Ultimate Admiral: Dreadnoughts Alpha 4 v68 HotFix
Dear Admirals,
We would like to inform you that we have just deployed a hotfix, addressing issues related with the damage model, and including various other fixes. Here are all the changes.
[h3]Ultimate Admiral: Dreadnoughts Alpha 4 v68 HotFix[/h3]
As always, your feedback will be much appreciated in our forums:
Official Forum Steam Forum
We would like to inform you that we have just deployed a hotfix, addressing issues related with the damage model, and including various other fixes. Here are all the changes.
[h3]Ultimate Admiral: Dreadnoughts Alpha 4 v68 HotFix[/h3]
- Increased damage of main guns. The whole damage model should feel now much more realistic, as intended for the main update.
- Reduced base accuracy for secondary guns. On average their accuracy is inferior compared to main guns but they will aim progress more effectively when targeting fast vessels.
- Flooding should happen more often when guns hit underwater sections. - Flooding will not be repaired so fast, so it will have a noticeable impact on large capital ships.
- Increased slightly the damage of torpedoes.
- Torpedo protection effect reduced slightly so that late battleships do not become immune to torpedoes.
- Increased base speed of torpedoes about +2 knots. They could become unhistorically too slow at their maximum range settings, creating targeting issues (Ships not firing torps at long range, firing at too wide arcs and hitting themselves etc.).
- Decrease speed penalty of electric torpedoes from -30% to -25%.
- Weight issues making ships, especially battlecruisers, too fast for their size have been resolved. A ship may still be designed to exceed the 40 knots but with much greater sacrifices in armament and protection.
- Fixed an issue with German Battlecruisers (They were unavailable for a small time period between 1924-1929 in custom battles).
- Fixed issues that made Torpedo Boats (TB) either too slow or too vulnerable to gun fire.
- Fixed a problem with a British BB of the 1920s that made its hull too long. - Allocated more funds to mission "Hurry Up" to allow strong ships of higher speed.
- AI & Gun Targeting Improvement.
- Other minor fixes.
As always, your feedback will be much appreciated in our forums:
Official Forum Steam Forum
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