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Panzer Corps 2: Frontlines - Westwall is Out Now

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Panzer Corps 2 – Frontlines: Westwall is available now for $9.99.

Command US forces in the assault against Germany’s Siegfried Line in Panzer Corps 2 – Frontlines: Westwall. This new DLC covers the campaign from September to December 1944, taking you from the fortified city of Aachen to the deadly Huertgen Forest and the southern drive through Metz.[/p][p]Featuring new scenarios, units, and iconic Westwall defenses, this is one of the toughest challenges yet in the Frontlines series.

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Westwall - Dev Diary #3

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Welcome to the third and final Dev Diary for Panzer Corps 2: Frontlines - Westwall. As announced previously, this part is all about specific gameplay elements of this DLC and visual additions. So let's go right into it.[/p][p] Objectives: Do's and a few Don'ts[/p][p]Usually mission objectives are all about things you need to do to win. [/p][p]This time there are a few exceptions from that rule: since the intro map is a recon mission, it is all about mobility. You don’t have to hold objective hexes – you just need to take them once to scout the location, and can abandon them afterwards. [/p][p]Later, when you close in on Aachen, you also get told what you have to avoid, and this time it’s not a request. The reason for this is explained in the game of course.
[/p][p]One map has an optional objective to capture German supply dumps, and the briefing explains how it can be achieved. The same method can be used to take most depots you encounter in this DLC. But in rare cases certain triggers might lead to unexpected results.[/p][p]Other battles include objectives you have to complete earlier than the rest. Falling those may cost you a hefty bonus in the best case – in the worst you could lose your command when your superiors run out of patience. [/p][p]These goals are not extremely difficult to achieve, but require you to stay focussed.
[/p][p]Prestige: Liberation vs. Occupation[/p][p]Several maps play either on German-occupied territory, or in border regions. This has a direct impact on the way prestige can be earned by taking various locations.[/p][p]Bigger rewards are always tied to objectives, or key locations like airfields and supply hexes. But non-objective towns and villages outside Germany.give a small one-time prestige bonus when you liberate them. Once you are across the border, inside Germany, no such reward is given.
[/p][p]And not only that – when the Allies are battling to reopen the vital port Antwerp your progress in nearby North Brabant is directly affecting prestige and core slots at your disposal in the final stage of the campaign.[/p][p]
Events: Not written off[/p][p]This DLC includes a variety of scripted triggers and events, both to add flavor and to impact gameplay.[/p][p]We highlight the state of the German border defenses, especially during the intro mission, warn about significant enemy reactions in a few battles, inform about key developments elsewhere on the western front and more. 
[/p][p]In a few battles you are presented with choices at the beginning. Some of them are easy decisions, for example when you get a chance to acquire cheaper veteran core units.[/p][p]Other choices enable different approaches: do you call in Allied help when fighting in the Peel Marches, or do you get by with just a few core reinforcements instead? Later, do you opt to deploy a unique, hard-hitting, but low strength unit or do you prefer a few bonus core slots instead?
[/p][p]Visuals: The usual suspects[/p][p]Frontlines - Westwall includes three new officer portraits to select from at the start of the campaign. Since it has become quasi-standard in recent DLCs each new battle gets introduced with a specific map before the actual briefing begins.
[/p][p]Those who played Bulge know the briefing character already. Internally we toyed with the name Deckard back then, but the basic idea of both Bulge and Westwall is that everyone knows each other at least since D-Day, or even longer. So he never gets explicitly introduced as it would feel odd that late.[/p][p]You get to see him in various new environments now. We added a new post-battle state where he looks a tad battered, but also more relaxed with straps open, smoking a cigarette. This look is mostly used in debriefings, but may also pop up in selected events.
[/p][p][/p][p]New Units I: On the Line[/p][p]As the eponymous Westwall plays a central role in this DLC several additions were made to represent those German border fortifications in greater detail:[/p][p]Various larger forts were built in selected locations along the Siegfried Line, but most often the Allies had to deal with smaller pillboxes, and sometimes with lots of them. 
[/p][p]So we included a new pillbox unit. Unlike bigger bunkers they’re not overly strong on their own, but as part of a defensive network with mines, support units or even mobile reserves as backup they can keep you quite busy.[/p][p]It’s worth noting that certain structures accept skins now, including those pillboxes, and modders can adjust their directions in the editor.
[/p][p]Key areas were also protected by so-called Dragon’s Teeth, a widely used form of anti-tank obstacle, which we included as well. These obstacles do not shoot back, but destroying them can be time-consuming. [/p][p]It’s best to find gaps or other weak spots to plow on, although these do not always look as peaceful as in the pic above.[/p][p]
New Units II: Field Armor…[/p][p]US tank crews often used everything they could get their hands on to increase protection, so many Shermans were soon covered with additional sandbags, track segments, wood or even selfmade side skirts.
[/p][p]Such modifications, known as field armor, farmer armor, or even hillbilly armor became a common sight both in the Pacific Theater and in Europe.[/p][p]While we cannot include every possible modification ever made, we added one modified variant for some of the main late-war versions. These modifications don’t turn regular Shermans into super units, but offer slightly better defense stats for a minor price hike. 
[/p][p]Field-armored tanks also have better unit-traits than their unmodified counterparts. This is a gameplay decision to make them more valuable, built on the idea that their crews excel in a certain area. [/p][p]Modified Shermans count as limited equipment. A handful are added regularly as the campaign progresses, and objective rewards increase their overall number further. 
[/p][p][/p][p]Players can field and sustain a few units equipped with them, but may have to deploy vanilla tanks again if they take too many losses. This goes especially for the later, long-barrelled versions, while field-armor for the M4A1 and A3 tanks is available earlier, and in larger numbers.[/p][p]
New Units III:  …and all the rest
[/p][p]Another unique addition to the US roster is the Dodge WC63. Derived from the similar, but lighter Dodge 4x4 series it represents a variety of enlarged Dodge 6x6 trucks. 
[/p][p]The new transport is cheaper than the Studebaker, has all terrain movement, and even an MG. But it can only carry vanilla infantry, paras and rangers, not engineers or heavy infantry, and it cannot tow all guns. 
[/p][p]Last but not least a few more variants of known US warplanes are available now, with slightly improved stats. This includes a specific, armed version of the Grasshopper recon plane which appears as a specific aux unit first. Later in the campaign you receive a unique gift unit of this type. [/p][p]On top of that shiny new skins made for specific USAAF aircraft have been added to the game, so the number of available, historic late-war skins has increased once again…[/p][p]
Conclusion
[/p][p]And so this third and last Dev Diary for this DLC comes to an end. Are you ready to punch through the Siegfried Line?[/p][p]Panzer Corps 2: Frontlines - Westwall will be released on August 19th.[/p]

