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Frontlines - Cyrenaica | Dev Diary #2 - Environment and Historical Events



Good morning Colonels.

We are back and we hope you packed your bag because today we will land in the desert environment, exploring a little bit deeper what happened in Operation E and Operation Compass with an overview on the peculiar historical events, and how we managed to include them in this campaign.

[h2]ENVIRONMENT[/h2]
Let’s start talking about the desert environment: a place where resources are scarce, and sand is your best friend or your worst enemy—mostly because you find it even in places you wouldn’t want to.

We wanted to capture that feeling, and we shaped the terrain to let you make the most of it: dunes provide high ground, escarpments offer cover and vantage points for ranged units, and the map features a good mix of open desert and narrow passages.

Of course, this can be a double-edged sword. Moving across the map isn’t always easy, especially for heavily armored units. It’s all about balance: you have to maximize what you have based on the terrain and never, ever push your army into an area where it will move too slowly and become an easy target for the enemy.

Let’s get practical
In the first Italian map (Sollum), the Regio Esercito is tasked with launching a swift attack to capture the city of Sollum, currently under British control.

The terrain features a vast stretch of dunes, partially enclosed by escarpments in the central and southern parts of the map, while a minor road runs east to west, cutting across the battlefield.

This time, the Italian commander has several options—and they’re outlined directly by the briefing officer himself, General Mario Berti.

One approach is to use the central road, which allows for rapid movement but is guarded by a British outpost and is likely patrolled by additional enemy units. So, what to do? The obvious answer: cut through the open desert and try to surprise the enemy by attacking from an unexpected direction! But it’s not that simple…

Moving through open desert is slow and treacherous, and the player risks losing momentum, stretching their forces too thin, and becoming an easy target for enemy recon units and tactical bombers.

All in all, as Berti himself suggests, a coordinated attack from multiple fronts might be the key to solving this puzzle. But, as always, success depends on multiple factors—many of which are in the player’s hands: what units are in the core army, which traits have been assigned to the commander, and which heroes are available…

In the end, there’s no single “correct” solution—only strategies that align with your playstyle and the resources at your disposal. But whatever approach you choose, it all comes down to a careful analysis of the terrain.

Realism
To maintain historical accuracy, we aimed to stay as true as possible to the real terrain layout, as well as the distances and proportions between key locations. We did our research and based our scenarios on both historical maps and Google Earth to ensure maximum accuracy. That said, this is still a game, so we took a few creative liberties here and there—but only when they enhanced the gameplay.

Additionally, to reinforce immersion, we kept the original place names as they were used by each faction. For example, in this context, Tobruk is referred to as "Tobruch" by the Italians.

Not only sand
We are in North Africa, it’s all desert and sand! Well, not quite.

In fact, along the Cyrenaica there are the so-called “Green Mountains”, that gave us the opportunity to explore variety and create a couple of scenarios where the mountains play a big role. Narrow passages, strategic placements, ambushes and encirclements are the main characteristics of these scenarios. With the British faction you will have to try to penetrate the holdout defense of the Italians, whilst in the opposite case, you’ll have to manage the British rush while covering and retreating when needed.
In both cases, these scenarios offer a different approach to the environment, and, as always, you will have to understand and exploit it to not be doomed.


Additionally, the closer we get to the Green Mountains, the more rivers we encounter. Therefore, we wanted to include them in a few maps, giving them an important role as obstacles to be overcome.

All in all, we can consider the desert environment as a third faction. Making it your ally is up to you!

[h2]HISTORICAL EVENTS[/h2]
For the ones who like history—but also for the ones who don’t like it—you are in the right paragraph. We want to give you an overview of the historical events that inspired us to create some missions and situations in this DLC of Panzer Corps 2.

Operation E and Operation Compass - A rapid overview

Operation E was Italy’s attempt to invade Egypt from Libya in September 1940. Led by Marshal Rodolfo Graziani, the Italian forces advanced about 100 kilometers into Egyptian territory but halted at Sidi Barrani, lacking supplies and strategic coordination. This slow and hesitant advance left them in a vulnerable defensive position.

