Panzer Corps 2 - v1.02.00 Update
Hi everyone, we are releasing a new update for Panzer Corps 2. It is the accompanying update to 1942, which will be released soon.
You can find the changelow below. Please let us know what your opinions on the changes are.
v1.02.00 Changelog:
Bug fixes:
Fixed Multiplayer login in GOG version
Fixed slot calculations related to "Zero Slots" and "Reduced Slots" heroes
Fixed high ground effect incorrectly removed from a unit when it is split
Fixed players above 1 getting rewards for capturing flags many times
David vs. Goliath challenge no longer increases strength of allied AI units
Various other small fixes
Content:
Added Axis Operations 1942 DLC and its supporting assets (units, terrain etc.)
Gameplay:
Added a new player trait:
"Old Guard". At the end of each mission all dead units are reformed with 1 point of strength and halved experience.
Added two new special challenges:
"Limited Stock". Units which are usually available for purchase in unlimited numbers, have a limited stock instead (increased at the beginning of every scenario).
"Mortal Heroes". Heroes attached to a unit have a certain chance to die in combat every time their unit takes damage.
Rules changes:
Heroes can no longer be assigned to units with "No Management" trait
Steamroller trait now only works with units which also have Overrun trait
Air transports can no longer disembark outside airfields if they have already spent their movement action this turn
Also, air transports now have "Vulnerable Target" trait, which means that they are attacked with higher accuracy and take more casualties than before
Players with "Trophies of War" trait will no longer be given Scavenger heroes
Terrain:
Added Industrial terrain which is similar to City and can be used for additional visual variety
Added damaged cities, towns and villages (Damage is set in "Configure Hexes" editor mode, Damage parameter)
UI:
Added hotkeys for Switch (\ by default) and Forced March (= by default)
Added an option "apply to all units of the same class" for camouflages in Unit Details. When used, it works not only for existing units, but also for all future units which you purchase.
Added an option to add camouflage to Favorites. Favorite camouflages are shown at the top of the list, and so are easier to access.
Editor:
User scenarios can now change any of the game's data files with their own custom files. These custom files are configured in Edit->Scenario Params, Custom Files tab. The path to custom file is relative to scenario file. Custom files do not fully replace the standard files, but get merged with them, which allows to modify certain parameters and leave everything else unchanged.
You can find the changelow below. Please let us know what your opinions on the changes are.
v1.02.00 Changelog:
Bug fixes:
Fixed Multiplayer login in GOG version
Fixed slot calculations related to "Zero Slots" and "Reduced Slots" heroes
Fixed high ground effect incorrectly removed from a unit when it is split
Fixed players above 1 getting rewards for capturing flags many times
David vs. Goliath challenge no longer increases strength of allied AI units
Various other small fixes
Content:
Added Axis Operations 1942 DLC and its supporting assets (units, terrain etc.)
Gameplay:
Added a new player trait:
"Old Guard". At the end of each mission all dead units are reformed with 1 point of strength and halved experience.
Added two new special challenges:
"Limited Stock". Units which are usually available for purchase in unlimited numbers, have a limited stock instead (increased at the beginning of every scenario).
"Mortal Heroes". Heroes attached to a unit have a certain chance to die in combat every time their unit takes damage.
Rules changes:
Heroes can no longer be assigned to units with "No Management" trait
Steamroller trait now only works with units which also have Overrun trait
Air transports can no longer disembark outside airfields if they have already spent their movement action this turn
Also, air transports now have "Vulnerable Target" trait, which means that they are attacked with higher accuracy and take more casualties than before
Players with "Trophies of War" trait will no longer be given Scavenger heroes
Terrain:
Added Industrial terrain which is similar to City and can be used for additional visual variety
Added damaged cities, towns and villages (Damage is set in "Configure Hexes" editor mode, Damage parameter)
UI:
Added hotkeys for Switch (\ by default) and Forced March (= by default)
Added an option "apply to all units of the same class" for camouflages in Unit Details. When used, it works not only for existing units, but also for all future units which you purchase.
Added an option to add camouflage to Favorites. Favorite camouflages are shown at the top of the list, and so are easier to access.
Editor:
User scenarios can now change any of the game's data files with their own custom files. These custom files are configured in Edit->Scenario Params, Custom Files tab. The path to custom file is relative to scenario file. Custom files do not fully replace the standard files, but get merged with them, which allows to modify certain parameters and leave everything else unchanged.