water.)

CEO


Now you can choose your CEO avatar! There are only a few available for now, but I plan to add a few each update.

New rocket animations

Now if a rocket flies to the LEO, it will look like it's flying to the LEO. GEO is, of course, a higher orbit, so the rocket will fly higher!

Manual rocket landing


Yeah, also often requested, so here you go!

3 new rocket modules


Simple/Advanced Battery and GPS. These were available earlier, but the game just ignored them. Now they are officially added.

Other smaller changes (bugfixes too)
  • Improved: on-earth object scaling (everything is smaller now)
  • Improved: changed the earth rotation direction
  • Improved: test mission will be no longer selected on default
  • Improved: mission report window appearance
  • Improved: camera movement is now more responsible\
  • Improved: add time controls with numbers (1-2-3)
  • Improved: rocket creation tool
  • Improved: main menu appearance
  • Improved: second stage animation
  • Improved: trust system (emojis)
  • Improved: pinning availability for windows
  • Improved: new interface sounds
  • Fixed: rockets didn’t reset their position after a launch
  • Fixed: rocket reliability could be more than 100%
  • Fixed: landing rockets could cause a lot of errors sometimes
  • Fixed: mission report showed the wrong info after the failed static fire
  • Fixed: particles didn’t work properly on some of GPUs
  • Fixed: profit after a mission was wrongly calculated
  • Fixed: tooltips didn’t change their scale
  • Fixed: static fire took two payments
  • Fixed: side boosters would not disappear sometimes
  • Fixed: planes didn’t show up
  • Fixed: the player level didn’t load properly after starting a new save
  • Fixed: time didn’t load properly after starting a new save
  • Fixed: rocket remove button didn’t show up at
  • Fixed: you could save the game even if the company creator was open
  • Fixed: you could get 0$ sometimes
  • Removed: the truth mode (flat earth)
  • Removed: deadlines for contracts (they will come back!)




Thank you for reading this all!

Devlog #2

Hey,

Most of you were expecting a new update this month because I used to release one big update somewhere at this time. A snapshot update will be available on the last weekend this month. The full 0.2.8 update is now planned to release somewhen in October!

I tried to make it happen now, but I had a lot of troubles while making the AI. I'm now +/- 50% done with that.

First AI features

I connected the contracts system to the AI, so now there are 3 types of AI: Government, Private, and Contractgiver.



The contract givers are generating contracts and you can literally negotiate with them about the payload launch price The funny thing about it is, that the other AI companies ALSO can negotiate the contract with contract givers!
It's kinda amazing because when you (as a player) don't do much, then you will stay behind, while others will complete contracts and gain money.

The system is pretty much done, but I still need to add more small details to it.

Today I began working with the new models made by rykllan. Seeing a fake rocket in EarthX is such an amazing feeling, which I will never forget about.



I'm streaming all of this on my Youtube channel, so you can watch the development process of the EarthX. https://www.youtube.com/Mesote

Have a good day!

Happy Birthday, Koder!

Our friend from Kodera Software, Mariusz, has a birthday today. His game, ΔV: Rings of Saturn, will be available with a 10% discount over the next week.



About ΔV: Rings of Saturn:

If you love space games, ΔV: Rings of Saturn will be a great choice.

https://store.steampowered.com/app/846030/V_Rings_of_Saturn/



And, once again - happy birthday, Mariusz! You do a great job.

EarthX 0.2.8 snapshot 2

Hello! I had A LOT of troubles making this snapshot, but uhh... I did it! This snapshot contains maybe a little less new features, but it gave me time to prepare everything for upcoming AI features.

Please take your time to read the changelog and then just play this new snapshot. :)

Changelog:
  • Added: Manual landing

When you have manual landing legs selected, you have to manually deploy the landing legs while your rocket is at landing.


  • Added: 3 new modules

Simple battery, advanced battery, and GPS. Those modules were available earlier, but now they actually have their purpose and you can use them in reusable rockets.

  • Added: Earthmusk

I wanted to add this feature since 3 big updates now, but I was able to do it just now. Earthmusk is just a twitter-like feature, giving the players more world feelings.



  • Added: NVIDIA Ansel support

This feature allows you to shot beautiful high-res screenshots from the game.

  • Improved: Now you can control time speed with keys: 1, 2, 3 and 4

  • Improved: Rocket creator

Everything works better now. I completely redesigned the code architecture for it.



  • Improved: Trust system

I added emojis to it (instead of that stupid shield icon)


  • Improved: Main menu appearance

The most important thing for the new players: Main Menu was completely redesigned and is much simpler to use.


  • Improved: Second stage animation
  • Fixed: Side boosters would not disappear sometimes
  • Fixed: The planes didn't show up
  • Fixed: A lot of smaller issues


How to download this (and other) snapshots?

Go to your library and click with the right mouse button on EarthX on the list. After that go to the properties and select "BETAS", and then "snapshots" from the dropdown list.

You will probably need to restart your steam after that in order to begin downloading snapshots versions.

Snapshots are available only for Windows in the English language.

Note: Snapshots are for testing purposes only. If you've found any bug, please let me know on my discord server:
https://discord.gg/sbXwwMs

DevLog #1

Hey,

I've never posted any devlog here, so here I am. Maybe let's introduce myself first :D
I'm Denis and I'm 17 years old. I was born in Poland and moved to Germany when I was 12. I started working on the code year after when I was 13.
Why am I telling you all the stuff? It's important for you to understand, that I still go to the school and I'm able to work on EarthX only in my free time, in evenings.

Last 3 months were amazing. I released my first game ever on the Steam, which I'm very happy for. I've never experienced so many new stuff and things to organize and make in that short period of time. I'm very glad that what I achieved (with the help of you all!), but that all was in my vacation time. Now the school begins and I won't make that much stuff rapidly.

DENIS! What does that mean? No EarthX updates? GIVE ME MY MONEY BACK!
No-no-no. The updates are still going to be released. I just now need little more time to make them. Take in mind, that I began working on EarthX at the beginning of this year, where I also was in school. If I did it in the past, then I can also do it in the future! :D

Gamedev was and will still be my passion and hobby, and I'm glad I can work on EarthX with this community.

Okay. Now I will stop cry and announce a few new things coming in the future.

All of the things listed below were also announced on my Discord server, where you can very easily contact me! https://discord.gg/sbXwwMs

Firstly: I added NVIDIA Ansel support to EarthX. Now every one of us can make beautiful screenshots from the game. It should be available in the 0.2.8 snapshot 2 update.


Now let's go to the real gameplay features:
As some of you guys know, I'm actively working on the 0.2.8 update, which brings AI and a lot of more new features to the game. I released the first part in the snapshot 1 update, and I will release snapshot 2 in a few days.

The first feature, which I want to remake, is the rocket creafting tool. I released the first preview of it today on Youtube:
[previewyoutube][/previewyoutube]

I will also add full batteries/GPS support and few other surprise modules-related features. I really hope you will like them.

Thanks for reading it all, let me know if you like this type of posts here.

Denis