Operation Compass was the British response, launched in December 1940 under General Richard O’Connor. Despite being outnumbered, British and Commonwealth forces executed a swift and well-coordinated counterattack. They routed the Italians, pushing them back over 800 kilometers, capturing key positions like Bardia and Tobruk, and taking over 130,000 prisoners.

This victory marked a turning point in the North African campaign and exposed the weaknesses of the Italian military in the region.

Peculiar events and historical facts
Throughout these operations, we encountered some peculiar events, which we incorporated as missions within the gameplay. Here are a few of them:

Where are my units?
Starting from one that made us smile a little bit: the lost Italian units in the desert.

When the Italian invasion of Egypt began in September 1940, the Maletti Group, [Raggruppamento Maletti, Major-General Pietro Maletti], lacking experience of desert conditions, got lost leaving Sidi Omar, disappeared and had to be found by Italian reconnaissance.
So we wanted to include this particular episode as a bonus objective in the first map, in both campaigns.

Exploiting the momentum
The Italian plan was to attack Marsa Matruh, but scarce resources forced Marshal Graziani to halt the invasion.
The British were prepared for the Italian advance, but when it did not materialize, they decided to launch a counterattack.
Wavell ordered a limited operation to reconquer Egypt.

Operation Compass, for administrative reasons, was originally planned as a five-day raid but consideration was given to continuing the operation to exploit success, pushing forward into Libya.


On 28 November, Wavell said:
I do not entertain extravagant hopes of this operation but I do wish to make certain that if a big opportunity occurs we are prepared morally, mentally and administratively to use it to the fullest.

They truly were, and they seized the opportunity.

Wait, are they attacking us? But I’m still in my pajamas!
During the British advance on Nibeiwa, the Italian air reconnaissance spotted British vehicle movements in the area, but Maletti, who was in command of the Nibeiwa camp at the time, was apparently not informed.

Under cover of the noise from the British artillery bombardment on the east side of Nibeiwa, British tanks and lorries drove around the west side of the camp, misleading the Italians.

The Italian tank crews had no time to react before their tanks were knocked out. The British tanks broke down the walls and drove into the camp, where the Italians had just breakfasted; Maletti held the ground armed only with a machine-gun in his hands and died in battle still in his pajamas.

If we can’t have it, neither can you.
Another episode that highlights how poorly the Italians were prepared and disorganized: the sinking of the San Giorgio ship.
This episode stands as a symbol of the challenges faced by the Italian forces during the campaign.
The San Giorgio, a heavily armed cruiser stationed in Tobruk, was considered a valuable asset for coastal defense.

However, due to a lack of coordination, proper planning, and efficient execution, as well as being encircled by British ships, the Italians were forced to scuttle the San Giorgio to prevent its resources from falling into British hands.

The sinking not only reflected the broader logistical and operational shortcomings of the Italian military but also demoralized the forces stationed in the area, further complicating their already precarious position in the war.

Visual Addition
To enhance immersion, provide an overview of events between maps, and give more context on army movements, we have added visual elements between certain scenarios.

These additions will help you understand the geographical positions and support the narrative layer.

[h2]CONCLUSION[/h2]
Thanks for joining us again in this second Dev Diary. Now that you know what you will face and you have your bags packed, we are ready to go balls to the wall!
See you in the third and final Dev Diary.

At ease, Colonels.

https://store.steampowered.com/app/3167270/Panzer_Corps_2_Frontlines__Cyrenaica/

Frontlines - Cyrenaica | Dev Diary #1 - On the Double - Factions and Units


Good morning, Lieutenants!

Welcome to the first Developer Diary exploring the upcoming Frontlines - Cyrenaica DLC Campaign for Panzer Corps 2.
There’s all kinds of interesting details to be found in the latest upcoming Panzer Corps 2 Campaign, so let’s dive into it!

[h2]FRONTLINES CAMPAIGN[/h2]
The campaign depicts the Battle of Cyrenaica from mid-September 1940 to mid-March 1941.
In the summer of 1940, a German attack on Great Britain seems imminent. Seeking a place among the victors, Italy launches a surprise offensive from Libya into British-controlled Egypt. This marks the beginning of the North African Campaign.
This campaign covers the operations known as Operation E (the Italian invasion of Egypt) and Operation Compass (the British counterattack to the Italian invasion, and the successive invasion of Libya).


