Experimental Branch Update v 0.9.6
[h3]Gameplay Changes:[/h3]
[h3]Graphics:[/h3]
[h3]Performance:[/h3]
[h3]Bug fixes:[/h3]
- New, level 4 ability added to Death Knight — after reaching this level he'll be able to resurrect a dead orx with 30% chance.
[h3]Graphics:[/h3]
- New visuals and decorations added for the Desert biome
- Updated visuals for all roads and optimized the textures
- Added numerous decorations for neutral tiles
- Changed the visuals for Neutral Cards rewards
[h3]Performance:[/h3]
- Render optimizations for player's interface, cards, forests, castles and castle elements
[h3]Bug fixes:[/h3]
- Fixed a bug with "flying" orx, where they would hover above the ground
- Fixed effects of "Interest Rate" card disappearing at dusk, even though they should persist until dawn
- Fixed roads sometimes rendering on top of structures