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Ultimate Admiral: Dreadnoughts News

Update v1.5.0.7 Opt

Hello Admirals,

We offer a small update which should definitely improve your overall gameplay experience. The following three things are made:

Optimization Update v1.5.0.7
- Targeting optimizations, affecting battle fps positively, also preventing some rare memory issues in low-end systems.
- Further improvement of torpedo friendly fire mechanics to work better with the new division logic.
- Fixed inconsistent oil resources calculations which could create an overflow of oil for all major nations. This fix will affect your saves but in most cases it will be a positive change, since your enemies will not be so powerful financially without reason.

Enjoy!

The Game-Labs Team

Uploaded optimized version including the following:
- Further optimizations in targeting/division/AI logic. The battle fps performance should be the fastest ever for the game.
- Fixed issue that could cause ships to make zig-zag movement trying to follow the formation. This issue could happen sometimes depending on size and inertia of ships and their distance between them.
- Reduced mothball cost. "Low Crew state" should be not more proftiable now.
Please restart Steam to receive the update properly

Update v1.5.0.6 Optx4

Hello Admirals,

We offer a small but also significant update of the game. Please read:

Optimization Update v1.5.0.6
- Further battle fps, memory optimizations. Freeze of Ships due to an unnecessary code exception should not happen or happen much more rarely.
- Further auto-design optimizations. Speed of design for late tech ships should be further increased.
- Slight sound optimization. You should hear shell fly-by sounds clearer.
- 3D environments lighting optimizations.

Enjoy!

The Game-Labs Team

Uploaded optimized build including the following:
- Further battle fps, memory optimizations.
- Refactoring in the new screen/scout division mechanics resulting in less fps cost.
- Improved Campaign AI logic to scrap obsolete ships more efficiently.
You have to restart Steam to receive the update promptly

Uploaded optimized build x2 including the following:
- Fixed potential bug that could cause the application to freeze when running on background.
- Other optimizations.
You have to restart Steam to receive the update promptly

Uploaded optimized build x3 including the following:
- Further potential fix for fps desync issue that could be caused when running the application on background and player uses the alt+tab often.
- Further optimization on division logic, gaining more fps and improving battle AI.
- Shell dispersion minor optimizations.
You have to restart Steam to receive the update promptly

Uploaded optimized build x4 including the following:
- AI, Targeting, Division logic refactoring offering more fps. These improvements should also permanently fix a potential freezing of ships error that is reported to us. Please tell us if you anticipate this error again, but only if you play an unmodified version of the game, since a lot of reports come from modified versions.
- Sound optimizations.
- Fixed old bug causing false warning in custom battles "Select a ship of the required type...".
You have to restart Steam to receive the update promptly

Update v1.5.0.5 Optx4

Hey admirals,

We had to focus on your latest feedback about the campaign's economy and offer necessary adjustments. Furthermore, we offer a new feature asked by many, the possibility to refit ships received as war reparations. This ability will function only on new ship prizes.

Optimization Update v1.5.0.5
- Further campaign's economy and AI adjustments, addressing cases of too high or too low GDP growth. Oil resources will have a significant impact on growth, income, refueling and ammo replenishment.
- Added the ability to refit ships that were received as reparations.
- Optimization: Smoothened Cpu processes that could, in some system cases, cause freezes due to performance slow down.

Enjoy!

The Game-Labs Team

Uploaded optimized version
- Fixed memory issues that could cause ships to freeze in combat for players that had very long gameplay sessions.
- Some optimizations in aiming which should resolve turret rotation lagging when ships turn too sharply.
You have to restart Steam to get this update fast

Uploaded optimized version x2
- Further potential fixes to address non-reproducible errors that were reported to us. Ships could freeze during a campaign battle.
You have to restart Steam to get this update fast

Uploaded optimized version x3
- Memory optimizations. Battle FPS increase.
You have to restart Steam to get this update fast

Note: It is found an UI issue when you press the "Leave Battle" button not during battle but when a battle ends in the after battle interface. It causes a fatal code exception which eventually will make the game to stall after some time and if you play a battle the ships will freeze (It may be caused by other actions as well). This problem should be happening not so often. We will address it as soon as possible. You will help us in your reports if you mention what were your prior actions before starting a battle where you anticipate frozen ships.

Uploaded optimized version x4
- Fixed a UI bug which could make ships in campaign to freeze after some time of gameplay. Please advise if you are still getting this bug, although it should be rare.
- Other generic optimizations.
You have to restart Steam to get this update fast

Update v1.5.0.4 R

Admirals,

We offer another update that optimizes the game.

Optimization Update v1.5.0.4
- Fixed potential freeze bug that could happen in the campaign when loading a battle including damaged ships. (This bug could be resolved with game restart before).
- Further battle fps optimization.
- Further targeting & AI optimizations.
- Further auto-design optimizations
- Fixed minor highlight color error in British Antilles.
- Economy adjustments: Reduced ship maintenance costs by -33.33%, decreased naval budget bonus during war from +70% to +50%, fine tuned GPD growth, increased impact of oil resources in GDP, fine tuned Transport Capacity Growth, increased TR losses effect in economy by about +15%.
- Added new button "Change Port" in Fleet management, which you can use to quickly order ships to move to ports.

Enjoy!
The Game-Labs Team

Uploaded repaired version including the following:
- Fine tuned economy changes, addressing also the too frequent negative GDP growth during war.
- Fine tuned screen/scout division behavior to keep a safer distance.
You need to restart Steam to get this update fast

We received some reports for ships freezing during combat. We checked and these were saves using a modded version of the game. Please do not report to us when you use a mod, and try to check if you have such bugs in an unmodded game.

Update v1.5.0.3

Hello admirals,

This is another update which aims to optimize the game after the major patch v1.5.

Optimization Update v1.5.0.3
- Further auto-design optimizations for even faster loading times and effective AI designs.
- Battle AI adjustments to follow the latest changes, so that it wishes to engage at more effective ranges.
- Shell dispersion optimizations.
- Auto-Targeting optimizations.
- Battle fps optimizations.
- Fixed minor issue:: the new mothball button was not working for ships with low crew.

We hope you will enjoy the new improvements.

The Game-Labs Team