Context-sensitive tutorial: When starting a new game and not having other save files with more than 30 minutes playtime the game will keep track of the player. Based on the actions of the player there will be several new hints and suggestions of what and how to do.
Ability to prioritize items for hauling: You can right-click on items in the inventory to acticate or deactivate their priority status. For now the priority will not be safed when leaving the game to avoid breaking save files.
Map generation: Buildings are less likely to to be across a gorge when starting a game. The storehouse is guaranteed to be located in the center.
In case of the only toolmaker dying: If there is no knife left (impossible to hatch a new toolmaker), one knife will be gifted the colony (magically appear in a storehouse).
Unoccupied buildings are now marked yellow.
Bug-Fixes: Crash when hauler fetching medicine from healer's hut. Crash when forester trying to harvest kelp on an empty rock (after fleeing?) Farmer and miner stop working. Several obscure or hard to describe bugs.