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  3. DevBlog 06: Our Card System

DevBlog 06: Our Card System

Greetings Commanders,

We will be releasing many more units for each faction. So many, in fact, you will need to make choices before entering the battlefield.

[h3]Introducing Our Card System[/h3]



Bring to battle the right tools for the right challenge.
Before entering a game, players will have a roster with eight slots. Each slot represents a different type and category of unit. Before entering battle, players can switch up units and commanders in this roster by selecting different cards. Different army compositions will work better for the different game modes we will introduce.

Only one card can be selected per slot and these cards are unlocked by ingame currency earned from completing daily operations (varying game related missions) and winning games in ranked matches.

With this card system we want to add a deck-building experience to Crossfire: Legion. By constraining what units a player can bring to each round, players will hopefully also spend time away from the game devising what their optimal loadout will be for their play-style. Experimenting with your army will be key to victory.




Crossfire: Legion needs you!
We’re happy to announce application to join that our Discord community council are now open:
  • Apply by completing the form here: https://bit.ly/commcouncil
Deadline is Monday the 28th of March

Community Council Commanders will get:
  • Direct access to the developers and private test builds
  • A chance to play with us on streams
  • A unique Discord role
  • 1000 internet points with our eternal gratitude

You will commit to:
  • Providing detailed feedback, e.g. helping with balance
  • Signing an NDA
  • Moderation responsibilities
  • Being a pillar of the Crossfire: Legion community


We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

Maintain your communication and surveillance networks by joining us here on:


And here is a reminder of our development progress.


As you can see, we're ploughing on ahead and taking your feedback into consideration and we polish the game before release. Stay tuned for next week when we reveal our plans towards Early Access.