The charm of Outrider Mako, first ever solo project from developer Asamado Games
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Outrider mako is a top down 2D Action game by solo developer Asamado Games.
Mako is roped into working for the Bumon Delivery Corporation in the world of the gods, Mayoi.
She is told that if she continues to complete her assignments and collects enough stamps that she will be able to return to her own world...
Mako has garnered several awards and nominations thus far:
The playable character Mako must solve the puzzles around the world map in order to explore new areas and collect the goods she is assigned to deliver.
By delivering goods to the various Gods, you can receive Blessings which will improve your abilities, giving you an edge in combat while exploring.
[h3]Game Features[/h3]
Believe it or not, it took over a year to get this Pounce mechanic right.
In this demo you can play the first stage of the game.
It is difficult to convey the feeling of this mechanic so please give it a go yourselves in this demo!

[h3]Development background[/h3]
The cathartic nature of just collecting stuff + Souls-like grueling combatis what I'm aiming for with this title.

[h3]On Asamado Games[/h3]
Below is a message from Asamado Games.
I had to get back into mathematics and English so I could learn to program.
As a result it is taking longer than I ever could have imagined to make this, especially as I am doing it solo.
But I have vowed to myself that I will produce something that I find thoroughly satisfying.
--------
You can check Asamado Games' development journal for Outrider Mako on Steam News or:
Twitter
Blog:
Please take a look if you are interested in his journey.
Add Outrider Mako to your wishlists and let's cheer him on together!
https://store.steampowered.com/app/1072400/Outrider_Mako/
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Outrider mako is a top down 2D Action game by solo developer Asamado Games.
Mako is roped into working for the Bumon Delivery Corporation in the world of the gods, Mayoi.
She is told that if she continues to complete her assignments and collects enough stamps that she will be able to return to her own world...
Mako has garnered several awards and nominations thus far:
- The Gadget Tsushin Award at BitSummit 7 Spirits.
- Nominated for the Dengeki PlayStation Indie Game Category at Tokyo Game Show.
- Nominated for the Best Overseas Game Category at Indie Play.
The playable character Mako must solve the puzzles around the world map in order to explore new areas and collect the goods she is assigned to deliver.
By delivering goods to the various Gods, you can receive Blessings which will improve your abilities, giving you an edge in combat while exploring.
[h3]Game Features[/h3]
- Japanese style pixel art.
- Unique gameplay feel built up over countless cycles of trial and error.
- Dynamic combat where you can Pounce on top of your enemies and cover them with pink Slime to hinder their movement.
Believe it or not, it took over a year to get this Pounce mechanic right.
In this demo you can play the first stage of the game.
It is difficult to convey the feeling of this mechanic so please give it a go yourselves in this demo!

[h3]Development background[/h3]
- ・The developer, Asamado Games, used to be a designer. Everything in the game has been developed solo, apart from the Japanese font.
This is my first game project as well as my first experience with pixel art.
It is also my first time using Game maker and I have had to learn everything from scratch. It took me three years from starting the project to being able to show it off for the first time in 2019.
I was already a middle aged man when I started making this game.
I didn't really think about if I was too old to start making games or anything like that.
I just thought to myself suddenly, man I really want to make a game. - I have put a lot of painstaking hours into making the movement animations smooth and I focused particularly on connecting the movements so they look natural.
- My work ethic is based on the concept of gathering resources for a long winter. I enjoy the feeling of working bit by bit on my project, and building up to the final product.
While playing games like Minecraft and the Tomorrow Children, I thought to myself. All I'm doing is digging holes and gathering stuff, but this is really fun.
This made me feel like if I made a game then I would definitely want it to have a collecting aspect to it.
The cathartic nature of just collecting stuff + Souls-like grueling combatis what I'm aiming for with this title.

[h3]On Asamado Games[/h3]
Below is a message from Asamado Games.
- I remember as a kid playing Fantasian, Hydlide and Xanadu that I read about in BASIC Magazine on the X1.It inspired me to start making music at a very young age.
- I remember completing Dragon Quest 1 on my NES and watching the epic credits, crying for the first time playing games thinking to myself why wasn't I on the staff credit list! I must admit I was a little disappointed.
- I bought a PS1 but ended up not playing it so much at which point I found myself moving away from games.
Many years later, when I was no longer in my youth, I jumped back into games with the likes of Fallout 4 and Dark Souls on PC.
And it kind of jolted me into thinking, I don't just want to play games, I want to create them.
So it was that I started my sudden journey into the world of game development.
I had to get back into mathematics and English so I could learn to program.
As a result it is taking longer than I ever could have imagined to make this, especially as I am doing it solo.
But I have vowed to myself that I will produce something that I find thoroughly satisfying.
--------
You can check Asamado Games' development journal for Outrider Mako on Steam News or:
Blog:
Please take a look if you are interested in his journey.
Add Outrider Mako to your wishlists and let's cheer him on together!
https://store.steampowered.com/app/1072400/Outrider_Mako/
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