In line with the Frontlines series, these campaigns will be shorter but highly intense. This focused approach allows us to present specific operations in greater detail.

These operations are often overlooked in history books or quickly summarized to focus on the “core” events of World War II. However, these operations were crucial in shaping the decisions of both sides and were pivotal to the events that followed.
So, we want to dive deeper into them as we believe they are worth being shown and played in a dedicated DLC Campaign.


Given their nature as “rapid battles”, the Frontline series is perfectly suited to showcase their importance, as these battles are primarily fought in cities or within a few kilometers, offering a zoomed-in and more detailed approach.

[h2]DOUBLE CAMPAIGN[/h2]


For the first time in Panzer Corps 2, we want you to experience the same battles from both perspectives, each one with their own perception of the events and different objectives to achieve victory (well, almost!). For each campaign you will create and command your core army for both factions: the Italians and the British Commonwealth.

[h2]FACTIONS[/h2]
Talking about Italians and British Commonwealth, you will primarily face off against the 10th Army for the British and the 7th Armoured Division for the Italians, along with the Commonwealth forces that supported them: the Free French, the 4th Indian Division, and the 6th Australian Division.


Although the Italians had numerical superiority, their vehicles and firepower were far less effective than those of the British Commonwealth. We’ve aimed to capture this dynamic in both campaigns.


On top of that, we want to give space to all the prominent personalities present on the battlefield. You will encounter —and be able to use— a variety of heroes who played key roles in these battles, each one with traits that better reflect their real-life actions and contributions.

[h2]PORTRAITS[/h2]
In this campaign, we want to give more depth to the personalities who shaped the events at a higher level. We’ve created detailed portraits of key generals and governors, each with multiple expressions that reflect different situations. These figures will not only appear in briefings, but will also provide a narrative thread throughout the campaign, offering more immersion and context.



For the Italian forces, among others, you'll encounter Generals Mario Berti and Giuseppe Tellera, Commanders of the Tenth Army, and General Rodolfo Graziani, the Governor of Libya. Graziani’s controversial decisions had significant consequences in the desert battles, and you will directly experience the consequences of his choices.



On the British side, General Archibald Wavell, Commander-in-Chief, and General Richard O'Connor, known for his bold leadership during Operation Compass, will guide you through the campaign.
By integrating these historical figures into the narrative, we aim to enrich your experience, providing both strategic guidance and an immersive story that brings the decisions of the generals to life.


[h2]MAJOR UNITS[/h2]
Last (for now) but not least, here are some of the units from both factions that you can expect to encounter.

The primary armored vehicles used in these battles were the M11/39 and the M13/40 for Italy, and Cruiser Tanks and Matilda II for the British.

Talking about the air force, you will find the Fiat CR.42 Falco and the Gloster Gladiator, which often engaged in 1v1 aerial duels over the skies of Cyrenaica.

But overall, a very important role was played by the recon units, such as the British Morris CS9 or the Italian AB40. Their high mobility in the challenging and hostile desert terrain provided a significant advantage to the factions that used them most effectively.

In addition to them, we wanted to add some new and peculiar units that played a main role in these operations.

[h2]ITALIAN UNITS[/h2]
Moto Guzzi TriAlce The Moto Guzzi TriAlce was a versatile and nimble motorcycle designed for quick maneuvers and transport. Produced in 1939 to replace the Moto Guzzi GT 20, it was used extensively in all three of its versions: single-seat, two-seat, and sidecar.
Armed with a Breda M37 8mm machine gun, the TriAlce saw action in almost every battle.
A very useful and, in fact, used Recon unit.

Ascari del Cielo (Black Devils) The Ascari del Cielo, also known as the “Black Devils,” were the first paratroopers of the Italian Army, although they were never used as airborne units in combat situations.
They were composed of Libyan personnel of Arab-Berber ethnicity, with extensive knowledge of the terrain and the desert.
During the North African campaign, they were heavily deployed as infantry.

