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Ultimate Admiral: Dreadnoughts News

Multiplayer is coming!

Dear admirals and fellow players of Ultimate Admiral: Dreadnoughts,

We promised that we would announce something special. So, we are very glad to inform you that we currently develop a Multiplayer DLC for Ultimate Admiral: Dreadnoughts!

We have actually made good progress so far and now we are ready to share it with a small number of players. We will invite up to 100 players to play the Closed Beta of Ultimate Admiral: Dreadnoughts.

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Closed Beta Requirements:
  • You need to own the base game of “Ultimate Admiral: Dreadnoughts”. The beta cannot function without the base game.
  • Your Steam account must not be private, so that we can evaluate your request.

You want to participate? Then please write to us in this Steam thread: https://steamcommunity.com/app/1069660/discussions/5/4360124542795048026/.

After reading your request, if it meets the requirements, we will send as soon as possible a Steam Key via private message in your Steam account. Due to Steam restrictions, you will have to accept the friend request of developer “DARTIS” (me) to be able to communicate via PM.

Players with a lot of gameplay hours will be chosen in priority. Please note that we have a limited amount of keys, so depending on user demand, we will stop sending keys without further notice.

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Important Notes:
  • The multiplayer DLC of “Ultimate Admiral: Dreadnoughts” currently still needs work, includes bugs, inconsistencies and is not fully updated with the main game content of 3D models. The servers may be dysfunctional or often get repairs. We are aware of those problems but you can report what creates a big issue for you, so we can prioritize our development work accordingly.
  • Your saved designs and leaderboard score may be reset several times and will not function in the final game.
  • The keys you will receive will expire prior to the full release when the testing is no longer needed. We may share free keys to players who will help us greatly in the testing processes.
  • There is no strict NDA. This means that there is no restriction in posting feedback, images, videos about the new multiplayer version. However, we can and we will cancel the key immediately for everyone that will execute any form of abuse versus other players, cheating, illegal activity etc.

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There is a new forum on Steam that will be viewable to all game owners, where testers can share their feedback and other game owners can offer their suggestions and ideas. Please visit it here: https://steamcommunity.com/app/1069660/discussions/5/

We hope we meet you soon in the multiplayer battlefield )). Thank you for your attention.

The Game-Labs Team

Update v1.5.1.1 Opt

Dear admirals,

You may now receive a new update which includes the following:

Optimization Update v1.5.1.1
- Balanced the accuracy system, so that the difference of accuracy between short barrel and long barrel length guns is not as vast as before, simulating better the effects of gun barrel erosion. In certain cases the extreme length of the barrel will be overall not as effective for accuracy at long ranges. The gun length for your designs should be now offering more options, than forcing you to maximize the length and become overpowered vs the AI.
- Adjusted the Battle AI to the new accuracy system.
- Increased slightly the hull structure strength of ships (hitpoints).
- Fixed potential bugs of the campaign, mostly caused to players who play with edited game files that negate the submarine effects and causing errors that would not happen .
- Fixed save system that had become broken with the new division logic system and caused saves of custom battles and naval academy battles to become reset after game relaunch.
- Further auto-design optimizations.
- Minor other fixes.

There are also news about the future of the game here : https://steamcommunity.com/games/1069660/announcements/detail/4195742629914390610

We hope you will like the new update and the news!

The Game-Labs

Uploaded optimized version including the following:
- Fixed remaining issues of accuracy.
Please restart Steam to get this update

Update v1.5.1.0 Opt

Hello fellow admirals,

We had to respond to your continuous feedback regarding some remaining issues of the game. The following few but very important improvements are offered:

Optimization Update v1.5.1.0*
- Further optimized processes to prevent potential bugs caused by UI update or targeting.
- Battle AI adjustments.
- Fixed insane funds bonus given to player when making his own fleet at the start of campaign. Now it is time to play truly fair vs the AI in campaign (not hunt it down with countless premade BB at the start of the campaign). This change will affect only new campaigns when you choose to design your own fleet and is also an aid for new players because they could make so many ships that initially their economy would not be able to support them.

Very soon we will announce something that should excite most of you that currently enjoy Ultimate Admiral: Dreadnoughts.

Have fun!

The Game-Labs Team

Uploaded hotfix including the following:
- Fine tuned initial funds for own fleet so that they are not too low in early time periods. This change will affect only new campaigns.
Please restart Steam to get this update

Uploaded optimized version including the following:
- Fixed rare but also critical error of shell calculations which could cause a code exception when fighting at very large ranges. This error could cause the game to hang after some time.
- Fixed potential error of formation logic, causing formation points to desync and some ships of the division to zig zag indefinitely. This issue could happen more often when placing all ships of a fleet in one "super" division of more than 10x ships, something that normally should not be allowed in the game, but is preserved to please a small portion of players that use this ability. Please note, that it is NOT efficient, therefore it is not advised to place all of your ships in one division. If your ships delay to assume a working formation it happens because you give an unrealistic command expecting all ships to instantly take a position and create a 20+ km line of 100 ships....
Please restart Steam to get this update

