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Ultimate Admiral: Dreadnoughts News

Minor Update v1.3.9.9 Rx2

Hello Admirals,

This is an update which aims to be stable and enjoyable enough before the major update which will become available first as a beta, at sometime in late August or Early September. We will of course offer any required hotfixes if they are needed. Please read what this update includes:

Minor Update v1.3.9.9
  • Refactoring of the Task Force and mission generation system: You should notice battles to happen more consistently according to task force positions on the map. Missions generated from ships stationed in ports will also be generated closer, as they should, to those ports. Another important change is that the ships stationed in a port which participate in a battle (generated mission) will not be eligible to use for an independent movement in the same turn. Previously this was wrongly possible and could cause confusion to players, which saw their ships to vanish from their task forces, only because they might have been sunk or heavily damaged in a played mission of the current turn. More improvements will follow on the planned v1.4 Major Update.
  • Some repairs on hulls and parts: scale issues on some American and Chinese guns, New York style hulls have more freedom to place main guns, better funnel flexibility for some Bismarck style towers etc. You may need to redesign those ships if they have problems in their fire arcs.
  • Fixed USA “Modern Heavy Cruiser II” to become available on the proper technology that supports its displacement.
  • Fixed a barbette bug that did not allow placing barbettes consistently in refit mode.
  • Fixed a critical bug that could make ships freeze their movement during a campaign battle.
  • Fixed issue which allowed, wrongly, to receive orders from allies for refit designs. The refit designs can already be sold as used refitted ships.
  • Fixed bug that could sometimes cause a nation to blockade itself.
  • Auto-Design further optimizations to be more effective and faster.


***We kindly ask you again to stop reporting bugs if you know you use a previous version of the game or you have modified the game in any way (cheats, mods, save edits). The reason is that a bug you created may seriously delay our work as we try to fix something that is not needed and may cause other bugs.***

Enjoy!
The Game-Labs Team

Uploaded repaired version including the following:
- Balanced the bombardment (after the latest improvements it happens much more often when you are close to enemy ports) and fixed the auto-resolve to not cause damaged when you face only TR in port strike missions.
- Fixed a rare crash issue that could happen before a battle, a bug related with victory conditions.
- Fixes and fine tunings of the auto-design logic.
Please restart Steam to get this update fast

Uploaded repaired version x2 including the following:
- The Strike missions which include only Transport ships for opponents will now be only auto-resolved.
- Victory Points gained from Transport sinking rebalanced according to latest improvements in the mission generation system.
- Fixed rare UI bug which could show a port strike mission against own port.
Please restart Steam to get this update fast

Minor Update v1.3.9.8 Rx5

Hello Admirals,

We just deployed a minor update featuring essential fixes and improvements, which were possible thanks to your very helpful recent feedback and reports. Please read:

Minor Update v1.3.9.8
  • Economy adjustment so that provinces provide more money and so larger empires receive an even more distinct advantage.
  • Foreign population can now contribute to the army. Modders can tune the new config value "colony_percent_army" if they want a different setting.
  • Improved Mexico region fixing port issues in the area. Now Mexico is divided into 4 provinces and their new ports cover the surrounding oceans properly. There should be no critical issue caused by this essential improvement but if you notice something, please let us know. A new campaign guarantees no bugs related to this change.
  • Puerto Rico ceded to the USA after 1900 Campaign Start year.
  • AI now utilizes shipbuilding capacity in order to manage the ship construction, so it should not overbuild ships.
  • Crew of new ships is now allocated properly during commissioning.
  • Fixed a rare bug related that could cause the game to freeze in the game loading screen while ships get auto-generated, happening more often during a campaign starting.
  • Fixed a rare issue causing a ship that was refitting to stop its progress.
  • Fixed a bug that could cause players to use ships that have been sold to other minor nations.
  • Fixed an issue related with crew mechanics which could create NAN funds and permanent damage to the campaign save.
  • Fixed a minor issue which could cause an inaccurate ship count of players.
  • Fixed bug that made transport ships to have zero crew.
  • Fixed problem that made minor allies unable to replenish ammo and fuel.
  • Fixed bug that could cause rebels to win a territory even when the player had a 100% chance to win.
  • Various parts and hull fixes/improvements.
  • Auto-Design optimizations.

Enjoy!
The Game-Labs Team

Uploaded repaired version including the following:
- Fixed temporary minor issues of the new Mexico provinces.
- Fixed minefields of an ended campaign doing damage in the first turn of a new campaign in the same gameplay session.
- Fixed a rare blockade mechanics inconsistency causing a nation to blockade itself.
- Fixed issues that could cause ships to lose their destination port while they are under repairing or commissioning mode.
Please restart Steam to download the update fast

Uploaded repaired version x2 including the following:
- Fixed temporary issue causing ships to be sent to repairs inconsistently.
- Fixed an old bug which could cause a game freeze during a campaign turn.
- Fixed an old issue which could cause steering to freeze during a battle when ships reached the battle map limits.
Please restart Steam to download the update fast

Uploaded repaired version x3 including the following:
- Fixed all latest issues of ship repair logic. This update is essential. Please do not report old problems with a prior version of the game.
- Improved some hulls that were not able to fit some towers.
- Improved part mounting logic.
Please restart Steam to download the update fast

