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Ultimate Admiral: Dreadnoughts News

Optimization Update v1.4.0.9 Optx5

Hello Admirals,

We offer another update which should further improve your gameplay experience. Here is what it includes:

*Optimization Update v1.4.0.9*
- Further Battle AI optimizations.
- 3D battles fps optimizations.
- Auto-Design further optimizations to be faster and even more effective.
- Balanced ASW to matter more in Submarine battles' autoresolve.
- Improved Campaign AI in finance and research management.
- Fixed possible issue of canceling AI task force movement undesirably, resulting in AI ships to not return to ports for refueling or support a region under attack.
- Fixed a potential freeze issue during “Battles..” loading.

Enjoy!
The Game-Labs Team

Uploaded optimized version including the following:
- More 3D battles fps optimization.
- Fine tuned Submarine auto-resolved battles.
- Fixed "Task Force Failed to escape" mechanic which made Task Forces to not trigger all meeting battles consistently.
- AI Task Force pathfinding optimizations.
- Fixed double geared steam turbine engines having a double maintenance cost.
- Other minor fixes.
You must restart Steam to receive this update with no problems

Uploaded optimized x2 version including the following:
- Fixed issues that could cause inconsistent Task Force interaction. In the next turn you should always get battles between Task Forces which intersect, unless the enemy was able to retreat.
- Shell Ballistics and Ship Movement mechanics optimizations. Some slight related balances for a smoother 3D battle experience were needed for compensation and were done.
- Further Battle AI optimizations. The Battle AI should not approach so much at an ineffective range, as before.
- Adjusted Friendly Fire mechanics so that they do not cause issues, as before, in torpedo launching.
- Other minor fixes and improvements in localization and UI.
You must restart Steam to receive this update with no problems

Uploaded optimized x3 version including the following:
- Further optimizations in auto-design and saves processes. There should be a noticeable increase in the speed of loading for everything. If you notice a very short windows process freeze when you click buttons during campaign's generation "Creating World" just ignore it. We will try to optimize further with parallel cpu threads processing.
- Reduced the tension caused by enemies of ally. If diplomatic relations are good, then very small or no extra tension will be caused.
- Reduced Torpedo Arm time from 3 sec to 2 sec to fix rare issues of no torpedo firing at very close distance.
- Minor UI and localization issues fixed.
You must restart Steam to receive this update with no problems

Uploaded optimized x4 version including the following:
- Further optimizations in the Battle AI. The Battle AI should be more balanced, not overly aggressive to move so close as before in cases it should not.
- Further Auto-Design optimizations.
You must restart Steam to receive this update with no problems

Uploaded optimized x5 version including the following:
- Fixed old rare issue which could cause guns to not fire, thanks to the dedication of kind players that reported to us very useful information. At modders: please be extra careful when you edit the values "shootDelayMin" and "shootDelayMax". We made hard coded changes to lessen the chance to get a bug but still, you need to not increase too much these values.
- Minor Battle UI fps optimization.
You must restart Steam to receive this update with no problems

Optimization Update v1.4.0.8 Optx3

Hello all,

We offered a small update which addresses issues and improves things based on your recent feedback.

*Optimization Update v1.4.0.8*
- Fixed cases where the submarines were stuck near the coastlines of an enemy and it became impossible to destroy them because no mission was generated against them.
- Optimized the way the Auto-Design processes manage "bad parts" and "empty barbettes", speeding up the fleet auto-generation procedures.
- Fixed issues of the Shared Design UI, not allowing to edit a previously saved shared design (The changes would not apply).
- Fixed an issue which would cause inconsistent gun caliber changes in refit design processes.
- Other minor fixes and optimizations.

