Build 2019 September 5th is now available!
Patch Highlights
Since our early access release about a week ago, we have been hard at work fixing bugs and improving performance of the game. We also had a bit of time to sprinkle in a little bit of additional content and balance changes. Thanks to all of our awesome players who take the time to send us valuable feedback and report bugs.
Performance Improvements
One of the main features of this update is improvements to the performance of the game. We will work more on performance improvements as the early access development progresses, but this is the first of many steps towards bringing you a buttery experience.
Some of these performance changes include:
- More objects culled when you don't need to see them.
- Improved cpu rendering performance by reducing some un-needed overhead.
- Corpses now disappear after a short time (loot bags will not disappear until looted).
Balance Changes
As early access progresses, you can expect to see a lot of balance tweaks as we hone in on the most fun setup. In this update, we have tweaked the ranges and minimum damage of all weapons. Globally, all weapons now have a minimum damage of 50% instead of 20% previously. As a general rule, weapons deal max damage up to their effective range, and then they drop off to their minimum damage over twice that distance. Also, the effective range on shotguns and repeaters have been increased, allowing you to do full damage from further away.
New Content
In terms of content, our current focus is to continue to fill out the later levels the game. While there is content for these levels currently. It is not yet as dense as the first half. In this update, we've added a new quest and some new points of interest. Look for more to come soon.
Patch Notes
- Made a number of changes to improve game performance.
- You no longer have to press ESC twice to open the menu.
- Options menu now closes correctly when menu is closed.
- Mouse-over menu option sound is now correctly controlled by volume sliders.
- Inspection window now correctly updates when looting several items in sequence with the mouse.
- Fixed the 'buy one' and 'buy max' hotkey helpers in the merchant menu from being interactable.
- Fixed some minor inconsistencies in item names and descriptions.
- Fixed inconsistent wording in the orb of upgrade description.
- Fixed desk bell repeatedly ringing whenever you enter the building.
- Fixed a floating bottle outside saloon.
- Moved Innkeeper Pearl to a more reachable location behind the counter.
- Added a button to pause the game in the escape menu.
- Decreased the difficulty of the first enemy wizard you encounter.
- Fixed a bug where you couldn't get in the portal door in the museum of magic.
- Decreased the difficulty of the church cave boss.
- Fixed an issue with Leon not dropping the key in the quest "My Precious".
- Fixed an issue with the glass case in the Wanderer's Den not having the correct texture.
- Added a teleport rune to Edge Shack to better teach players how they work.
- Fixed an issue with the portal in Fortuna's house not working.
- Lowered Abigail's Shotgun level requirement.
- Corpses now disappear after a short time to improve performance. Dropped loot bags will remain if not looted.
- Increased respawn time of normal lootable things.
- Slightly increased the amount of ammo drops.
- Implemented a new quest "A Haunted House"
- Fixed some quest direction issues
- Tier 4 chests can now rarely drop epic weapons.
- Slightly increased the chance of epic weapons to drop from the end game chest.
- Updated the icon for the Statue of Selena.
- Fixed some visual issues in the desert.
- Fixed an issue where you could climb some rocks to get into the Museum of Magic back gate.
- Added new visuals to Forest Town.
- Added collider to wizard trees.
- Weapons now show their effective range in their descriptions.
- Weapons shot out of their effective range now do a minimum of 50% damage instead of 20%.
- Increased the range of all shotguns and repeaters.
- Double barrel shotguns now say "Double Barrel Shotgun" in their descriptions.
- Fixed some double barrel shotguns having the wrong ammo count indicator.
- Increased max mouse sensitivity settings.
- Fixed an issue where FoV changed didn't affect your gun.
- Fixed an issue with the teleporter in the wizard's secret room not working.
- Fixed typo in a history of violence excerpt.