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Ultimate Admiral: Dreadnoughts News

New hulls are coming!

Greetings all,

The new major update v1.3 is under development and its first version will soon become available for beta testing. We will provide a bit later what it will include but first, you can take a look at the new hulls that will be possible to make in the game, using as base the historical models of New York Class Battleship (detailed variants of USS Texas 1914-1946) and Atlanta-class Cruiser.

Please find the images in our official blog:
https://www.dreadnoughts.ultimateadmiral.com/post/new-hulls-are-coming

Small Update v1.2.9 R

Hello Admirals,

We improved urgently some of the things you requested in your recent feedback.

*Small Update v1.2.9 R*
  • Fixed old issues of the campaign which created various inconsistencies in after-battle damage calculation of ships, affecting their repair or sink status.
  • Further Battle AI adjustments to fight at more effective ranges.
  • Further Auto-Design improvement for the AI (In old campaigns the effect of this improvement will apply only in new designs or refits of the AI).
  • ASW is stronger against submarines in the auto-resolved battles.
  • Other minor issues fixed.

Enjoy!

The Game-Labs Team

22/3/2023 Repaired version update
- Fixed issue that caused several ships to begin in "repairing" status in a new campaign.
- Fixed a problem which could cause 'ghost" ships, ships that should have been scrapped, but eventually appeared for a dissolved or other nation.
- Fixed a few minor English localization errors.

-=Please restart Steam to get this update=-

Small Update v1.2.8

Hello all,

Please note the following fixes and improvements added to the game in the latest small update we offer for you:

*Small Update v1.2.8*
  • Fixed remaining alliance issue, cancelling a naval invasion when another nation of the alliance signed a peace treaty with the enemy.
  • Fixed case where ships could get additional damage after ending a battle.
  • Fixed some errors of the campaign which could cause various inconsistencies or a crash.
  • Battle AI fine tuning.
  • Other minor improvements.

Enjoy!

The Game-Labs Team

Small Update v1.2.7 Rx2

Hello all,

Your helpful feedback continues and based to it we decided to offer another intermediate patch before the major update. Here is what it includes:

*Small Update v1.2.7 Rx2*
  • Important upgrade of the Battle AI and Auto-Targeting system. The AI ships should keep a much more effective firing distance while the auto-targeting should switch promptly making less necessary the manual targeting.
  • Ongoing Naval invasions will now delay any peace treaty action, either via diplomacy or government events. In this way, a naval invasion will never become interrupted, something that many times players have reported, rightfully, as very frustrating.
  • Fixed issue which could create severe devastation of the economy in provinces under a major offensive, making income near to zero and thus make nations very hard to overcome economically. Furthermore, the victory point system which was related from the financial power of the province will work as it should (previously VP gain could be negligible after conquering a province).
  • Fixed an issue that prevented alliances from being canceled properly. Additionally, when an alliance becomes canceled, the relations between the nations will become neutral = 0 (previously the relations change could be too small sometimes, making it possible to have a new alliance after a few turns.
  • Fixed an issue which could make victory chance for naval invasion, military conflicts and conquering via naval missions to not be affected consistently by the applied tonnage.
  • Fixed issue which made a revolution to not change Constitutional Monarchy to Democracy.
  • Fixed issue which prevented government party percentages to become modified consistently according to unrest.

It is advised to start a new campaign to notice in full the new improvements.

Enjoy!
The Game-Labs Team

10/3/2023 Uploaded repaired version
- Fixed end game stats not showing up.
- Fixed Conquering VP granted to the opposite side.
- Fixed Naval Invasion not expiring when the province has been conquered by the same nation.
- Auto-Design optimizations.
- Other minor.

13/3/2023 Uploaded repaired version
- Fixed bug that could cause a sudden peace, without a proper reason.

Please Restart Steam to get this update.

Hotfix Update v1.2.6

Hello Admirals,

This is another small update addressing things you reported the last days,

*Hotfix Update v1.2.6*
- Fixed problem that could not allow an alliance to become canceled. Now all alliances can become canceled with a successful diplomatic action, when a war is over.
- Fixed a bug that did not allow trade for used ships. Now you should receive orders for your mothballed ships.
- Fixed a UI bug that was caused in the "Shared Designs" interface when browsing design years while a gun category was selected.
- Fixed a critical bug that could make the research UI to not function properly and not allow to see research history per category.
- Reduced significantly the power of submarines against many warships.
- Possible fix for a very rare case that could make a gun not able to rotate at target (still, if a player turns his fast ships too much and plays in super fast forward, it may happen, but very sporadically).
- Fixed errors that could make initial ship formations too close to each other and so very hard to switch to another state without collisions.
- Improved auto-targeting to switch more effectively.
- Some minor text errors due to "wip" localization fixed.
- Further increase in ship maintenance cost, in order to progressively increase the campaign's financial challenge.

No more small updates are planned, unless absolutely necessary, in order to prepare for the next Major Beta Update which will include new weather features, new 3D models and many more.

Enjoy!

The Game-Labs Team