Enjoy!
The Game-Labs Team

Uploaded optimized version including the following:
- Battle AI improvements so that it is overall more effective and not desire to keep a large ineffective distance as it happened before.
- Fixed potential problem which could cause AI task forces to get stuck when their ships were in "Low Fuel" state, so they would be unable to refuel.
- Auto-Design further optimizations reducing the time it needs to accomplish its goals in an effective manner. This is not final. We will continue to improve this aspect to reduce further the campaign generation time and overall turn times.
It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time

Uploaded optimized version x2 including the following:
- Further optimizations on auto-design, making it faster and more effective, affecting positively campaign generation and turn times.
It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time

Uploaded optimized version x3 including the following:
- Further optimizations on auto-design, making the AI balance more effectively the firepower, protection, speed and range of its ships.
- Battle AI further improvements, so that it chooses effective fire distances in most if not all cases.
It is mandatory to restart Steam to get this update without possible issues. Steam may not update the game successfully for players who tend to leave their PC and Steam client open for a large amount of time

Minor Update v1.4.0.7 Optx2

Hello everyone,

We offer a new update fixing or improving things you requested the last week.

*Minor Update v1.4.0.7*
- Diplomacy optimizations. When losing a war and signing a peace treaty, relations become reset with previous allies. This will address the case where alliances were kept and caused further tension and future wars.
- Further Battle AI optimizations.
- Further Auto-Design Optimizations.
- Fixed issue of Shared Design interface which made shared designs to not be saved consistently, when saving and then browsing to a next hull. Now the interface will properly clean up the data.
- Increased the cost of Hull/Bulkheads to reflect more accurately the combat capability of ships. Very powerful ships should cost more. Ship maintenance has been reduced accordingly.
- Fixed some potential issues of map pathfinding.

Enjoy!
The Game-Labs Team


Uploaded Optimized version which includes the following:
- Further Auto-Design Optimizations for a very noticeable improvement on the speed and effectiveness of the auto-design processes which affect the turn times positively.
- Improved the distribution of AI design planning in the campaign reducing the chance of an overloaded turn.
- Separated Siberian provinces which could create pathfinding issues for ships due to conflicted ports. The new Southern/Eastern Siberia provinces need a new campaign to relocate their ports.
- Fixed some false/positive errors related with barbettes.
- Reduced VP cost of ships in the campaign as compensation to the latest ship cost changes.
- Other minor fixes.
You have to restart Steam to get this update

Uploaded Optimized version x2 which includes the following:
- Fixed crash caused more often in the late game, related with ports of dissolved nations. You can continue your saves that had this crash issue, with this fix.
- Fixed issues that could confuse auto-design and make part placement errors, that resulted in delays.
- Fixed an old UI issue that did not allow to cancel a ship movement order in the campaign. Now you can use the Esc button for that.
- Reduced the negative impact on GDP during wartime.
You have to restart Steam to get this update

Minor Update v1.4.0.6 Optx2

Hello fellow Admirals,

The game continues to receive optimizations and fixes based on your recent feedback. Here is what we got for you now.

*Minor Update v1.4.0.6*
- Fixed issue that could cause multiple mission instances for ship task forces or submarine groups at the same turn, even for ships that were sunk.
- Land Army distribution is now more effective at realizing where to send troops for attack or defense.
- Further optimizations related to AI shipbuilding processes, resulting in faster campaign generation time, campaign turn times, and AI fleet generation time.
- Campaign AI is further improved in managing the economy and shipbuilding priorities.
- Improved campaign AI on how it sends low fuel to ports for refueling.
- Improved campaign’s diplomacy mechanics and now enemies of an ally will cause extra tension and will not be able to create positive relations with other members of the alliance. This new mechanic will bring to war against members of an alliance in a faster and more consistent way.
- Other minor fixes and improvements.

Enjoy!

