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DevBlog 17: Store No More

Greetings Commanders,

Big news in today’s DevBlog! We’ve been collecting and analyzing the large amount of feedback we’ve received since launching in Early Access. Here are our update plans for the June 29th update.

The first and most obvious concern players expressed was about the so called in-game store section. Its presence led players to wonder about the introduction of gameplay affecting microtransactions in the future and pay-to-win in general.

While units and gameplay-affecting items were never intended to be locked behind hard currency – only soft-currency tied to player progression – we acknowledge that the way this was presented was fairly confusing. We also heard your feedback about locking units and/or commanders behind player progression.

As a result, we are scrapping both the store and the unit unlock system with the upcoming update:


We just don’t want anything to stand between you and enjoying the classic RTS gameplay the game has to offer!
In other words, this means:

  • All current and future units will always be available immediately to all players
  • No need to unlock gameplay-affecting items – ever
  • Operations to be removed as a result of the above, and replaced at a later date by a new progression system
  • DLCs still planned for the future

Once again, thank you all for your trust and feedback. We can’t wait to have you try those changes.

Speaking of – here is what else you should look forward to in this June 29th update:


The battle rages on with the next 4 missions of our immersive, character-driven campaign – featuring new locations and story beats!


Battlelines allows for 1v1, 2v2 and 3v3 matches with a focus on army composition rather than the micromanaging of units. This is a macro-focused game mode where players place their units in formation within the designated area and watch them spawn waves that will autonomously fight their way towards the other team's HQ.


In Badlands, players fight to secure each payload amongst the thick foliage and tricky jungle terrain – making the most of numerous narrow lanes to setup ambushes and focused attacks.


Thanks to your feedback, we have also bumped a few items up our priority list and will be bringing the following improvements to the June 29th patch:
  • Hotkey binding
  • Performance & stability improvements
  • Adjustments to the game’s economy
  • Rebalancing commanders' abilities and faction powers
  • Standardizing mineral incomes



Our ESL tournament is well underway with some very interesting strategies emerging from the chaos of battle.

An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here:
https://www.twitch.tv/primemattergg


We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

As always, make sure you get the latest intel by following us here:

Stay tuned for all the rest we have coming this summer!
- Your Crossfire: Legion Team