Update v1.5.0.9 Optx4

Hey Admirals,

We have fixed and improved further things which you have recently mentioned in your feedback. Please read:

Optimization Update v1.5.0.9
- Further fixes/optimizations addressing cases that could cause ships to not be able to move or freeze due to a bug or not responding to commands. Players who anticipate such issues, please check in your game settings to limit the fps or enable VSync or check your graphic card settings to not overclock.
- Fixed repeated requests for alliance by nations who are at war with an ally. Those nations will have a limit of relations up to 50 during their war status with an ally so they will not be able to ask for an invalid alliance with a friend of their enemy.
- Fixed old issues causing a nation to dissolve prematurely due to economic collapse. The problem became evident after the latest improvements in the transport capacity mechanics and now the campaign's economy should be at its best state ever.
- Improved Battle AI overall, to keep a decisive shooting/attacking range.
- Improved targeting mechanics, especially the targeting from the side guns. Ships should auto-aim even more efficiently.

Enjoy!
The Game-Labs Team

Uploaded optimized version including the following:
- Improvement of overall game stability, addressing potential issues for several kind of systems. Please do not report to us if you use modified versions of the game.
- Further Battle fps increase.
You have to restart Steam to get this update properly

Uploaded optimized versionx2 including the following:
- More improvements on game's stability and fps performance, increasing also the speed and efficiency of almost all game's processes.
- Fixed a potential error related to the AI logic which could cause ships to freeze prior to combat.
- Increased the initial distance in mission "Sink the Raiders" (Due to the latest AI improvements it was almost impossible to defend the transports quickly enough).
You have to restart Steam to get this update properly

Uploaded optimized version x3 including the following:
- Fixed critical bug that caused ships to reset their screen/scout/follow status and move forwards. We are sorry for this temporary inconvenience which was brought by last night's update.
- Fixed rare issue which could cause ships to start a campaign battle with the desire to stop movement (unless the player gave any other command. This bug could be caused in specific map coordinates.
- Fixed, hopefully, the last reason related to AI logic that could cause damage calculations to fail and cause ships to freeze and the game to stop functioning. This could happen very rarely, depending on frame rate and fast forward of time.
You have to restart Steam to get this update properly.

At this point, we think that v1.5+ is stable and enjoyable for all players. We will provide more minor updates only if it is needed.

Uploaded optimized version x4 including the following:
- Further optimization, fix of a potential issue in AI logic which could cause AI to slow down too much, and become an easy target, or cause speed freeze bugs or cause a rare target reset. If a player still has issues with manual targeting becoming overridden by auto-target, he has to verify that he orders ships that are not in AI command and the target is in range.
- Further optimization in Battle UI update logic. Battle fps increases further. It is advised to check and reset the game's graphics settings or disable any overclocking in case you have very high fps problems, that could potentially cause bugs to the game.
You have to restart Steam to get this update properly.

Update v1.5.0.8 Optx2

Hello Admirals,

We have improved the game with the following:

Optimization Update v1.5.0.8
- Further battle fps optimization. Fixed lag caused due to UI refresh when selecting a ship. Other optimizations increase the battle fps smoothness, even when a battle includes many ships. Note: We have investigated and seen a freeze issue when loading modified versions of the game. Please do not report bugs to us when you modify in any way the game files because it is not helpful at all.
- Improved AI division logic. AI ships will now more actively protect the transports. Scout/Screen divisions will maintain a safer distance from enemies and move closer to the main formation.
- Reduced GDP growth penalty due to war and increased the impact of Transport Capacity losses in GDP Growth. As a result, wars will not suddenly impact negatively a player but transport losses will be more severe to growth, especially to players who neglect guarding their seas and choose to make one unrealistic huge fleet of battleships to win every battle engagement.
- Improved Transport Capacity gain or loss according to GDP to be more dynamic.
- Submarines became much more capable in hurting the transports and to defend themselves. Submarines remain fragile vs surface ships with good ASW and depth charges but their strategic role is now in the proper base.
- Balanced Campaign AI to be more productive overall.
- Balanced ship pitch/roll mechanics. Previously the small ships could roll too much.
- Balanced guns friendly fire mechanics to not be so strict as before, to evaluate more accurately when to make guns not fire when friendlies are close.
- Fixed minor border issues in the region of west Africa.
- Further auto-design optimizations.
- Other minor improvements.

Enjoy!

The Game-Labs Team

Uploaded optimized version including the following:
- Fixed minor UI issue: It was not updating fast enough when switching to another division.
- Further fix for a possible ship freezing prior to starting a battle. Please advise if you still get such a problem, only in unmodified versions of the game.
- Further auto-design optimization to be faster and even more effective.
Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game.

Uploaded optimized version x2 including the following:
- Fixed possible formation issues, ships not being able to turn and move in straight line for too long or failing to switch to new leader.
- Minor optimizations related with the division UI logic, which could possible cause a freeze bug depending on random player actions.
- Improved AI speed management when travelling in a division (previously it could slow down too much and become an easy target).
- Fixed minor ship part issues reported kindly by Dante S. Lancaster (forum name).
Please restart Steam to receive the update. If Steam updates during gameplay, you will get random freezes in the game.