Mortaio da 81 mod.35 The Mortaio da 81 mod.35 was one of the most versatile and widely used weapons by Italian forces during the North African campaign in World War II. Developed in 1935, this 81mm mortar was praised for its combination of mobility and effectiveness on the battlefield. Its relatively lightweight made it easy to transport across the challenging desert terrain, where speed and adaptability were crucial for providing vital indirect fire support to Italian infantry units.

Cannone da 65/17 The Cannone da 65/17 was a lightweight and versatile artillery piece used by the Italian Army. Designed as a mountain gun, it was highly portable, easy to dismantle, and well-suited for challenging terrains, like the North African desert.
This gun served as both an artillery piece and an anti-tank weapon, though its effectiveness against modern tanks was limited. However, its simplicity, mobility, and durability ensured its continued use, despite being pretty outdated by World War II standards.

[h2]BRITISH UNITS[/h2]
RR Armored CarThe Rolls-Royce Armored Car was a robust vehicle designed for both mobility and firepower, primarily used as a recon unit due to its high mobility.
Rolls-Royce played a significant role in the construction of this vehicle, as well as in the development of the Rolls-Royce Merlin Engine, which powered some of the most iconic aircraft of World War II, including the Spitfire, the Hurricane, and the Battle.

Cruiser Tanks (MKII - MKIII)
Cruiser tanks were a series of fast and agile tanks, each one improving upon its predecessor. Since various types of Cruisers were used, we aim to “complete the series,” adding the MKII and MKIII to offer more choice and enhance historical accuracy.

The Cruiser MKII, also known as the A10, was a heavier version of the MKI, armed with a QF 2-pounder 40mm gun and two BESA 7.92mm machine guns.
Designed to be an infantry tank, it lacked the necessary characteristics and was instead used as a heavy cruiser.

The Cruiser MKIII, also known as the A13, was the first tank of its class to use the Christie suspension system, which significantly enhanced speed and cross-country performance.
This innovation made it faster and more maneuverable than its predecessors, allowing it to operate effectively as a medium cruiser and play a key role in the desert campaigns of North Africa, where mobility and speed were crucial.

Bofors 37mm PortéeThe Bofors 37mm Portée was an adaptation of the Bofors 37mm anti-tank gun, modified to increase mobility in the challenging terrain of North Africa. The gun was mounted on vehicles, such as trucks, allowing for quick transport across the battlefield.
Its armament was capable of penetrating the armor of light and medium vehicles with relative ease, but its effectiveness decreased as tank armor improved, and it was gradually phased out during the course of World War II.

[h2]NEW UNITS LIST[/h2]
To wrap things up, here is the complete list of new units arriving with this DLC, expanding your strategic options on the battlefield.

[expand]Italian
  • Moto Guzzi TriAlce
  • Ascari del Cielo (Black devils)
  • Mortaio da 81 M35
  • 65/17 M13
[/expand]

[expand]British Commonwealth
  • Bofors 37mm AT Portée
  • RR Armored Car
  • Gladiator Mk.II
  • Hurricane Mk.I (Tac R)
  • Cruiser Mk.II
  • Cruiser Mk.III
  • AU Engineers
[/expand]

[h2]CONCLUSIONS[/h2]
That’s all for this first Dev Diary, thank you for joining us.
Start packing your bags and get ready to face desert conditions, sandstorms, and tackle the unique events you’ll encounter.
In the next Dev Diary, we’ll dive deeper into the environment and some key historical events, exploring how they’re integrated into this Panzer Corps 2 DLC.
See you there.

At ease, Lieutenants!

https://store.steampowered.com/app/3167270/Panzer_Corps_2_Frontlines__Cyrenaica/

Panzer Corps 2: Frontlines – Cyrenaica and Beta Sign-Ups

Step into the heart of the North African Campaign with Panzer Corps 2: Frontlines – Cyrenaica, the latest DLC for Panzer Corps 2. Covering the critical battles of Operation E and Operation Compass, this expansion brings the harsh desert warfare of Cyrenaica to life like never before.



Experience two expansive campaigns, commanding both the Italian and British forces. Relive the Italians’ fleeting victories and chaotic retreat, or lead the British in a masterful counteroffensive. Iconic units, real-life generals, and innovative gameplay mechanics will challenge your tactical skills as you navigate Cyrenaica's unforgiving deserts.

