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Ultimate Admiral: Dreadnoughts News

Hotfix Update v1.1.3

Greetings all,

Here is another set of fixes and improvements.

*Hotfix Update v1.1.3*
  • Fixed bug that caused ships to suddenly stop movement or crash the game.
  • Fixed issue of formations that could cause ship direction to jitter fast.
  • Fixed other bugs that could cause battle or campaign instability.
  • Some UI fixes/optimizations.
  • Campaign and Ship Design performance optimizations for a higher fps (not final).
  • Fixed bug that made minor nations seek alliance with dissolved major nations.
  • Balance of campaign economy: Ship Maintenance slight increase / Tech Budget-Port Capacity cost slight increase. Economy could become too easy to manage without these changes. Please note that your ongoing campaigns will be affected immediately.
  • Fixed too low shell velocity which could cause shell trajectories to have a very high arc or guns to not show shells flying away from the barrels.
  • Fine tuning in Aiming, Battle AI, Auto-Design.

Enjoy!

The Game-Labs Team

What's Next: Plans until Summer

Hello everyone,

Yesterday we have fully released Ultimate Admiral: Dreadnoughts and apparently we have to offer some clarifications to pacify players who think we will no longer support the game.

Ultimate Admiral: Dreadnoughts has exited Steam Early Access but it does not mean it is getting abandoned. It is NOT the final release and we plan to add many enhancements on the game until Summer. Players would have been absolutely right if the game had breaking bugs such as not loading, crashing all the time, having less content than promised in our Early Access notes etc.

On the contrary, the game is having a fully playable campaign, 10 major nations, a complete set of strategic features, and we do not have to remention the replayability of the Custom Battle system and the Naval Academy. The game now can be provided to a larger number of players who wish to enjoy, arguably, a good naval game. Yes, there are some issues. We are actually solving everything that is left and is considered a bug or an inconsistency, but surely we will not be able to please everyone, as it happens with all games.

In the following days you will get from us a complete road map with the remaining features we plan to add on the game plus a set of known issues that need fixing. Features include new weather and graphical environments, UI polish, improvements on the spotting system and many new ship models. We will also create a special thread where you can help us list what is mostly bothering you, so we can try to fix it.

Thank you for reading,

The Game-Labs Team

Full Release!

Dear Admirals and supporters of our unique game project,

We are happy to announce that Ultimate Admiral: Dreadnoughts has finished its Early Access journey and today is fully released on Steam! Since 10 December 2021 when the game entered Steam Early Access, there has been an enormous addition of new gameplay features, campaign content and 3D models.



Ultimate Admiral: Dreadnoughts is now a complete game in its main content, and provides you the chance to design 3D warships of the technological era between 1890 and 1940 with an extreme detail to realistic aspects of ship design. We have tried to offer all the necessary details for providing a realistic and immersive experience not only when you design the ships but also when you control them on the sea.

The campaign is offering a detailed map with all the major provinces and colonies of the historical time and provides a full “sandbox” game environment. Every time you play a campaign you will face different strategic situations, alliances, battle outcomes, all contributing to a challenging and addictive gameplay experience.

The game is still in active development, which means we are going to continue enhancing the game with new content and provide necessary fixes according to the feedback we receive from players. We thank everyone who supports us and hope that you will enjoy Ultimate Admiral: Dreadnoughts for many decades!

The Game-Labs Team

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Please find information about our recent updates on the game.

https://store.steampowered.com/news/app/1069660/view/3653016388830549357
https://store.steampowered.com/news/app/1069660/view/3653016388848313472
https://store.steampowered.com/news/app/1069660/view/3653017023919100116

Hotfix Update v1.1.2

Hello admirals,

This is the second set of fixes after our recent major update.

*Hotfix Update v1.1.2*
  • Fixed issues that caused severe lag during battle when you selected a ship that had many guns aiming on targets.
  • Fixed errors that caused Major Offensives in non neighboring provinces. Please note that this necessary fix may break ongoing saves.
  • Fixed bugs of war reparation mechanics.
  • Fixed bug that did not allow the detaching of ships.
  • Fixed a major alliance bug which made it possible to have an ally but not become an enemy of his enemies.
  • Fixed some other minor bugs of the campaign.

The game has received a very important fix of lag caused by the new fire control UI and should be now much more enjoyable.

The Game-Labs Team

Hotfix Update v1.1.1

Hello admirals,

This is the first set of fixes after our recent major update.

*Hotfix Update v1.1.1*
  • Fixed issues that could cause inconsistent penetration or conditions that made it very difficult to have full penetrations against the citadel armor.
  • Improved aiming and fixed issues that could cause a different aiming experience for players with different pc systems.
  • Fixed a formation error that could cause the following vessels to be too fast and overcome the leader.
  • Fixed Shared Designs that were not able to be used in custom battle combat.
  • Fixed old custom battle bug which could make your finally selected ship to not be used in combat. Instead it was used the one you previously clicked in the design interface.
  • Fixed an alliance bug that prevented peace treaties to be concluded properly, so war was restarting in the next turn (This fix will temporarily allow making an alliance with a nation but not follow all its wars -an older bug that we will fix in a next update).
  • Fixed overweight 5-inch Mark 2 USA/China guns.
  • Fixed bug that caused an overweight Spanish 4-inch gun.
  • Minor stats fix for USA Coastal Defense ship.
  • Various minor bug fixes of the campaign.
  • Reduced refuel costs in campaign, as they would become too large when AI created large fleets causing its bankruptcy.
  • Normalized cost calculations for technology and transport capacity which depend on GDP. Now the costs will not become overwhelming for very rich nations and will help AI (and the player) to manage economics more efficiently.
  • Tension toned down to not cause very frequent wars.

It is pending to offer some urgent repairs on the Battle UI to not cause fps lag when you select ships that have many weapons aiming. There are various other things we want to improve and we will try to offer as many as possible in the final full release of the game. Please note that Ultimate Admiral: Dreadnoughts will continue to be supported with fixes, new hulls or some needed features after its full release.
We hope you will enjoy the game even more with this fast update!

The Game Labs Team