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Update

Weapon Stats and Effects

Looting a new gun in a game that revolves around shooting should be an incredibly exciting and rewarding experience. Previously, most weapons only had minor differences. In this update, we want to make a step towards improving the fun of finding and using different weapons. While there will be more updates to vary weapons even more in the future, we have added stats and special effects to a lot of the weapons in the game. In general, rare quality weapons have received additional stat improvements, and epic quality weapons received even better stat improvements or unique effects.

NPCs and AI

One feedback we have received often is that time-to-kill on enemies is too high. We are trying out a global reduction in enemy health by 20%. Additionally, we have reduced the mana cost of most spells by about the same. We may tweak these value further in the future depending on feedback.

The poise mechanic on enemies has been removed for the time being. Poise was the yellow bar that appeared below enemy health bars. It was reduced when the enemy took damage, and stunned the enemy for a time when it was depleted. This mechanic was not properly balanced, and we think this would be better replaced with abilities and weapons that have stunning effects in the future.

AI also received a little love in this update. While nothing that drastically changes combat, enemies no longer know exactly where you are at all times. Instead, they only know where they last saw you. This allows you to flank an enemy, or escape them by means that feel more natural. AI will be a subject of further development and will receive improvements likely throughout the rest of early access development and beyond.

Cosmetics

We have added the ability to both hide your HUD (F2 by default), and holster your weapon (H by default). Both of these were much requested features from the community. The old H key default was the help window, which has been moved to F1. You may need to go into your keybinding options in-game and either use the reset to default button, or manually fix conflicts.

We also created and added a new wizard hat model that can be seen on some enemy wizards. Some wearable hat items have been replaced with this new model as well.

Patch Notes
  • Fixed description of resist nature spell.
  • Added a wizard hat model, and updated some npcs and items to use it.
  • Fixed packed shot not taking double barrel shotguns into account.
  • Doubled the number of utility slots in your inventory.
  • Escape now unpauses the game if it is paused.
  • Added hotkey to hide the HUD (F1 by default).
  • Fixed a typo in Bert's Journal.
  • Added new loot to barrels and crates.
  • Epic weapons can now sometimes drop from tier 4 weapon chests.
  • Added new visuals to the forest ruins.
  • Packed shot ability can no longer be applied multiple times.
  • Added ability to holdster your weapon (H by default).
  • Changed default keybinding of the help interface to F1.
  • Hollow point ability now takes mana to cast, is unresistable, has a cooldown, and cannot stack with itself.
  • Fixed bug where reload time didn't have an effect on some weapons.
  • Added special effects and additional stats to a number of weapons.
  • Fixed typo in Prophet's Sanctum quest.
  • Fixed a number of sounds not tied to the volume sliders.
  • Fixed some visual issues with the scorpion model.
  • Implemented a new quest "Gifts of Love".
  • Added new visuals to Forest Town.
  • Adjusted reload times on some shotguns.
  • Fixed a bug that would cause damage over time spell sound and visuals to get stuck on you.
  • Fixed a bug where enemies would not be able to attack if you left their area and came back.
  • Fixed a bug that would cause you to get stuck in combat.
  • Removed poise mechanic from enemies.
  • Globally reduced the health of enemies.
  • AI: enemies no longer always know where you are after they notice you. Instead, they know where they last saw you, so it's now possible to flank them.
  • AI: enemies will now be a little more aggressive if they haven't damaged you recently.
  • AI: Enemies will now run towards you if they are outside of their weapon's range.
  • Added a little more detail to the shelf and counter models.
  • Enemies now run a little faster.
  • Reduced the mana cost on all spells.
  • Removed the additional keybinding for opening your inventory.
  • When a bullet hits an enemy, it now uses your level instead of your gun's level to calculate mitigation. This will result in you doing more damage than before with weapons that are lower level than you.
  • Fixed fire damage bonus on preacher's hats not working.
  • Reduced the attack speed, and projectile speed on scorpion attacks.