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Soviet Jump Game News

Version 1.0.3

V 1.0.3

+ Improved connection time to matches.
+ Improved connection stability.
+ Integrity of players input better preserved over poor network conditions.
+ People with bad network connections given more time to recover before forced disconnect.
+ Fixed issues with Sweet Tony's presentation.
+ Fixed potential exploit in which a cloned player could connect multiple times.

Version 1.0.2 + Hotfix

v 1.0.2

+ The SovietAPI backend has been updated to better handle cases where high player surges or datacenter failure happens. The SovietAPI database storing data has also been upgraded and improved in scaling leading to faster matchmaking times to open lobbies.

+Auto region finding reimplemented to work faster and with more safety in the results. Now, we scatter how our datacenters are pinged so two regions that are incredibly close aren't pinged at the same time giving ineffective results.

+Server connections now respect the timeout the server expects rather than trying to brute it's way through to be faster. This ensures server connection failures are for a good reason and prevents players from creating multiple connections.

+If a match is not available, more time is given to allow game servers to propagate up in the region instead of calling it quits quickly.

+Fixed an error that prevented the hammer and sickles from being hammers and sickles.

With these updates we hope to address the issues where players could be permanently stuck matchmaking, the issue where certain players would have a hard time finding a region or not connecting to their nearest region.

Overall we hope that matchmaking will be much more reliable for you!

HOTFIX - 8/4

- Potential fix to prevent phantoms from being created.
- Removed restriction to 3 player limit in party mode.
- Bee Hive can now explode more breakable bricks.
- Tweak to Vodka powerups bouncing behavior.





Version 1.0.1 - Hotfix 2

+ Added additional protection against duplicate/cloned players.
+ Small improvement to bot AI.
+ Protections to prevent invalid kicks for inactivity.
+ Fixed an oversight that caused join issues for players in a party.

Version 1.0.1 - Hotfix 1

+ Added dynamic scaling for matchmaking and server information databases to handle significant spikes.
+ Added additional protection against duplicate/cloned players

Version 1.0.1 Patch Notes

v 1.0.1

+ Added additional protection against duplicate/cloned players.
+ Added additional checks for “Read All Gym Tips” civic duty.
+ Fixed unwanted visual glitch present in matchmaking gym.
+ Fixed minor visual bug with “Green Bean”’s ability to wear hats.
+ Minor update to bots.
+ Minor fix to title screen background abnormalities.
+ Audio altered on certain emotes.