Experimental Branch v0.10
Greetings, orx slayers!
The newest content update is here! The advisors, Universal Cards, new cards, mechanics and more await you!
To access Experimental Branch Right-click ORX in your Steam Library and select 'Properties....'. Then navigate to 'Betas' section and select Experimental Branch from the drop-down list. Voila, the game will automatically update and you'll be able to play on EB!
To switch back to Live version of ORX just follow the same process as above, but select "None" option from the drop-down list.
Experimental Branch now has a separate save, so there is no need to worry about losing your Main progress!
We encourage everyone to try out the Experimental Branch and write us about any issues you encounter or simply share the feedback!
[h3]New Systems[/h3]
[h3]Gameplay[/h3]
[h3]Fixes[/h3]
As always we're looking for your feedback, so share your thoughts:

The newest content update is here! The advisors, Universal Cards, new cards, mechanics and more await you!
To access Experimental Branch Right-click ORX in your Steam Library and select 'Properties....'. Then navigate to 'Betas' section and select Experimental Branch from the drop-down list. Voila, the game will automatically update and you'll be able to play on EB!
To switch back to Live version of ORX just follow the same process as above, but select "None" option from the drop-down list.
Experimental Branch now has a separate save, so there is no need to worry about losing your Main progress!
We encourage everyone to try out the Experimental Branch and write us about any issues you encounter or simply share the feedback!
[h3]New Systems[/h3]
- The Advisors — grant specialized cards and units when played. You can choose your first advisor in the unique event at the start of 2nd mission of Act I
[h3]Gameplay[/h3]
- Universal Cards — transform into a random card from their parent category (weapons, units, dictates, runes) each time they are added to the hand. Universal Cards can transform only into the cards the player has already unlocked.
- Crossroads rework — now they have a totem granting defence boost aura around the crossroads
- Instakill rune (RG) — set chance to instantly kill an orx when dealing damage
- Instakill dictate (DR) — set chance to instantly kill an orx when dealing damage
- New events for both factions for Instakill, Universal cards, Towers and Bastions
- Stealth Cairn (DR) — makes units and buildings in it’s aura invisible. Doesn’t apply the effect to itself. Actions (such as attacking orx) break the invisibility
- Elemental change neutral card — switch the sephiroth on the target to a different random one
- Above the Law card (RG) — exhaust 1 selected road card from hand. Grant delayed gold for each road already placed.
- Anti-road card (RG) — exhaust all road cards from hand, or If more than 40/30/20 roads have been placed, exhaust road cards from the deck. Grant increased gold capacity for each exhausted card.
- Fortify card (DR) — build a fence around the selected Small House and the adjacent ones in “+” formation.
- Random Tower card for (RG) — change X random towers in the castle to any random ones of the same type
- Puddle Tower card (RG) — transform towers into puddle spewing ones. Puddles persist on the ground for some time and deal damage to all orx standing inside them.
[h3]Fixes[/h3]
- Fixed card rewards carrying over from a previous run
- Fixed loading into a previous campaign defeat screen upon starting a new campaign
- Fixed exclamation mark missing from unread entries in Encyclopedia
- Second iteration fix for inability to place Small House if too many units are present
- Fixed The Sphinx being activated only by certain Spell cards
- Fixed getting a copy of the artefact you already own on artefact selection screen
- Fixed Cards jittering in hand when bringing the cursor to the bottom edge of the screen
As always we're looking for your feedback, so share your thoughts:

