Experimental Branch v0.9.7 — Christmas Update
Greetings, orx slayers!
Christmas Update is finally available on Experimental Branch! Do note that we will update the game with multiple balance changes in the upcoming days, so the Patch Notes are incomplete for now.
Nontheless, here's the list of changes!
[h3]New Content[/h3]
[h3]Gameplay[/h3]
[h3]General Performance[/h3]
[h3]Fixes[/h3]
Let us know what you think of the changes and the new additions in Steam Discussions!
Christmas Update is finally available on Experimental Branch! Do note that we will update the game with multiple balance changes in the upcoming days, so the Patch Notes are incomplete for now.
Nontheless, here's the list of changes!
[h3]New Content[/h3]
- Christmas event — decorations for the Main Menu and maps, Christmas Tree event and Christmas themed artefact.
- Side buildings — new neutral buildings, which grant bonuses upon unlocking them by building nearby.
[h3]Gameplay[/h3]
- Upon reaching and unlocking a Vault or a side building, neutral tiles adjacent to them will be unlocked too
- Selected cards will be deselected after pressing Esc
- Upon the mission start the effects of the ORX Commanders will be shown via special cards rather than a small buff icon
- Improved action logging — now a lot more actions are shown in the log and it’s possible to scroll through them to see the older ones
- Reworked the card pool for card choices from another faction.
[h3]General Performance[/h3]
- Switching shader animator for sprite animator
- Implemented a Screen Indicator Controller
- Improvements to the animation system
- Improvements to memory allocations and fixes for memory leaks tied to it
- Implemented AutoMapper
[h3]Fixes[/h3]
- Fixed cannon balls and trebuchet projectiles staying for too long after hitting a target
- Fixed the description for Memory of the Fallen buff tooltip
- Fixed the Abdandon run\Restart buttons staying visible after abandoning a run and immediately pressing ESC during the transition
- Fixed Esc Menu covering the Abandon Run confirmation window and softlocking the game
- Fixed Settings menus staying open when opened while loading into a mission
- Fixed the cursor staying as a magnifying glass when going back to the main menu
- Fixed wrong display order for the Memory of the Fallen sprite
- Fixed Sharpshooters and Snipers guilds having wrong icons in castle descriptions
- Fixed the dawn sometimes failing to start after defeating a wave
- Fixed a rare crash occuring after pressing Restart
- Fixed the animation for orx from Curse of Doom sometimes being extremely slow
- Fixed the game showing descriptions for locked curses when highlighted
- Fixed the info window not opening for units buffed by Shadow Amulet
- Fixed the issue of red crosses appearing on already placed roads after you remove the infinite road cards and use up all the road cards with charges.
- Fixed the cards in Campaign Results screen sometimes appearing as if they’re behind a dimming filter
- Fixed the Deathgrow effect appearing twice upon triggering
Let us know what you think of the changes and the new additions in Steam Discussions!
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