Panzer Corps Day 2025 - New Tournament sign-ups

[p]Hi, there was a small problem with the registrations for our Panzer Corps tournament, there was an unintended cap at 16 players.

This has now been fixed, anyone can join, and the starting date has been moved to July 23rd.

Here to join: https://www.slitherine.com/tournaments

PLEASE NOTE: You DO NOT need to own Cyrenaica DLC to join and play the tournament.

For the first time in Panzer Corps 2 history, you will compete for a coupon prize pool. Prizes will be distributed as follows: [/p]
  • [p]1st: $60 coupon[/p]
  • [p]2nd: $50 coupon[/p]
  • [p]3rd: $40 coupon [/p]
  • [p]4rd: $30 coupon[/p]
  • [p]5th to 7th: $20 coupon each[/p]
  • [p]8th to 10th: $10 coupon each[/p]
[p]The tournament will feature 4 brand-new scenarios with 15-days round length:[/p]
  • [p]Round 1: Bardia[/p]
  • [p]Round 2: Jarabub[/p]
  • [p]Round 3: Desert Arena[/p]
  • [p]Round 4: Benghazi[/p]
[p]Have fun and good luck![/p]

Panzer Corps Day 2025 - Recap

[p]Today is Panzer Corps Day! To celebrate this moment with the whole community, we've prepared a lot of content and hosted a live event on our Twitch channel.

