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August Devlog

Hey,

Today I have a lot of COOL news to share. Let's get right into it!

What do I do now?
I still work on 0.3.2 Update, it's extremely hard and time-consuming, as I'm literally rewriting about ~30% of the game. Why? Because this is the right thing.

[h2]Research[/h2]

Today (0.3.1) player progress works like that: *do something* *next level* *do something* *next level*, you really have no choice what you want to do. You have to complete capsule tasks, you have to complete Heavy rocket, you just have to.

What if it can be done differently?
Yes, Exactly. This is what 0.3.2 will be all about. To give you a choice. You will be able to completely ignore capsules and even Heavy rocket. It will be up to you what and when you want to research. Take a look at this little tech-tree sneak peeks.



As you see, there are no modules now. Modules in EarthX were kinda hard for new players and it was annoying to create anything. In 0.3.2 there are going to be some hard-coded rockets, which you can unlock and upgrade!

Upgrading rockets/capsules/spaceships will look like this:



[h2]Tutorial[/h2]

Yes! EarthX is finally getting a tutorial! That's so amazing! During EarthX's life, I got SOO MANY requests about the tutorial. I couldn't make it because hiring a professional voice actor is expensive as f**k, and EarthX kinda didn't have any content until Mars Update. Now that Mars is released, I was able to hire my very good friend Karolina (~aka .carolaine), so she could record a few dozens of lines I gave her. Her voice is amazing and it does fit EarthX so good!



Take a look at the demonstration I made last week on my Twitter:
https://twitter.com/EarthxGame/status/1297940600969474050
[Note: These were RAW files, still good but without any effects and improvements. Now after a week since this recording, I improved her voice a lot!]

[h2]Droneships[/h2]

The droneships will get their own mechanics, you will be able to buy them, name them, and move them around the world (from launchpad to launchpad obviously).



I have rewritten their core, so they are now independent of any launchpad, this means that I can make a very cute swimming animation :D
Take a look: https://twitter.com/EarthxGame/status/1298276520469897217

[h2]Other[/h2]

I added more info to the company window:


You will now be able to build stuff in the Production Window (instead of each Giga Factory) + Things you build will now save and load!


rykllan is still working on Boca Chica model (and many others):


[h2]Digital Dragons[/h2]

EarthX got accepted to the finals of Digital Dragons this year! We will compete with 65 different games, that's why we will run a discount and a free DEMO of EarthX in mid-September. The demo will be available only for the duration of the sale.

We will probably release a new demo every sale in the future, so new players can try out EarthX!

[h2]Summary[/h2]

The team behind EarthX is getting bigger. The game community is getting bigger too. I'm very happy and THANK YOU very much for supporting me, for supporting us! I couldn't ask for better players!
Join our Discord server:
https://discord.gg/sbXwwMs

And maybe follow EarthX on Twitter (just an idea ok)

Denis

EarthX 0.3.2 Teaser

Hi,

Today I made a short teaser for the next update I'm working on. EarthX 0.3.2 will be focused on improving the in-game research and vehicle mechanics. Also, I want to optimize the game a little bit.

Here's the teaser:
[previewyoutube][/previewyoutube]

No exact release date is known yet, but it's coming out in 2020!

Here's one screenshot of the new UI I was working on last week. As you can see, everything should be simpler and more intuitive. I watched about 100 hours of EarthX gameplay during last month and I took many notes about what to improve.


That's it for now, thanks for reading!

EarthX 0.3.1.1

Hey,

Thanks for making me aware of the Mac/Linux issues (can't open the main menu, can't save).
I worked all 2 days to find the problems (as I do not own Mac/Linux). Thanks for Grimidk for the help with testing on macOS, and thanks for Jere for testing on the Linux. Also thanks for bami for helping me with the code on these systems.

[h3]I also added several other fixes, full changelog:[/h3]
  • Fixed the issue with the main menu/saving on Mac/Linux.
  • Redesigned the spaceships landing code. It should work now at any time.
  • You could turn Superheavy expendable and then launch a tanker with it.
  • You could launch Spaceship to Mars without selecting the tanker.
  • You couldn't click on Mars trackers with problems.
  • You can now disable launch trackers.
  • You can now disable game over.
  • Fixed the issue with random time speedup.
  • Fixed the issue by focusing on rockets on Mars.
  • Added a text below the "Run" LinkLink button, which tells you where to build LinkLinks.
  • Some additional optimizations and smaller fixes.


Remember, that you can ALWAYS report me any issues, and I will try to fix them as soon as possible (if critic) or with the next big update (if small bug).