The Game-Labs Team

Uploaded optimized version including the following:
- Optimized the auto-design processes, reducing significantly the loading times of the campaign and the AI fleet generation time. This functionality works the best so far compared to all previous versions of the game, producing capable AI generated ships at the fastest time possible.
- Increased the cost of turrets/barrels affecting the cost of ships accordingly. This change also makes their combat value evaluation more accurate for AI and auto-resolve purposes.
- Fixed minor issues of the Ship damage window that appears during combat on the top right corner.
- Fixed minor issue causing deselection of ships when a ship was sunk.
You have to restart Steam to get this update fast

Uploaded optimized x2 version including the following:
- Fixed issue which could cause peace treaty to never become triggered and reset the relations to zero, resulting in never-ending wars. Please report if this issue is completely solved. Needs to be tested in several turns.
- Reduced the tension modifier for enemies of ally, giving the chance to delay a war.
- Tension events now show up always if they trigger.
You have to restart Steam to get this update fast

Minor Update v1.4.0.5 Rx3

Hello all,

We continue to provide optimizations and fixes on the game. Our goal is to have a game that plays optimally, before our next content updates, which will mainly offer new hull models.

This update had to bring some armor and engine weights optimizations which may affect your designs, mostly positive, because you will notice a surplus of tonnage for higher tonnage ships.

The Campaign AI has been improved and is now able to adapt its ships better to the technology it has acquired.

Depending on the status of your ongoing campaign and the above, you may notice the AI to be overly active in designing ships and discard obsolete or invalid designs for consecutive turns, and you may have to re-adjust the tonnage of your old designs with a refit.

Please read the shortlist below, for more information:

*Minor Update v1.4.0.5*
- More game optimizations for faster campaign turns and AI shipbuilding processes. Additionally the AI now tries to design ships of the latest tech with more persistence. After installing this patch, in ongoing campaigns the turns may be temporarily slower due to the AI trying to adapt better to the technology. In new campaigns, this process will be more progressive and subtle.
- ASW of Surface ships enhanced in effect (to counter better the submarines)
- Base GDP improved for the weaker major nations, reducing the economic gap between them and the larger nations.
- Slight rebalance of Engine cost/ horsepower to make more distinct the difference between the various engines. This change will increase the cost of ships but may provide more free tonnage to your designs.
- Armor weights balanced to not restrict so much the large ships to become armored sufficiently. In most cases you will notice a small amount of free tonnage to most of your ships, especially the larger ones. Ships that may become overweight, depending on their design and various armor layouts, will need to be adjusted accordingly to be valid designs. This was an essential improvement asked by players but also required for ships of very large displacement to be useful (the auto-design also benefited, because previously it was delayed to finalize ships trying to find optimal armor layouts that were very heavy and difficult to balance).
- Fix of an old bug that caused hull cost modifiers to not apply. The fix affected the cost of ships, but now this works correctly. Mission funds were adjusted to follow all the above changes.
- Fix of issue causing allies of a nation to send land army aid without being at war yet with the enemy of the ally.
- Battle AI and Targeting optimizations.
- Other minor improvements.
Enjoy!

The Game-Labs Team

Uploaded Repaired version including the following:
- AI chooses to discard, make new or refit designs in a more distributed way in relation to time so that, on average, the turns pass faster.
- Further auto-design optimizations.
- Added technology effect for several propulsion components that affects ship maintenance directly. In this way you can control better according to fuel consumption and engine effectiveness the maintenance cost of your ships.
- Reduced base maintenance cost of ships.
You have to restart Steam to get this update

Uploaded Repaired version x2 including the following:
- Armor weight balance for ship classes: DD, CL, CA according to recent player feedback. This change will possibly affect the weight of your designs but it was necessary. After this change, no more critical weight edits will be needed.
- Further Auto-Design improvement to "squeeze" available funds or free weight and utilize it effectively. It also will not fail so often because the AI logic will understand better when it is necessary to correct overweight or empty barbette issues, instead of discarding the design and waste the auto-design effort.
- Campaign AI should protect its own waters more effectively.
You have to restart Steam to get this update

Uploaded Repaired version x3 including the following:
- Fixed an issue which could cause a campaign battle to not load, causing a freeze (.. "Battles" loading). The related fix will also increase the fps performance of 3D combat.
- Battle AI and Targeting fine tuning.
You have to restart Steam to get this update