We retraced the history of Panzer Corps and all the series that contributed to making it the fantastic franchise it is today, such as Axis Operation, Frontlines, Elite and more.

In particular, we had an in-depth live chat with Volcanite Games, discussing one of the upcoming Allied multi-linked campaigns: the invasion of Italy by the Allied forces.

In case you missed it, you can re-watch the live event here: YouTube.

Before we move on, here's a special message for the community from Kerensky, one of the developers and a cornerstone of our community.

Frank Leone aka Kerensky

"As we mark this 14th Anniversary of Panzer Corps releasing in 2011, I thought I’d see if I could define what Panzer Corps Day is, and why we go out of our way to mark this particular day.[/p][p]There are just so many numbers involved after all that time.  Hundreds of scenarios created, tens of thousands of hours of work from across our small team, more than one hundred thousand unique players who have logged multi-millions of hours spent playing our game…[/p][p]I never would have dreamed about those kinds of numbers when I was BETA testing the original Panzer Corps back in 2010 and just beginning to learn how to make Panzer Corps content with the original Grand Campaign, and even today 14 years later those numbers are still difficult to comprehend.[/p][p]But it’s those numbers that we are here to celebrate.  It’s been an unbelievable journey for those of us involved with Panzer Corps, and it’s incredible to think that so many players have been along with us through all these years.  This day is as much our developers’ day to celebrate as it is a celebration of our player community.  Without all of your continued support and interest for over a decade now, our game would be long forgotten and abandoned.  It is thanks to you that this game will probably represent my life’s work, as I realize there’s probably no bigger or longer running project I’ll embark on like I have with Panzer Corps. [/p][p]Nothing has driven that home like the realization that Panzer Corps is approaching a generational title, as some of our potential newest campaign designers learning the trade are less than half my age.  It’s endearing to know that our work to translate the history of the World War II into our game continues to inspire and educate the next generation of people, just as I remember experiencing WWII gaming through the original Panzer General that I was playing way back in the 90s.[/p][p]Through our exploration and celebration of historical gaming, we have in our own way joined that history as we continue to retell these stories through media and games that now inspire the interest of the next generation of humanity.[/p][p]And lastly, here’s to all of the friends and family, who after all of these years, are no longer with us.  May you never be gone, as long as you are remembered.[/p][p] [/p][p]Sincerest thanks to all from San Francisco in the United States of America,[/p][p]-Frank Leone aka Kerensky"

NEW TOURNAMENT We're also glad to announce that sign-ups for a new tournament are now open.

For the first time in Panzer Corps 2 history, players will compete for a coupon prize pool. Prizes will be distributed as follows:[/p]
  • [p]1st: $60 coupon[/p]
  • [p]2nd: $50 coupon[/p]
  • [p]3rd: $40 coupon[/p]
  • [p]4th: $30 coupon[/p]
  • [p]5th to 7th: $20 coupon each[/p]
  • [p]8th to 10th: $10 coupon each[/p]
[p]The tournament will feature 4 brand-new scenarios with 15-days round length:[/p]
  • [p]Round 1: Bardia[/p]
  • [p]Round 2: Jarabub[/p]
  • [p]Round 3: Desert Arena[/p]
  • [p]Round 4: Benghazi[/p]
[p]PLEASE NOTE: You DO NOT need to own the Cyrenaica DLC to join and play the tournament.

[dynamiclink][/dynamiclink]WESTWALL We're also happy to announce that Panzer Corps 2: Frontlines - Westwall will be released on August 19th.

