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Ultimate Admiral: Dreadnoughts News

Update v1.5.0.4 R

Admirals,

We offer another update that optimizes the game.

Optimization Update v1.5.0.4
- Fixed potential freeze bug that could happen in the campaign when loading a battle including damaged ships. (This bug could be resolved with game restart before).
- Further battle fps optimization.
- Further targeting & AI optimizations.
- Further auto-design optimizations
- Fixed minor highlight color error in British Antilles.
- Economy adjustments: Reduced ship maintenance costs by -33.33%, decreased naval budget bonus during war from +70% to +50%, fine tuned GPD growth, increased impact of oil resources in GDP, fine tuned Transport Capacity Growth, increased TR losses effect in economy by about +15%.
- Added new button "Change Port" in Fleet management, which you can use to quickly order ships to move to ports.

Enjoy!
The Game-Labs Team

Uploaded repaired version including the following:
- Fine tuned economy changes, addressing also the too frequent negative GDP growth during war.
- Fine tuned screen/scout division behavior to keep a safer distance.
You need to restart Steam to get this update fast

We received some reports for ships freezing during combat. We checked and these were saves using a modded version of the game. Please do not report to us when you use a mod, and try to check if you have such bugs in an unmodded game.

Update v1.5.0.3

Hello admirals,

This is another update which aims to optimize the game after the major patch v1.5.

Optimization Update v1.5.0.3
- Further auto-design optimizations for even faster loading times and effective AI designs.
- Battle AI adjustments to follow the latest changes, so that it wishes to engage at more effective ranges.
- Shell dispersion optimizations.
- Auto-Targeting optimizations.
- Battle fps optimizations.
- Fixed minor issue:: the new mothball button was not working for ships with low crew.

We hope you will enjoy the new improvements.

The Game-Labs Team

Add-on Update v1.5.0.2 Opt

Hello again,

We offer a few improvements that will enhance your gameplay experience.

Add-On Update v1.5.0.2
- Shell ballistics optimizations, addressing cases where shells could not reach their maximum range.
- Optimizations in auto-targeting.
- Auto-Design optimizations.
- Minor fix in UI, allowing Division shortcuts to work.
- Added "Mothball" button allowing you to mass-mothball your ships.
- Toned down technology advantage of AI in higher difficulty rates to make the gameplay more comfortable for those seeking a higher challenge.

Enjoy!
The Game-Labs Team

Uploaded Optimized version including the following:
- Auto-Design has been sped up. Loading times became reduced significantly.
You need to restart Steam to get the update fast with no problems

Add-on Update v1.5.0.1

Hello everyone,

This is a quick add-on patch including prompt improvements and fixes after your first feedback about the v1.5 plus some minor UI enhancements.

Add-On Update v1.5.0.1
- Fixed refit being too strict as per player feedback. Removed extra time caused by refit of refit and balanced the refit time accordingly.
- Improved visually the new mini-map.
- Added a new feature when issuing a home port for your new ships. Now you can favorite some ports with the right click button to find them easily.
- Added small visual improvement to the submarine move window.
- Made Auto-Design and Part placement logic optimizations, affecting positively the loading times and part placement precision in the design shipyard.
- Increased initial funds in campaign according to year to adapt to the latest ship cost changes.
- Auto-resolve formula adjusted to adapt to the latest ship cost changes. Previously it could sometimes cause excessive losses to one side.
- Division AI balanced to be less aggressive for ships in Screen/Scout mode. They should attack at a better distance not suicidally.
- Campaign AI adjusted to manage the finances more effectively, not overspend.
- Fixed some late French funnels that were wrongly also available for the Italian Modernized battleships (This fix will affect saves after 1920).

Enjoy!

The Game-Labs Team

Major Update v1.5 has been released!

Admirals,

We are very happy to announce the next major installment of Ultimate Admiral: Dreadnoughts. The game became further polished and received many new hull models. We responded to your latest feedback by fixing issues you reported and by adding new features that improve the gameplay experience. Let's see what this new patch offers.

A new cruiser variant based on the De Ruyter-class

[h2]Major Update v1.5[/h2]

