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Under Pressure News

0.5.0.0 is LIVE

Hey all,

Just released a major update which shifts the game over to a perpetual lobby system. You will now wait on the menu for a match to start so you can continue to customize your character and buy chests from the shop!

With the new perpetual lobby system, we've increased the potential for joining in the middle of matches (this will help the game immensely since there currently aren't very many people online). We will try and get joining in the middle of matches done by next week so stay tuned!!

Cheers!

Kawaiisun

0.5.0 MULTIPLAYER REWORK IN PROGRESS

Hey!

Just wanted to let you peeps know that I'm currently working hard on a HUGE update - I'm trying to rework the multiplayer so that there are way less bugs in our online matches and so that 4v4s are actually possible.


Some of the things I've added so far:
- perpetual lobbies (like mw2)
- new gear (including bodies, legs, and jetpacks)


And some of the things I'm still working on are:
- preventing cheats
- moving the save data over to steam cloud
- boosting the rare crates
- adding badges


Now, with this new update, save data will be lost but everyone who has owned the game before 0.5.0 will receive an exclusive early-supporter badge and anyone who has reached past level 20 before the update will receive another exclusive badge on top of the early-supporter.

You can check out this youtube video for a sneak peek at the new perpetual lobby system: https://www.youtube.com/watch?v=d8JlXKi-mrA&t=2s



Much Love and Happy Camping
Kawaiisun

0.4.9 Targets, Keybinding, Sensitivity, and Strings

Hey lads,

With this update we've finally added in keybinding. We also tweaked the sensitivity settings to be more precise and added a new mechanic for map awareness.

Along with the new keybinding options available in the controls settings and the more precise sensitivity sliders, we've added in a target practice mode so you can tweak your setup. It's also a good place to warm-up before you start a match.

You'll notice that your allies have visible lines above them. The same lines are drawn over your enemies when they shoot, but the line is only visible for five seconds. With this new mechanic, we hope navigating the map and trying to coordinate pushes with teammates is easier than before.

Other than that, we fixed a couple bugs and added in a score indicator to give your kills and objectives a little extra "oomph"

Cheers

The Shop is Ready for Business

Hey lads,

Today we released update 0.4.8 which contains a fully functional store and equipment system. As of right now, only helmets are unlockable (and there's a small collection), but we'll be adding more throughout the week!

Additionally, we've fixed all the bugs we've received and tweaked the meta just a bit.

The most important things we've added include:
  • Invert Look Option in Controls Menu
  • Online Player Count on Main Menu
  • A Self Destruct Button in Game
  • A Scope Fade
  • Louder Gunshots


Lastly, we've removed the spawn protect during sudden death so players can no longer hide in their base in overtime and we've slightly decreased the pistol's firing rate.

With that all said, go start buying stuff in the shop

Cheers!

Flags, Chat, and Scores!

Hey all,

Just finished build 0.4.7!

In this build we've added:
  • Flag Dropping (switch weapons)
  • Flag Timer
  • Color Coded Chat
  • Join and Leave Messages
  • Chat Available After Match
  • A Better Scoreboard
  • A Waiting Room List


We've also done a couple bug fixes with this update as well. We've made it so the flag no longer disappears randomly, matchmaking is less prone to errors, and the chat menu goes away by pressing enter.

Thank you for all your ideas and help - let's keep this going!!

Cheers!