Get ready to take command of US Army formations as they battle through the formidable Siegfried Line between September and December 1944. What starts as a rapid advance into a crumbling enemy front quickly escalates into a grueling, high-stakes campaign where every inch of ground must be earned.

[dynamiclink][/dynamiclink]FREE SCENARIOS
In addition, we're happy to come out with two new free scenarios as a symbol of gratitude for the continued support of our players. But before you jump into the game, here’s a brief preview into some of the unique gameplay gimmicks each scenario offers:[/p][p][/p][p]NERETVA[/p][p]The first new scenario explores the famous Yugoslav Partisans as a playable faction and covers the Battle of Neretva River. The year is 1943, and the Axis occupation of Yugoslavia enters its darkest hour as recent Axis offensives have managed to surround the Partisans in a death trap with their backs to the Neretva River.[/p][p]Facing total annihilation and relentless assaults from all sides, your only option will be to lead a desperate breakout attempt by crossing the Neretva River in a bid to link up with friendly forces in the mountains to the southeast. At the same time, the Axis and their collaborators will do everything in their power to thwart your escape.[/p][p][/p][p]TARGU FRUMOS[/p][p]The second new scenario shifts the focus over to Romania and the Second Battle of Targu Frumos. As the Red Army threatens to isolate Iasi by targeting the crucial railway hub of Targu Frumos to the west of the city, you will get to command the determined Romanian resistance to the Soviet invasion of their country.[/p][p]However, you will not stand alone against the Soviet war machine; the Germans have sent an elite tank formation to reinforce the beleaguered Romanians. Your Romanian force will have to coordinate with German armor to effectively counter the endless Soviet assaults.[/p][p]We would love to hear your feedback on the scenarios and the new theaters they explore!

DAILY DEAL To celebreate Panzer Corps Day, enjoy discounts starting today until July 18th. The entire Panzer Corps series is discounted up to 65% on Steam.

[dynamiclink][/dynamiclink]STREAMING SCHEDULE
Lastly, here is the schedule with all the upcoming Panzer Corps 2 streams. Enjoy, have fun, and let us know what you think about all these announcements![/p]

Westwall - Dev Diary #2

[p]Welcome to the second Dev Diary for Panzer Corps 2: Frontlines - Westwall. This part is all about campaign details: how long is the campaign, and what are the key battles included in this DLC?  [/p][p]To answer the first question right away – the DLC includes 14 scenarios in a linear campaign. But before we go more into the details, let’s recap the situation you find yourselves in at the start… [/p][p] [/p][p]
Summertime, and the livin' is easy…
[/p][p]It’s summer 1944. The Wehrmacht has suffered heavy defeats both on the Eastern Front, and in the West. Entire formations have been destroyed or suffered losses so heavy that they had to be rebuilt completely. [/p][p]Paris was liberated in August, and during the next weeks Allied forces were racing through France and the Low Countries towards Germany, meeting little opposition. [/p][p]
Optimism was running high in Allied circles these days. Ambitious plans for daring operations were brought up, to swiftly breach the Siegfried Line, or to get over the Rhine quickly after securing key bridges in a massive airborne operation. Could it all be over soon?[/p][p]Panzer Corps 2: Frontlines - Westwall begins when this - for the Allies easier - period slowly comes to an end. 
[/p][p]Where to start?[/p][p]But during the first battles in this campaign the Wehrmacht is still battered from heavy fighting in France before, so you encounter weaker opposition initially.[/p][p] [/p][p]The US First Army’s V Corps is the first American formation which hits the German border, and sends a small recon force into the later infamous Schnee Eifel east of St. Vith. This reconnaissance in force mission is the intro of the campaign. [/p][p]As it is meant to be an easier opener again we just throw you in here with a limited force of mechanized cavalry you cannot change initially. But this setup provides you with a couple of veteran units, and a few heroes. [/p][p]Don’t worry, you can change everything to your liking from the next mission onwards. The intro does not require you to hold large areas, you just need to probe the state of the German border defenses. [/p][p]
[/p][p]Afterwards V Corps attempts the first determined drive into Germany, towards the city of Bitburg. [/p][p]This time the Germans react in a way that becomes a common sight late in the war – by throwing small, ad hoc battle groups of armor and infantry at you, which however can be a serious headache if you underestimate them.
[/p][p]Heating up[/p][p]With the third battle we enter one of the hotspots of this campaign – the area between Maastricht in the Netherlands and the city of Aachen on the German side, which is covered by two separate bands of the Westwall.
[/p][p][/p][p]Several maps deal with various US formations approaching, encircling, and finally taking Aachen. When these advances are delayed in late September due to supply problems and intensifying opposition, we spend some time elsewhere.[/p][p]However, even later, after the city has fallen, we return to this area as continued heavy fighting in the nearby Huertgen Forest requires your attention, and Allied forces aim to reach the Roer River.[/p][p]