Uploaded repaired version x4 including the following:
- Fixed some rare bugs that could cause a battle or campaign freeze.
- Fixed a few rare technology issues that could make some techs to become available sooner than they should.
-Auto-Design fine tuning.
Please restart Steam to download the update fast

Uploaded repaired version x5 including the following:
- Auto-Design optimization (it is faster and more effective).
- Campaign's ship repair logic optimized. Ships will not travel to ports of distance more than one turn, if none available is nearby.
- Fixed issues of power projection logic that could not evaluate some sea areas correctly, and consider them with own ports.
- Fixed problem that made naval invasions to be limited versus the same major nation.
- Fixed issues that could potentially make saves unstable and not store territory conquering consistently.
- Added radio stat to all destroyer towers that was missing it.
- Iron armor is now more cost-effective.
Please restart Steam to download the update fast

Minor Update v1.3.9.7

Hello Admirals,

Here is another update that improves the game. Please read:

Minor Update v1.3.9.7
  • Improved relations logic. When a nation signs a peace treaty with an enemy then it cannot enter war against this enemy in the next turn unless relations are to the minimum level and one year has passed. This fixes the issue of having signed a peace treaty with a nation then on the next turn you are dragged to war again, because your allies were at war with the enemy. Continuous wars could cause nations to dissolve too fast previously.
  • Fixed issue of peace treaty diplomatic action not resetting, making it possible to end a war prematurely in the next turns and break current alliances.
  • Fixed problem in power projection calculation of blockades, summing also power of allies that are not at war with a nation.
  • Fixed a few part issues that were reported: one USA 8-inch gun did not scale properly with caliber increase, and some barbette caliber limitations were fixed. You may need to re-design a ship after these fixes.
  • Fixed a rare crash issue that could be caused prior to the loading of a battle.
  • Random Transport Losses per turn reduced -50%. They could become very excessive and make nations collapse too easily.
  • Army cost balanced according to the new reduced army numbers.
  • Improved further the ship acceleration/deceleration dynamics.
  • Minor UI improvements in the research window and in the Transport Losses window.
  • Weather can now switch to foggy or stormy weather with less probability in the campaign.
  • Auto-Design algorithm improved so that AI ships better balance the demands between speed and others aspects of ship design. This improvement will make AI ships more effective and the auto-design much faster, resulting in less loading delays.
  • Other minor fixes and improvements.

Enjoy!
The Game-Labs Team

Minor Update v1.3.9.6 Rx2

Hello fellow admirals,

We offer a new update in response to your recent feedback. Please read:

Minor Update v1.3.9.6
  • Gun fire rates are balanced to be closer to historical data of gun reloads in battle condition.
  • Aiming calculations adjusted further to be working correctly with the new gun reloads.
  • Improved calculations of land army management and fixed some inconsistencies. Now the armies will not inflate in numbers resulting in never ending offensives. The armies will properly utilize the major nation's home population and not increase in size wrongly utilizing foreign population.
  • Fixed transport losses calculations so that transport losses will happen only when enemy fleets have presence in the sea region. This improvement should positively affect the previously very difficult situation of losing transports all over the map with little control on defending them effectively.
  • Fixed issue in Naval invasion calculations and added statistic "Chance to succeed:' which will aid to understand if the invasion is progressing favorably.
  • Various minor fixes in some hull models according to recent feedback.
  • Balanced refit times to be not so demanding, based on your feedback.
  • Some minor UI fixes.
  • Visualization optimizations in weather with much less performance cost.
  • Shipyard interface optimization in fps performance.
Now you can review the progress of the naval invasion easily.

Enjoy!
The Game-Labs Team

Uploaded Repaired version:
- Fixed temporary issue in shipyard causing the selected parts to appear in blue wireframes.

Uploaded Repaired version x2:
- Fixed temporary issue making part highlight not to work during combat.
- Fixed issue that could make a shared design to not save.
- Various optimizations/fixes on hulls and parts. Issues on them could cause auto-design errors or other problems.
Please restart Steam to update the game fast

Minor Update v1.3.9.5

Hello again Admirals,

We continue to optimize the game, offering this new update:

Minor Update v1.3.9.5
  • Fixed old, quite rare issue that players occasionally reported, which when it happened it would create invalid saved ships in the custom battle interface. Those falsely invalid ships would be irreparable, unless deleted. If you have such ships saved, they should be working now.
  • Fixed issue which could make the sunk Transport ships to not provide VP.
  • Fixed a few minor issues in African provinces, causing them to not change highlight color when conquered.
  • Fixed a rare issue which could cause a battle to not load.
  • Fixed issue that made dissolved nations to continue to appear in diplomatic actions.
  • Fixed issue which could sometimes make a ship enter the refit interface without calculating the weight savings of newer technologies. This would be noticeable when you attempted to refit a ship that was constructed many years before, and its initial weight was exactly the same.
  • Target Switch/Aiming logic optimizations which should make the targeting not only more consistent but also less consuming in fps.
  • Auto-Design further optimizations.
  • Improved visually the battle landscapes in lighting and other aspects.
  • Ship models base acceleration in combat slightly increased (In various occasions it would be lower than it should realistically be, making tactical maneuvers less important).

Enjoy!

The Game-Labs Team