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ORX — 2 Days Until Launch

Greetings, Sultans!

Just earlier this year we've added the Dune Reavers to the game. Focused around units, the 2nd faction of ORX was available only internally and in closed beta builds. They play completely different compared to the Rune Wardens, while still using the familiar mechanics of ORX. This version also included first iteration of elemental buffs for both orx and the player, new progression system and many more smaller changes!



Learn more about the Dune Reavers and how to play them in our 'Factions Explained' post:
https://store.steampowered.com/news/app/1071140/view/3412056687720303680
The only thing that is as hot as the sun in the lands of the Dune Reavers is the Rune of Embers. This is a staple card for Rune Wardens, which adds damage to a target unit or castle. And we all like to deal lots of damage!

So what does Encyclopedia say about this card?
The fire rune of The First Great War with Kharima. It was forged by Stein the Record Keeper and served to turn the tide of the war. The ancient runes were truly devastating compared to the ones used today…

Runes of old were much more devastating? Well, whoever wrote this clearly never tried stacking 20 Runes of Embers!

That's it for Today! Tune in Tomorrow for the last part of ORX development history. And, maybe, a look at its future?

Also, don't forget to enter The Giveaway and join Militia on our Discord server!