The supply issues mentioned above are only sufficiently dealt with after the port of Antwerp is reopened. This is primarily an Allied matter, especially for Canadian forces, so not depicted here.[/p][p]Neither is Operation Market Garden, the large British-led airborne assault to bypass the Siegfried Line by swiftly taking key bridges over the Rhine. [/p][p]Still those Allied operations hugely impacted US progress along the Siegfried Line both in terms of supply and troop deployments. [/p][p][/p][p]As a result some US forces were fighting under British command in the Low Countries, so we included actions in support of the Battle of the Scheldt, and in the so-called Peel Marches near the German border.[/p][p]Some little side-notes at this point: as screenshots indicate, units are using historical names on a bigger scale than they did in Bulge. We do not aim to do this for every unit, but key formations, German and Allied, will often show correct names. [/p][p]
[/p][p]In rare cases the Germans are still using Beutewaffen, which display their correct Wehrmacht designations as custom names in this DLC.[/p][p]Some German supply dumps are placed on a few maps, and almost all of them can be captured for bonus prestige and enemy equipment. They are not meant to provide tons of German hardware, but taking a number of them may allow you to field full units at some point.[/p][p][/p][p]Things go...south?[/p][p]Aside from the Aachen sector the second hotspot of this DLC is the Lorraine Campaign fought by the US Third Army and Free French forces, in the southern part of the front. [/p][p]Wait...Lorraine? Isn’t this about the Siegfried Line? History buffs surely are aware of it – the Lorraine Campaign was not treated as a separate effort in 1944, in fact the whole term was only created and popularized after the war.[/p][p]
So when the US advance on Aachen is paused we make the first excursion to this side of the war: in the Battle of Arracourt US forces have to defeat superior German armor. In November 1944 we return to Lorraine in the Battle of Metz and subsequent US advances. [/p][p]The city, guarded by a ring of old, but massive fortifications, blocks access to the German border in the Saar region, where the player finally hits the Siegfried Line again at the end of this campaign. [/p][p]
[/p][p]Let’s sum up[/p][p]Since the German side struggles to regain strength during the early battles of this campaign the overall increase in difficulty is more gradual. [/p][p]In Bulge, some of the most intense German attacks happened soon after the intro mission, when the Ardennenoffensive was in full swing. In this DLC there is no comparable onslaught, and most battles have the player on the offensive instead.[/p][p]
[/p][p]Still, there are two outright defensive missions, and some heavy German counter attacks in various battles.[/p][p]In several cases, but surely not always, players have to deal with various types of fortifications. Usually this is only happening in a part of any given map, while other parts allow for and even require armored advances.  [/p][p]However, there is certainly one battle where infantry takes the lead, and armor plays only a secondary role.[/p][p][/p][p]Conclusion[/p][p]So that’s it for the second part. We hope you welcome the additional info about the battles included, and the overall campaign progression. [/p][p]In the third and final part of this diary we focus on gameplay changes and additions, and share a lot more previews regarding visual enhancements and new units added to this DLC.[/p]