Denis

EarthX 0.3.1 Part Two

Hey,

After almost 4 months of hard work, countless sleepless nights, and a lot of pizzas, I'm finally ready to show you the long-awaited Mars Update.

Before we get into the changelog, I would like to say BIG thank you for rykllan and the Discord community. Thank you for all the translators as well (Listed at the end of the Changelog). We all did a great job on making this update possible.

Mars Update got its own Trailer on Youtube:
[previewyoutube][/previewyoutube]

[h2]Most Important Changes[/h2]
  • [h3]Mars[/h3]

    Yup. You're reading that right. Mars. That Red Planet. In our Solar System. You can land on it, you can build on it, you can play on it! A long-requested feature is finally here. rykllan made many new buildings, like Hotels, Greenhouses, Resource Factories, and Solar Panels.
  • [h3]Mars City[/h3]

    As said above, you will be able to build buildings on Mars. It will be harder to do, as you will need Materials from Earth. Once you have established an Infrastructure (Oxygen, Water, Food), you can begin with Colonizing the Red Planet. Keep an eye at the Resources, as a shortage can cause thousands of Martians to die and you will have to begin all over.
  • [h3]Mars Terraforming[/h3]

    Mars Update couldn't be Mars Update without Mars Terraforming. You can either struggle with oxygen shortages OR you can nuke the POLES in order to heat up the Mars. Mars Terraforming is now the Endgame Goal of EarthX.
  • [h3]Spaceships[/h3]

    Spaceships have now 3 types: Cargo, Crew, and Tanker. You can now launch normal Payloads with these. (like hundreds of LinkLinks at once). You can also send Resources to Mars, creating large Fleets of Spaceships on the Parking Orbit. All of them will leave every 2 years, sending stuff to Mars, and then land on the Landing Zones.
  • [h3]LinkLink[/h3]

    LinkLink production was moved to inside the GigaFactory Menu. You will now be able to select, how many LinkLinks should be built. x15 and x30 versions were removed, leaving only x60 one. The payload size of x60 is now Medium. You can also see when 30% of your LinkLinks are going to be deorbited. Small Terminal was added (capacity of 15k Customers), as well as the Large Terminal (capacity of 1M Customers).
  • [h3]Launch All Rockets At Once[/h3]

    Do you feel it? You setup 10 rockets of yours on the launch pads. What would you do then? You would launch them one by one. The probability of you breaking your finger by doing so is pretty high. To protect me from you fulling a lawsuit against me, I made a feature, where you can launch ALL your rockets on the launchpads AT ONCE. Forget about Mars, you can launch ROCKETS!!
  • [h3]3 New Missions[/h3]

    Show to a Flathearther, what the Earth really looks like. Everyone knows it's flat... Right? Pff, they won't believe anyway, as there is a lot of Evidence on Youtube. (These videos with yellow caption).

    Help SPATE to promote his Prologue EP by sending a copy of it to the ISS. The astronauts there will have a very good space-party, which no neighbor can complain about. Unless we aren't alone.

    Save Matt and his potatoes from Mars! He needs our help. He needs YOUR help. Go play and save him!
  • [h3]Major UI Redesign[/h3]

    The edges roundings have been changed from 15px to 5px. I also removed unnecessary margins, backgrounds, and spaces. Everything now looks just better. Think of it as a Samsung Galaxy S6 (old UI) vs Samsung Note 10 (new UI)
  • [h3]New Main Menu[/h3]

    Remember that old Main Menu which showed my face for 0.3 seconds every time you opened it? It's gone. I removed it. I dragged it over the Windows Bin and dropped it there. I then started to create a new Main Menu, with new Settings, with new Game Creator, with new Game Loader, where you can have unlimited saves now (no more 7 slots!). The new Main Menu is just better than the whole game altogether. I love it, you will love it, even your cat will dream about it.


[h2]Other Changes[/h2]
There are a lot of balance changes, a lot of fixes, a lot of small improvements. I decided to no more post these in changelogs, as it's not that needed.

Thanks to the translators you got:
- German Language (by MCE_23)
- Turkish Language (by Mehmet Tandoğanfrom from https://turkceoyunmerkezi.com/)
- A part of Hungarian Language (by Zsolt Brechler)
- Spanish Language (by Daniel Yah & Juan "Grimidk" Mendez)
- French Language (by Paola Sanchez & Clovis Chateau)

Not all translations are fully finished, these guys are doing it on GitHub in their free time. Everyone can participate: https://github.com/earthxgame/languages




EarthX Mars Update Trailer

Hey,

I made this little trailer for the upcoming Mars Update. It will be available in July, no exact date is known yet.

I hope you will like it ^^
[previewyoutube][/previewyoutube]

Also, EarthX is on Summer Sale now.

Denis