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  3. ORX v0.14.0.23

ORX v0.14.0.23

[p]ENEMY COMPOSITION & DIFFICULTY[/p]
  • [p]Metaclans now ramp more smoothly across missions.[/p]
  • [p]Biome matchup tuning: Dune Reavers and Boreal Nomads now face more appropriate metaclans in their home biomes (e.g., Tacticsclan in winter, Eliteclan in desert).[/p]
  • [p]ORX Titan spawns from forests and destroyed buildings tuned down again; Titans are slightly weaker; Titans Defense scaling removed, replaced with Armor (will become weaker to Multistrike).[/p]
[p]FACTIONS & BALANCE[/p]
  • [p]Dune Reavers: unit scaling updated — Strength-based scaling increased across the roster.[/p]
  • [p]Dune Reavers Spearmen: added Thorns and Knockback.[/p]
  • [p]Dune Reavers Shieldbearers: replaced Thorns with Reflect.[/p]
  • [p]Dune Reavers Archers: removed Wind element.[/p]
  • [p]Dune Reavers Grenadiers: attack less frequently, but their hit strength is significantly increased.[/p]
  • [p]Dune Reavers: Bazaar added to the starting deck.[/p]
  • [p]Rune Guardians: Veterancy progression now spans 10 ranks instead of 5 (smoother scaling).[/p]
  • [p]Rune Guardians: Buffing Bastions reduced buff strength.[/p]
  • [p]Starting gold capacity increased to 200 (was 100).[/p]
[p]WORLD & VARIETY[/p]
  • [p]Added one new sub-biome variant per biome: Ruins, Volcano, Enclave, Abyss.[/p]
  • [p]Weather is now biome-locked to prevent cross-biome inconsistencies.[/p]
[p]FIXES[/p]
  • [p]Map generation: second pass fix for the map layout issue that could lead to a game freeze when loading into a mission. If this still happens - message me in our discord in the english-chat or help sections. https://discord.gg/hTgGrkf34m[/p]
  • [p]Fixed Hell difficulty not starting missions.[/p]
  • [p]Korean localization: fixed square glyphs in most strings.[/p]
  • [p]Fixed several softlocks based on recent bug reports. If you were affected by this before, check if it happens again. If it does - report it please and share the logs (don't forget to close the game prior to that).[/p]