[h2]Beta Sign-Ups Are Open[/h2]
We’re excited to announce that beta sign-ups are now live. The beta will begin before the end of December, and we’ll keep you updated as we get closer.

Prepare your strategies and join us on this tactical journey into one of World War II's most iconic theaters.

https://store.steampowered.com/app/3167270/Panzer_Corps_2_Frontlines__Cyrenaica/?curator_clanid=35018759

Free Content and Update v1.13.1



Achtung Panzer Generals.

We have a grab bag of goodies to share in this news update today.

In the latest Panzer Corps 2 patch, we’ve got some general fixes and improvements for the game, some fine tuning adjustments for the recent Fall of Poland campaign, but most excitingly and also the focus of this announcement is the release of four brand new scenarios for all owners of Panzer Corps 2 to enjoy... at no additional cost and with no DLC ownership required. Consider these scenarios as our holiday gift to you, our players and community, who have kept Panzer Corps going and going for over 13 years and counting. Thank you once again, and we hope you enjoy the scenarios even more than these previews of them we have for you today.

Change log:
  • Added 4 new single scenarios: End in Poland, Attu, Imphal, and Rhone River
  • Fixed a few minor issues in War Stories: Fall of Poland campaign




The first scenario we’d like to cover is fittingly set to the current season and takes place during a stormy winter battle, the Battle of Attu. In this scenario, you’ll get an opportunity to lead a joint US and Canadian force in the struggle to liberate Attu, part of the Aleutian islands off the coast of Alaska, which had been occupied by the Japanese in June of ’42.



Be prepared for a very unique amphibious landing battle that actually takes place during a snowstorm, definitely a one-of-a-kind battle with that element in it. But that’s not the only surprise in store in this historical scenario, and we don’t want to spoil every surprise here in this reveal...



The second free scenario takes you back to Poland in 1939, but unlike the recent fall of Poland DLC, in the Battle of Kock you’ll be commanding German forces in the final battle of the Polish Campaign that marked the absolute end of organized Polish Resistance.



Expect to see many of the brand new units added during the Fall of Poland DLC to make their appearances here, as all of those units are included with the base game of Panzer Corps 2 and they are not directly tied to the campaign DLC purchase.



The next scenario in this free content pack moves to India, with the opening stages of the crucial Battle of Imphal, as played from a Japanese perspective. A large roster of Japanese units has been added to Panzer Corps 2 ever since the release of Axis Operations 1946, and that makes this scenario the first ever Panzer Corps 2 scenario with the Japanese as the playable faction.



In the Battle of Imphal, you’ll be fighting a very different kind of war compared to fighting across the plains of Europe or Steppes of Russia. Between your Japanese forces and their ultimate goal of Imphal are thick jungles and mountainous terrain that characterized the border between India and Burma. Good air support and plenty of units capable of fighting in dense terrain absolutely characterize the opening act of this battle. But as for what happens after the breakthrough, well that would be another spoiler...



And last but not least, we have one fictional scenario to join the previous three historical scenarios of this free content package. This one is set during June of 1940, at the end of the Battle of France. In this scenario, you’ll actually be playing as a French force, attempting to stall both German panzers and also Italian invaders from capturing more and more of France before an armistice is reached.



We hope you all enjoyed this preview of the pack of free scenarios being included in this latest Panzer Corps 2 patch. And to further celebrate, we’ll be putting Panzer Corps 2 on sale for anyone new who is interested in picking up the game to enjoy its wealth of hundreds of scenarios and many historical World War II campaigns.

https://store.steampowered.com/app/1072040/Panzer_Corps_2/

Thank you once again to all our awesome players and to the community as a whole. We wish you all Happy Holidays and best wishes through the rest of winter. We’ll be right back with more news and updates to share very early next year.

Panzer Corps 2 - Lets Play with DasTactic and Gamer_1745

The entire Panzer Corps 2 franchise is on sale on Steam with discounts of up to 60% off. Don't miss out and complete your collection, the sale runs until October 21st