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November Devlog

Hey,

First off, let me say thank you for over 200 reviews on Steam! Maybe it's a little compared to bigger games, but for us, it's actually a lot and we are happy with it!

While EarthX Boca Chica Update was pretty successful, it has a lot of things that can be improved. This is the reason I'm working on 0.3.2.5 now, which will improve both Boca Chica and Mars update. It should release in early 2021.

Does this mean that 0.3.2.5 will get no real features? Pff, you would be surprised :D

[Please note that everything I will show and say you know is Work in Progress :D]

[h3]Milestones[/h3]



Milestones will allow you to set your own predictions and see if your timelines are correct. EarthX will show you by how many years you were wrong, or if you predicted Mars landing perfectly. Milestones are also great for new players, as they will know what EarthX is capable of right from the beginning.

[h3]Game End Screen[/h3]



Don't get mislead by the name, as you will be able to turn on the end screen at any time. YouTubers who will record series from EarthX may use this feature as a nice video outro/intro. This end screen will show you your current stats, will display your account balance from 2002 and will show you your timeline of achieving milestones.

[h3]Sorting Features[/h3]



It will help you search for your own or commercial payloads to launch. The sorting system was generally improved for payloads, so the payloads which are about to expire will now always display at the top. Sorting for vehicle menus will allow you to hide currently used vehicles, for example, Spaceships flying to Mars. You probably don't need to see them in the list during their entire adventure :D

[h3]Navigation Tools[/h3]



You will be able to search for the payloads and auto-fill them into the fairing. It might be very helpful for fast filling the Spaceships with LinkLinks and Materials!



In addition to that, you will be able to start a refurbish/static fire action right from the Launch Setup window. I saw a lot of players being confused about no rockets on that menu, maybe this will help!

[h3]Mars Improvements[/h3]

There will be a lot of Mars improvements, like sandstorms, 3 new buildings, and Martian LinkLink.



The first landing on Mars won't require a landing zone. Until now you "magically" had 15 Materials from the start of your save. From now you will need to get the first Materials to Mars by yourself.



Long requested feature is also finally being added to EarthX. Fueling on Mars. It will be relatively slow without any available fuel on Mars. I think with this new little feature, fuel on Mars will get some more purpose :D

[h3]New Upgrade[/h3]



I heard that Spaceship is being extremely OP and needs to be nerfed. My answer to that is that new little Upgrade, which will allow your Spaceship to take payloads to all 3 Earth orbits: LEO, MEO, and GEO. It will be even more OP! :D

[h3]Conclusion[/h3]

This update will bring much more ofc, a lot of QoL issues like this:



(^ added a real-time production timer bottom-right.)

EarthX is the first commercial project I have been working on and it's doing great. My best project, would do it again 10/10



Also, remember in 2019 when I said that I will for 99% not add any planets to EarthX? Well, I guess this didn't work out, just like the old explosion system, where rockets exploded even if they had 99% reliability :D

Have a really great day,
Denis

The Story of EarthX

Hey,

While we are working on the 0.3.2.5 update, please watch the story of the EarthX video, which we have created :D This video shows all the major events which happened since 2018 :)

[previewyoutube][/previewyoutube]

Thank you for supporting us, this really means a lot. Sometimes it's harder to go through life, but we have managed to come that far, which means we will manage to go even further.

Have a very good day!

All music credits go to SPATE, he's creating amazing art (yes, we can call it art!Here's his SoundCloud profile: https://soundcloud.com/patrick-kurola

EarthX 0.3.2.1

Hey,

With this very small patch, I fixed some of the issues you found after the initial 0.3.2 release. Thanks for your support and feedback!

[h2]Added[/h2]
  • Add + & - to production units panel
  • Add UI Scaling Setting


[h2]Improved[/h2]
  • Default resolution will be now the highest possible
  • Improve Last Flight feature
  • Automatically open prototype window when it finishes building
  • Enable employee amount change during construction
  • Change profit/loss translation at the bottom of company window
  • Make Starhopper/SNs cheaper
  • Improve prototype explosions


[h2]Fixed[/h2]
  • Falcon Heavy does not disappear after an explosion
  • Gameover seems to not work
  • Action Camera goes off in the middle of 20m Spaceship Hopper test
  • Gameover UI isn't rounded
  • Company legend data does not refresh on language change
  • Return/Remove buttons are overlapping
  • Vehicle Panels sometimes do not appear after unlocking something
  • You can close the LaunchSetup window with ESC
  • After Upgrading/Unlocking Extra, the selected one resets to the first one on the list
  • Mars terraforming UI isn't rounded
  • Prototype indicator dot is lighting even if the prototype is being built now
  • Spaceships & Parking orbit icon in different places
  • LaunchPad isn't recognized on LP selection
  • Spaceships sometimes didn't want to be returned to Earth :c
  • Pink payloads in Spaceship
  • Add "Hold Shift to place multiple"
  • Some missing translations were added to the translation files


In case some bugs would appear, I'm ready to release more patches while I'm working on the next medium-sized update. More details later.

Feel free to ask/report me anything!