31x NEW HULLS
  • USA “Modern Light Cruiser II”' which is a very close recreation of the Brooklyn-class, as a special new detailed hull. It can be found in the light cruiser hulls from 1925 and has a displacement between 9,900 and 13,900 tons.
  • USA “Modern Light Cruiser III”' is a hull offering cruisers quite similar to the Cleveland-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 11,250 and 15,200 tons.
  • USA “Modern Heavy Cruiser II”' occupies the previous place of Modern Heavy Cruiser II and the previous hull is renamed to “Modern Heavy Cruiser III”. The new hull offers cruisers quite similar to the Whichita-class. It can be found in the heavy cruiser hulls from 1935 and has a displacement between 11,500 and 15,900 tons.
  • Austro-Hungarian “Advanced Compact Cruiser”' which is a very close recreation of the HNLMS De Ruyter. This Dutch cruiser, which was made on a tight budget is speculatively offered as an alternative hull for Austria-Hungary, producing cruisers which could fit their ship arsenal if the nation had survived World War I. It can be found in the light cruiser hulls from 1925 and has a displacement between 6,900 and 8,900 tons.
  • Austro-Hungarian “Advanced Armored Cruiser”' is a speculative hull of a wide and robust construction that can be something between a small battleship and a cruiser. It can be found in the heavy cruiser hulls from 1926 and has a displacement between 12,000 and 19,000 tons.
  • Austro-Hungarian “Large Armored Cruiser”' is another speculative hull of a wide and robust construction that produces very durable warships but not very fast. It can be found in the battlecruiser hulls from 1929 and has a displacement between 22,000 and 29,000 tons.
  • Austro-Hungarian “Advanced Small Battleship”' is another speculative hull of a wide and robust construction that produces very durable battleships but rather slow. It can be found in the battleship hulls from 1929 and has a displacement between 32,000 and 39,000 tons.
  • Austro-Hungarian “Modernized Dreadnought I”' is a strong hull for battleships that focus more on resilience than on speed. It can be found in the battleship hulls from 1927 and has a displacement between 44,000 and 60,500 tons.
  • Italian “Advanced Fast Cruiser”' producing cruisers very similar to the Montecuccoli-class. It can be found in the light cruiser hulls from 1935 and has a displacement between 8,500 and 10,900 tons.
  • Italian “Large Fast Cruiser”' producing cruisers very similar to the larger ships of the Condottieri-class. It can be found in the light cruiser hulls from 1939 and has a displacement between 10,350 and 12,900 tons.
  • Italian “Small Modernized Dreadnought”' is a hull which produces modernized battleships similar to the Giulio Cesare battleship. It can be found in the battleship hulls from 1929 and has a displacement between 24,000 and 29,000 tons.
  • Italian “Hybrid Destroyer II”' is basically the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,050 and 6,250 tons.
  • Spanish “Advanced Compact Cruiser”' producing cost-effective cruisers. It can be found in the light cruiser hulls from 1925 and has a displacement between 5,900 and 8,200 tons.
  • Spanish “Advanced Small Cruiser”' producing cruisers similar to the size of the Navarra-class cruiser. It can be found in the light cruiser hulls from 1925 and has a displacement between 4,500 and 6,300 tons.
  • Spanish and Chinese “Large Cruiser I”' is a speculative hull that produces cost-effective large warships. It can be found in the battlecruiser hulls (the previous hull was renamed to “Large Cruiser II) from 1929 and has a displacement between 22,500 and 28,000 tons.
  • Spanish and Chinese “Advanced Small Battleship”' is another speculative hull that produces cost-effective battleships. It can be found in the battleship hulls from 1929 and has a displacement between 23,500 and 32,000 tons.
  • Spanish and Chinese “Hybrid Destroyer”' is a hull that is very big for a destroyer and small for a cruiser but can be useful for nations with a tight budget. It can be found in the destroyer hulls from 1935 and has a displacement between 4,750 and 5,950 tons.
  • Chinese “Large Torpedo Warship”'can offer experimental large ships which can fulfill a role that have never existed, to cover the sea with swarms of torpedoes against the enemy at the expense of smaller protection and gun firepower. It can be found in the battleship hulls from 1936 and has a displacement between 31,000 and 43,000 tons.
  • Japanese “Experimental Torpedo Cruiser II”' producing fast cruisers with the ability to host many side torpedoes. It can be found in the light cruiser hulls from 1930 and has a displacement between 7,100 and 12,000 tons.
  • Japanese “Modern Light Cruiser III”' producing capable all-around cruisers. It can be found in the light cruiser hulls from 1935 and has a displacement between 10,900 and 14,900 tons.
  • Japanese “Modern Heavy Cruiser V”' producing cruisers with advantages and disadvantages similar to the Atago-class. It can be found in the heavy cruiser hulls from 1939 and has a displacement between 14,400 and 18,900 tons.
  • Japanese “Modernized Battlecruiser”' offers not the fastest hulls for a battlecruiser but focuses more on resilience and number of secondary guns. It can be found in the battlecruiser hulls from 1929 and has a displacement between 42,500 and 57,500 tons.
  • Japanese “Modernized Dreadnought IV”' is another battleship alternative for the nation which is very resilient and a stabile gun platform but rather slow. It can be found in the battleship hulls from 1927 and has a displacement between 42,000 and 69,500 tons.
  • Japanese “Modern Battlecruiser II”' offers designs of versatile, very fast and powerful battlecruisers which though have not much resilience. It can be found in the battlecruiser hulls from 1935 and has a displacement between 38,500 and 54,000 tons.
  • French “Modern Light Cruiser II”' is a speculative hull that can produce fast and reliable cruisers which though are expensive. It can be found in the light cruiser hulls from 1935 and has a displacement between 9,500 and 12,500 tons.
  • French “Modern Heavy Cruiser III”' is a speculative hull that produces powerful and expensive cruisers. It can be found in the heavy cruiser hulls from 1937 and has a displacement between 15,500 and 18,500 tons.
  • French “Advanced Modernized Battleship”' offers a good compromise for producing a battleship that is powerful but not overly expensive that uses superior fire control. It can be found in the battleship hulls from 1929 and has a displacement between 30,000 and 54,000 tons.
  • French “Flotilla Leader”' is basically the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,250 and 6,550 tons.
  • Russian “Modernized Dreadnought I”' is a new hull which offers cost effective battleships. The previous hull took the name “Modernized Dreadnought II” and was enhanced with new parts and different scaling. The new hull can be found in the battleship hulls from 1919 and has a displacement between 27,500 and 35,000 tons.
  • Russian “Flotilla Leader”' is the largest destroyer that the nation can build, at the size of a small cruiser. It can be found in the destroyer hulls from 1935 and has a displacement between 5,350 and 6,650 tons.
  • British “G3 Battlecruiser”' offers the possibility to create similar gun and tower layout as the historical British design of the G3-Battlecruiser (the previous N3/G3 Battleship, has been renamed to “N3 Battleship and received some new towers).. It can be found in the battleship hulls from 1923 and has a displacement between 42,500 and 55,500 tons.
  • New parts and improvements for various other older hulls.
One of the new USA Light Cruisers

