Something I'm Considering
Hey everyone.
A while back I created something for Just Flip that I call "Parkour Stones". They are very similar to the springs, but slightly quicker.

They turned out to be a whole lot of fun. So much so that I'm considering pivoting the game-play for 'Just Flip' to utilize the idea more heavily.
My thought process has gone something like this:
The launch mechanic where you pull-back, aim, and then jump, doesn't seem to add a lot to the game. It's not the challenging part of the game and it isn't really the fun part. Jumping is the fun part.
So, what if I ditched the entire pull-back, aim, jump mechanic and just let the little guy go nuts, parkour-style.
This change would actually make 'Just Flip' a ONE BUTTON, still very challenging, physics game.
Here is what that would look like. I would love to hear your thoughts.
https://youtu.be/s7uw49P9ABs
-Jeff
A while back I created something for Just Flip that I call "Parkour Stones". They are very similar to the springs, but slightly quicker.

They turned out to be a whole lot of fun. So much so that I'm considering pivoting the game-play for 'Just Flip' to utilize the idea more heavily.
My thought process has gone something like this:
The launch mechanic where you pull-back, aim, and then jump, doesn't seem to add a lot to the game. It's not the challenging part of the game and it isn't really the fun part. Jumping is the fun part.
So, what if I ditched the entire pull-back, aim, jump mechanic and just let the little guy go nuts, parkour-style.
This change would actually make 'Just Flip' a ONE BUTTON, still very challenging, physics game.
Here is what that would look like. I would love to hear your thoughts.
https://youtu.be/s7uw49P9ABs
-Jeff