Denis

EarthX 0.3.2 Hotfix

Hey,

While working on a 0.3.2.1 patch, I decided to release a quick hotfix update, which fixes the issue where vehicle panels stay after save reload. Sorry for that, this bug had been overlooked during our internal testing xD

[h2]Fixed[/h2]
  • Vehicle panels stay after save reload
  • Medium solar panels require electricity to work (lol)
  • 2 same tasks in Steel Factory (Have X Martians)


The bigger patch (0.3.2.1) should be released this week! There are quite a few things to improve/change, thank you for the massive amount of feedback during this weekend! We have never seen anything like that. Each line of your valuable feedback will make this game better, as we know what to focus on!

EarthX 0.3.2

Hey,

It's been a while. Rykllan and I had some problems in our private life, that's why there was a slight delay of the 0.3.2 update.

The Boca Chica update is probably the largest one I ever released. I'm still continuing to improve the core gameplay mechanics and performance.

What's new?

[h3]Research[/h3]
This reworked feature is a big step forward in terms of balance, freedom, and replayability. You can choose your path, you can choose if you want to unlock/upgrade something now or later (or not at all). It will be easier for me to add new vehicles and missions in the future.



[h3]Upgrades[/h3]
Now instead of unlocking modules and creating new vehicle projects... you just have to upgrade the project itself. No more annoying vehicle creation every time you unlock something. Projects will create automatically as you unlock them.



[h3]Testing Facilities[/h3]
SpaceX currently tests its Starships in Boca Chica. I wanted to add this to the game since the beginning of this year. And here we have it. In order to unlock Spaceships, Reusability, or even some of the vehicles, you will have to go through Prototype testing.



[h3]Static Fire[/h3]
The static fire was a thing in earlier versions of the game. I removed it in the Mars Update. The reason for that is because it wasn't cool enough. It didn't make any sense. With this update, static fire is being added again, but in a completely different form!



[h3]Droneships[/h3]
Up until now, droneships were more for decoration. From now, they will be mandatory if you want to recover the booster after the GEO mission, or if the fairing was 85% full. Droneships have now gotten their own window tab and animations.



[h3]Refurbishment[/h3]
As I promised, I reworked the unlogical "repair" system and replaced it with the refreshed "refurbishment" system. You will now have to refurbish every reused booster (build fairings, second stage, etc.). Spaceships & Superheavy rockets won't need so much refurbishment. Now catching the fairings will be somehow valuable, as it will have you some millions ;)



[h3]Vehicle Finance Data[/h3]
You will now be able to see, if a booster still makes money and see how much money did a rocket project made vs how much did you spend on it (upgrades, flights, refurbishments, etc.)



[h3]Tutorial[/h3]
Do I have to say anything more about this? :D Karolina did an excellent job of voice-covering the sequences. She will do more with the upcoming updates, stay tuned.



[h3]Production Window[/h3]
After a lot of feedback from EarthX's players, I finally moved the hated "gigafactory menu" to a separate UI Window, where everything should be easier to manage. The selected units to save now in the save file! :D



[h2]Other Important Improvements[/h2]
  • Improved Optimization during Late-Game
  • Added Hard Mode
  • Reworked Explosions
  • Added In-Window-Camera for Static Fire/Prototype Testing
  • Added Droneship camera to the Webcasts.
  • Improved LinkLink
  • Added Slider to Employee Amount Selection
  • Improved Graphs
  • Added Option to disable Mouse Light
  • Added LabPadre Tower


Small Improvements
  • Make Mega Launchpad cheaper ($350M) and Mars buildings more expensive
  • Martians will now share their DNA with other Martians more often (Reproducing)
  • Removed fake +25% store capacity on Mars resources
  • Fairing catch chance increase over time
  • Add "Land now" button to launch panel
  • Hide Money/Skill Points in Sandbox
  • Make second stage flight longer
  • Add instant build after vehicle creation
  • ESC exits build mode
  • Disable Bankrupt on Sandbox
  • If a window isn't on top, clicking on its icon will appear it, not close
  • Removed amazing amounts Vehicle window refresh animations when refreshing
  • Add a reason when the "Launch" button is blocked
  • Cancel placing current building when the player moves with the mouse
  • Change vehicle type colors
  • Building buildings on sandbox will be free
  • Optimize vehicle/contracts lists load
  • Add tooltip to CompanyWindow->Other


Bug Fixes
  • BUG: You can't open the main menu if the not_close window is open
  • BUG: You can't open Cinematic Camera if windows are open
  • BUG: After focused mission mouse light disappears
  • BUG: Fix settings scroll
  • BUG: Rocket sound is looping when in the main menu
  • BUG: Clicking on vehicle/contract panels does not reveal the current window
  • BUG: When accepting input fields with the "enter", the camera does not work
  • BUG: Changing employees amount in a factory while constructing stops the building for a while
  • BUG: You can select landing zone when the rocket is expandable
  • BUG: Doubleclick does not work on refurbish
  • BUG: Mouse light stops on buildings and mountains
  • BUG: There's visible grass in the medium hangar model
  • BUG: Company graph is too small
  • BUG: You could open cinematic camera while first Mars transition


Special Thanks
Karolina Dekałjo -> for voice-covering EarthX
Brock Keeble -> for carefully testing EarthX 0.3.2 before public release
Juan "Grimidk" Mendez -> for improving Spanish language
Péran Capouillez -> for translationg EarthX to French
Discord Community -> for your support while developing EarthX