1. ORX
  2. News
  3. Version 0.9.9 Update + Leaderboards Status Update

Version 0.9.9 Update + Leaderboards Status Update

Greetings, Kings and Queens! This update is on the smaller side, but we'd still very much appreciate your feedback.

First, we need to make an announcement. From version 0.9.8 feedback and during our internal testing, we've found a serious issue tied to Leaderboards and mission restart, which always results in a crash. Unfortunately, this bug turned out to be much more intricate and hard to fix. While we're working on solving this problem, we've made a tough decision to temporarily disable the Leaderboards in order to ward off the players from encountering the crash. We sincerely apologize for the inconvenience, but rest assured we're looking to fix this bug ASAP.

[h3]Gameplay[/h3]
  • Dune Reaver units can be moved to any road for free
  • Improved taunt for Lunar Bravado dictate
  • Special rune and dictate for countering the stealth orx

[h3]Interface[/h3]
  • Placement UI improvements when playing a card

[h3]Refactoring and optimization[/h3]
  • GigaORX and player units rewrite for improved game stability
  • General under-the-hood improvements to the game code

[h3]Fixes[/h3]
  • First iteration fix for inability to place Small House if too many units are present.


This patch is on the smaller side, but we're actively working on solving issues reported by our dear players, here are some of them.
[h3]Known Issues[/h3]
  • The game crashing after visiting Leaderboards and then trying to restart mission/abandon campaign.
  • The Forge giving weapons based on road length. This one is actually working as intended — The Forge provides 0.2 (rounded off to at least 1) Tier 1 weapons per road tile. So it's 1 weapon card for approximately 5-6 road tiles.
  • Various issues with gold piles and coins overlapping units and UI elements.
  • Bugs tied to the Final Boss behaviour.
  • Cards jittering in hand when bringing the cursor to the bottom edge of the screen.
  • Neutral buildings spawning in inaccessible areas of the map.
  • Upgrade Vault appearing as locked upon quest completion. You can still use the vault by opening it's info window and clicking "Upgrade shrine" button.
  • Being presented with a copies of an artefact you already own at artefact selection screen.
  • Mystic Crypt having an incorrect description. This card does not change the card's sefiroth to Sacred.
  • Only a certain category of spells triggering Sphinx proc.
  • The rotate button appearing for some Dune Reavers buildings after an upgrade.
  • Bosses not appearing if the wave gets killed off before getting close enough to the town.
  • Various localization errors in different languages.


We listen to all feedback and are dedicated to making ORX the best it could be. So share your ideas, suggestions and bug reports on our official channels!


We're also working on bringing a good chunk of content with the next update, which is just around the corner — stay tuned for the Experimental Branch version and content overview!

Thank you for your support of ORX and for being loyal to the Kingdom! Until next time!