November mechanics update
Hi everyone!
Finally, we finished a lot of work on the November update.
The main innovation is a full-fledged save/load mechanic. After processing the economy, we had to rewrite many of the best practices of conservation. But fortunately, we managed to catch it and put them in this November update.
We still have some bugs, but we plan to fix them in future versions, which will be released more often before the new year.
Another important innovation was the mechanics of emigration, which many players complained about. Until now, the population has quickly become such that the tribe could not feed itself and could not make a new move. We fixed this with an important event that works after the population exceeds the limit.
In addition, the new mechanics will allow not only the use of a single event, but also the flexibility to reduce the population by various events. This may be a quarrel within a tribe, the killing or abduction of women by another tribe. In the next small update, these events will be added.
And we continue to work on the plot, which we will post as soon as possible. In the coming days you will find several new stories that will open up new vacancies, technologies, resources and answer many questions about the life of your tribe in the Stone Age.
I believe that the main work on basic mechanics has been completed and our main task for December is the release of a full version with game content.
Finally, we finished a lot of work on the November update.
The main innovation is a full-fledged save/load mechanic. After processing the economy, we had to rewrite many of the best practices of conservation. But fortunately, we managed to catch it and put them in this November update.
We still have some bugs, but we plan to fix them in future versions, which will be released more often before the new year.
Another important innovation was the mechanics of emigration, which many players complained about. Until now, the population has quickly become such that the tribe could not feed itself and could not make a new move. We fixed this with an important event that works after the population exceeds the limit.
In addition, the new mechanics will allow not only the use of a single event, but also the flexibility to reduce the population by various events. This may be a quarrel within a tribe, the killing or abduction of women by another tribe. In the next small update, these events will be added.
And we continue to work on the plot, which we will post as soon as possible. In the coming days you will find several new stories that will open up new vacancies, technologies, resources and answer many questions about the life of your tribe in the Stone Age.
I believe that the main work on basic mechanics has been completed and our main task for December is the release of a full version with game content.