1. Ultimate Admiral: Dreadnoughts
  2. News

Ultimate Admiral: Dreadnoughts News

Minor Update v1.3.9.6 Rx2

Hello fellow admirals,

We offer a new update in response to your recent feedback. Please read:

Minor Update v1.3.9.6
  • Gun fire rates are balanced to be closer to historical data of gun reloads in battle condition.
  • Aiming calculations adjusted further to be working correctly with the new gun reloads.
  • Improved calculations of land army management and fixed some inconsistencies. Now the armies will not inflate in numbers resulting in never ending offensives. The armies will properly utilize the major nation's home population and not increase in size wrongly utilizing foreign population.
  • Fixed transport losses calculations so that transport losses will happen only when enemy fleets have presence in the sea region. This improvement should positively affect the previously very difficult situation of losing transports all over the map with little control on defending them effectively.
  • Fixed issue in Naval invasion calculations and added statistic "Chance to succeed:' which will aid to understand if the invasion is progressing favorably.
  • Various minor fixes in some hull models according to recent feedback.
  • Balanced refit times to be not so demanding, based on your feedback.
  • Some minor UI fixes.
  • Visualization optimizations in weather with much less performance cost.
  • Shipyard interface optimization in fps performance.
Now you can review the progress of the naval invasion easily.

Enjoy!
The Game-Labs Team

Uploaded Repaired version:
- Fixed temporary issue in shipyard causing the selected parts to appear in blue wireframes.

Uploaded Repaired version x2:
- Fixed temporary issue making part highlight not to work during combat.
- Fixed issue that could make a shared design to not save.
- Various optimizations/fixes on hulls and parts. Issues on them could cause auto-design errors or other problems.
Please restart Steam to update the game fast

Minor Update v1.3.9.5

Hello again Admirals,

We continue to optimize the game, offering this new update:

Minor Update v1.3.9.5
  • Fixed old, quite rare issue that players occasionally reported, which when it happened it would create invalid saved ships in the custom battle interface. Those falsely invalid ships would be irreparable, unless deleted. If you have such ships saved, they should be working now.
  • Fixed issue which could make the sunk Transport ships to not provide VP.
  • Fixed a few minor issues in African provinces, causing them to not change highlight color when conquered.
  • Fixed a rare issue which could cause a battle to not load.
  • Fixed issue that made dissolved nations to continue to appear in diplomatic actions.
  • Fixed issue which could sometimes make a ship enter the refit interface without calculating the weight savings of newer technologies. This would be noticeable when you attempted to refit a ship that was constructed many years before, and its initial weight was exactly the same.
  • Target Switch/Aiming logic optimizations which should make the targeting not only more consistent but also less consuming in fps.
  • Auto-Design further optimizations.
  • Improved visually the battle landscapes in lighting and other aspects.
  • Ship models base acceleration in combat slightly increased (In various occasions it would be lower than it should realistically be, making tactical maneuvers less important).

Enjoy!

The Game-Labs Team

Minor Update v1.3.9.4

Hello everyone,

Here is a small update, improving further the game. Please read:

Minor Update v1.3.9.4
  • Fixed various inconsistencies in the refit logic. The refit times should now be accurate in most if not all occasions. Please note that when the shipyard limit becomes exceeded, the refit times will increase, so this is not an error but a feature.
  • Fixed error in the price calculation of discounted mothballed ships.
  • Fixed minor error in the calculation of HE shells amount.
  • Fixed a few issues found in the mounts of Hood towers and their variants (different max. calibers allowed per side).
  • Fixed minor issue related with the custom renaming of ships.
  • Reduced growth of crew pool so that crew losses become more important.
  • Fine tuning in aiming mechanics to be more dynamic. Accuracy should grow faster now.

Enjoy!
The Game-Labs Team

Minor Update v1.3.9.3

Hello all,

You can check our latest small addition which improves further the game:

Minor Update v1.3.9.3
  • Optimizations in shell dispersion logic.
  • Optimizations in gun aiming progress logic.
  • Optimizations in the refit and auto-design logic.
  • Fixed a rare issue caused when more than one nation was contesting a minor nation province, making the last attacker to steal the province.
  • Various minor fixes in the campaign map UI.

Enjoy!

The Game-Labs Team

Hotfix Update v1.3.9.2 R

Hello all,

A small update that fixes and improves aspects of the game is now available for you. Please read:

Hotfix Update v1.3.9.2
  • Fixed a bug that could cause a campaign’s turn to freeze.
  • Fixed an issue with the barbette logic causing a different weight calculation in ship design and in the final ship product, resulting in invalid ships for building. This fix may affect your campaign's saved designs which will need a refit to become buildable.
  • Fixed old problem with power projection update, that could create either inconsistent, not updated calculations on fleet’s power projection or adding power to ships that are not active. This fix addresses issues in the calculation of logistics, blockade power, raiding power etc. and should make things overall more expected and consistent in the campaign’s gameplay.
  • Fixed error that could cause inconsistent VP result after a battle.
  • Fixed an issue that could cause unnecessary relations’ decrease with other nations.
  • Fine tuning in aim progress which should now increase a little faster.
  • Various UI and localization minor fixes.

Enjoy!

The Game-Labs Team

Uploaded Repaired version including the following:
- Fixed temporary turn lag problem caused by unoptimized fixes for Power Projection calculations.
- Fixed some issues of Refit mechanics: Potential wrong refit time calculations, Auto-Refit potential ineffectiveness causing also turn lags.
- Fixed minor issues in Alliance logic.
- Fixed a minor issue in VP calculation which though could create wrong outcome (Defeat instead of Victory).

Please restart Steam to get the update fast