NEW GUNS
  • New Mark 3 USA guns for calibers 16-inch guns.
  • New Mark 4 USA guns for calibers 6-inch up to 16-inch guns.
  • New Mark 5 USA guns for calibers 6-inch up to 9-inch guns.
  • New Mark 4, 5 quad USA guns for calibers 6-inch up to 20-inch guns.
  • New Mark 4 and Mark 5 British guns for calibers 4-inch up to 7-inch guns. (offering the more realistic style of guns of that time for the British).
  • New Mark 4 and Mark 5 Austro-Hungarian guns for calibers 3-inch up to 12-inch guns.
  • Changes in the late tech Japanese gun models of calibers 8-inch up to 13-inch.
  • Full Update of almost all Italian guns for all Mark tech levels.
  • 3D model improvements for various other guns.
The ship weights, physics and accuracy aspects have been updated

BALANCES AND GAMEPLAY IMPROVEMENTS
  • Faster and even more effective Auto-Design procedures.
  • Balances on ship weights and maneuverability properties.
  • Battle AI adjustments.
  • Accuracy balances and optimizations of the logic, increasing fps. Note for modders: The parameters “acc_mod_vs_tiny_ship” and “acc_mod_vs_huge_ship” are no longer in use, as the system uses different internal formulas.
  • Slight penetration adjustment. The average amount of penetration power needed to actually penetrate a specific armor width has been decreased (coefficient reduced from 0.25 to 0.2). This results in more impactful shell hits and an overall even more realistic damage model, not having an overpowered effect of armor.
  • Research has been balanced according to the latest feedback.
  • Rebalanced base accuracy of big guns and improved the mechanics so that the final applied accuracy does not reach insanely high numbers when range is found but is closer to the inherited base accuracy of the gun. These changes also fix the issue of having overpowered medium guns of caliber 15-inch or lower and very underpowered larger guns due their previous very inconsistent accuracy and low fire rate.
  • The Screen Mechanics have been reworked to function similarly as the Scout mechanics. Ships will no longer be separated from their divisions but will operate within their division. This change should fix cases where the ships often had to move to many different directions and sometimes cause chaos in formations, when players gave many movement orders.
  • Added a new button which allows the player to disable the automatic change of Division leader due to being damaged and slowed down. By default this function is enabled but players can set it as they want for their divisions. This was a feature widely requested by players.
  • Some improvements on the UI functionality of the campaign, for example. showing the sum of ports of a nation, the occupied port tonnage when selecting a port to send your ship etc.
  • Average initial distance of enemy ships in campaign battles have been increased so that the AI which wants to fight at effective high ranges does not seem that it wants to retreat.
  • Added tooltip for the campaign political action “Cancel Alliance" that explains why it can be disabled.
The Italian ships and their guns received a major overhaul

FIXES
  • Fixed an alliance condition which could wrongly create tension at sea regions where there were no enemies of the alliance.
  • Fixed some issues which could cause formation inconsistencies.
  • Fixed issue on campaign which caused the evaluation of Minor/Major Defeat/Victory text messages to be inconsistent.
  • Fixed accidental torpedo launches towards friendlies when the enemy was far away in the direction of the friendlies.
A new mini-map on the top left aids the map controls

SPECIAL
  • Added mini-map window on the campaign world map so that browsing the map is easier and faster, especially when you want to send ships from one side of the map to the other one.
LANGUAGE SUPPORT
  • Greek language localization support.
  • Korean language localization support.

*==============================*

As always, we want to express our gratitude to all players who are supporting our game with their kind feedback, suggestions and appreciation.

If you want to share your thoughts about the new update, you can do so in our forums:

Steam Forum:
https://steamcommunity.com/app/1069660/discussions/3/4299319719339285740/

Official Forum:
https://forum.game-labs.net/topic/43855-beta-v15-feedback/


Important Note:
If you want to use your older, compatible saves, then you need to switch to an older version of the game, by clicking on the game's properties and choosing the appropriate version as shown: