1. Crossfire: Legion
  2. News

Crossfire: Legion News

DevBlog 24: Map Maker

Greetings Commanders,

We're excited to be bringing you a highly anticipated feature in Crossfire: Legion's next update. Here we'll introduce the Map Maker so you'll have all the information available to you when you dive into next week


The Map Maker is a massive tool that gives you the ability to create fully functional multiplayer and skirmish maps and publish them on our Steam Workshop. Build any manner of battlefield to test your strategies and tactics against those of your fellow commanders.

Creating your own map doesn't require any additional tools or special skills, it’s all contained in-game.

The only limit is your imagination. You can toy with:
  • Map size
  • Playable area, buildable and pathable areas
  • Camera bounds
  • Map themes and lighting
  • Ramps and levels
  • Many many decals
  • Unit stats
  • Resource nodes
  • Power-up drop locations
  • Player spawn-point locations
  • Buildings
  • Fog and Wind
  • Audio cues
  • Abysses
  • And too many other things to list….


However, in order to get the most out of the Map Maker, here are a few pointers to get you started:
  • There's a New Map Wizard to help you to create your custom maps. Just give your new map a Name, Description and choose a Game Mode.

  • You can edit the Name and Description of your map at a later stage, but note that once the Game Mode is selected it can't be changed.

  • Consider carefully what kind of map you want to create.

  • Think about developing and testing gameplay as you go. Do this before working on the visuals in order to make map load times significantly faster and make it easier to test and continue developing. You can test your unpublished maps in the game at any time.

  • The Game Mode Customization Editor lets you tweak certain gameplay values for your map, such as the suggested max player count, timer durations, power-up behaviours, and so on. However, bear in mind the values you can tweak heavily depend on the Game Mode you select in the Map Creation Wizard.

  • The Level Budgets Window allows you to benchmark your level at a glance. Here you’ll see how many placed items your map has, and what the suggested amount is. You may be prevented from publishing your map if you are over these limits, as the game needs to run smoothly across many different systems with different specifications.

  • The Game Mode Customization Editor will let you know if there is anything wrong with your map. If your map does not meet all Game Mode Constraints, it will prevent you from publishing it, so ensure you have placed enough entities, spawn points and so on.

  • Before you get stuck in, we highly recommend reading through the User Manual here for all the details.

  • Share your creations by uploading directly to our Steam Workshop
Getting into this tool requires a deep dive, but it's so very rewarding. Have fun.

For those, who love a deep dive, click here for the mapmaker user guide.


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

Next week all we've announced this month will come to the game and we're excited to see how you play with it. Until then, happy gaming!
- Your Crossfire: Legion team

DevBlog 23: Campaign Act III

Greetings Commanders,
While Crossfire: Legion is largely a multiplayer-focused game, here at Blackbird Interactive we have a rich history when it comes to creating engaging single-player campaigns.
As such, we've added a new layer to the narrative-driven campaign with the release of Campaign Act III.



Campaign Act III consists of four missions (approx. 2 hours) that focus on New Horizon's role in the ongoing conflict between Global Risk and Black List.

As well as casting light on the mysterious New Horizon faction, and its commanders, these missions will help you refine your battlefield skills.

Combining each New Horizon commander’s AI-augmented abilities with their durable weaponry, you can adapt your tactics and strategies for methodically storming and clearing enemy positions, even when heavily outnumbered.

Learning how to develop and integrate new technology into your roster is also key to mastering Act III, as is the utilization of reinforcements.

Using land and aerial assets to their full potential while under time pressure, you'll find Act III to be a true test of your offensive and defensive capabilities.

We'd love to tell you more but you know, spoilers :P




We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:

We hope you'll find Campaign Act III as exciting to play as we did to create; we can't wait to hear your feedback! Stay tuned for next week when we detail the much sought after Map Maker and tools.
- Your Crossfire: Legion team

DevBlog 22: New Aircraft Inbound

Greetings Commanders,
Our latest batch of exciting updates includes three more aircraft to help you refine your aerial strategy, and a new payload map adding further options for your custom games.


You now have extra aerial firepower at your disposal with three additional aircraft for your mid-late game strategies. Here's the intel on how they'll fit into your roster.

Broadsword (Global Risk): A gunship that can launch effective attacks against stationary targets. When upgraded Broadsword gets a temporary speed boost for hit-and-run attacks.

Locust (Black List): An unmanned drone that seeks aerial targets, Locust self-destructs on impact. It's capable of bringing down groups of heavy aircraft within explosion radius.

Griffin (New Horizon): A light aircraft specializing in air-to-air combat, Griffin's attacks deal high damage to a single target but suffer from a low rate of fire. Upgraded, Griffin's weapon range increases.


There's a new map area that will bring extra volatility to your custom games and skirmishes in Payload mode. In Refinery, players fight to secure each payload amongst the hazards of a fuel refinery — using the strategic high ground is key in this explosive environment.


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:
We truly hope you enjoy this update as much as we enjoyed discussing it with the players and putting it together. We can’t wait to see how you commanders will adapt your strategies to these changes. Now begins assessing your feedback and preparing next month's update with even more content. Stay tuned.

- Your Crossfire: Legion team

DevBlog 21: Update 1.2

Greetings Commanders,

Welcome to the 2nd of our Early Access updates. We’ve been responding to your feedback and teasing the features we know will improve and build on our game. Now, keep reading for all nitty gritty details that we know will refine your gameplay.

[previewyoutube][/previewyoutube]


The rank and file of your foot soldiers are being bolstered with these worthy additions to your early game. All are unlocked with Tier 2 barracks. Experiment with these in your roster and be ready to adapt your strategies.

The Mamba (Black List): Assault infantry equipped with shotguns that do extra damage against enemy infantry. When upgraded with Ghost kit technology, they can sneak into attack range.

The Sniper (Global Risk): Your long range specialist with excellent vision. Attacks cause extra damage to enemy infantry, but reduced damage against shields. Upgraded, they have a chance to critically hit their target.

The Satyr (New Horizon): A lightly armed multi-purpose support unit that can project a protective barrier onto allies. Can be upgraded to modify the rate of fire of any target, friend or foe.


Watching replays is vital for perfecting your strategies and helping others to learn to be better commanders. That’s why we are happy to be bringing this much requested feature and are looking forward to seeing you trading replays and analyzing your gameplay. This will also be a useful tool for future tournaments.

We want these to be shareable. Right now these replay files are tied to your Steam ID, and so we are still working towards decoupling this so you can trade replay files between friends.


For all the magpie commanders out there, we’re implementing Steam achievements. Get your shiny badges and collect the achievements that proudly prove you to be a worthy commander. Here’s some examples:
“Are you classified as human?” - Completed the Campaign on Hard Difficulty

“All for one and one for all” - Completed all Coop missions on Expert Difficulty

“Safety in numbers” - Win a Multiplayer game with infantry only

“Coordinated demolition” - In a Multiplayer game, destroy three enemy Core Bases within 30 seconds of each other

There'll be many more for you to earn and we look forward to seeing you make a name for yourself on the battlefield.


All campaign missions now have a checkpoint system that saves your progress at key moments during a campaign mission. Nowwhen faced with defeat, you don't need to start the mission from scratch.

  • The resource collection rate has been standardized for all maps. Previously, your resource collection rate wasn't the same as your opponents. We made sure that if you have X bases you get the same amount of minerals/gas collected over time, independently of where these X bases are located on the map.
  • The survey form has been removed and won't open every time you close the game. We appreciate this was annoying for some, but please do keep sending us your feedback.
  • Performance & stability improvements. Please let us know if you continue to experience problems.
  • The production error messages are no longer truncating/overlapping the units' tooltips.
  • Increased workers carry capacity from 7 to 8 minerals per trip.
  • Increased starting population capacity in standard mode from 8 to 10.
  • Aircraft production structures are now unlocked when your Corebase is tier 3.
  • Increased the Shield Trooper’s cost from 50 to 75 minerals. Its speed is now reduced from 7.3 to 6.
  • Increased the Rapier’s HP from 550 to 600. The number of bursts it has is now reduced from 1.6 to 1.3. Its supply cost has now increased from 3 to 5.
  • The Rocket Trooper projectile now deals aoe damage.
  • Reduced Black List barracks HP from 1500 to 1250.
  • Reduced Jackal cost from 100 to 75 minerals.
  • Reduced the Chameleon’s debuff efficiency from 75% to 25% of the enemy unit attack power.
  • Increased the Crocodile’s weapon range from 30 to 40 so that they now outrange turrets and serve their role better.
  • The Prion EMP rocket has been removed. The conic blast area of effect angle and length has been reduced by 20%.
  • Reduced the Condor’s HP from 1000 to 800. Its reload time has been increased from 3 seconds to 4.
  • Increased the Ogre’s cost from 150 to 175. Its range has been reduced from 32 to 25.
  • Increased the Minotaur’s damage from 10 to 13 per hit.
  • Reduced the Lycan cost from 175 to 150 minerals.
  • Increased the Hades’s shield value is from 100 to 300.
  • Reduced the Cerberus’s reload time from 5 to 3 seconds. Its damage per second is now increased from 8 to 13.3.
  • Reduced the Manticore's “Melting Point” ability bonus damage from 50% to 25%. The Manticore now applies bonus damage to air units.
  • Increased the Vampire’s attack animation by 50%, making it a viable early game unit again.
  • Increased the Hyperion damage per hit from 30 to 40.
  • Increased the Pegasus' range from 20 to 25. Its shield also was increased from 100 to 200.
  • The Siren's “Eviscerate” ability has been revamped. The final explosion of it has been removed, but its damage over time is still stackable.



We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

We truly hope you enjoy this update as much as we enjoyed discussing it with the players and putting it together. We can’t wait to see how you commanders will adapt your strategies to these changes. Now begins assessing your feedback and preparing next month's update with even more content. Stay tuned.

- Your Crossfire: Legion team

DevBlog 20: New Infantry On The Way

Greetings Commanders,

Update 1.2 arrives next week and, as well as Multiplayer replays and campaign save checkpoints, it’ll be bringing more for you to delve into.


The rank and file of your foot soldiers are being bolstered with these fine additions to your early game. How will these fit into your roster and shape your strategy?

The Sniper (Global Risk): Your long range specialist with excellent vision. Attacks cause extra damage to enemy infantry, but reduced damage against shields. Upgraded, they have a chance to critically hit their target.

The Mamba (Black List): Assault infantry equipped with shotguns that do extra damage against enemy infantry. When upgraded with Ghost kit technology, they can sneak into attack range.

The Satyr (New Horizon): A lightly armed multi-purpose support unit that can project a protective barrier onto allies. Can be upgraded to modify the rate of fire of any target, friend or foe.



We’re implementing Steam achievements for all the magpie commanders out there. Get your shiny badges and collect the achievements that proudly prove you to be a worthy commander. Here’s some examples:

“Are you classified as human?” - Completed the Campaign on Hard Difficulty

“All for one and one for all” - Completed all Coop missions on Expert Difficulty

“Safety in numbers” - Win a Multiplayer game with infantry only

“Coordinated demolition” - In A Multiplayer game, destroy three enemy Corebases within 30 seconds of each other

There'll be many more for you to earn and we look forward to seeing you make a name for yourself on the battlefield.


We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

And for Streamers there is all the tools you need here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

As always, make sure you get the latest intel by following us here:
Prepare yourself for next week with this advance knowledge of your new options for your roster and may they carry you to your achievements. Happy gaming.
- Your Crossfire: Legion team