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Boss Update v.0.03

XANARTHRAXIA's third content update is now live. For this (probably) final update, we switched up the difficulty variables and added an endgame situation with a rather difficult end boss. You'll notice we've also added a whole bunch of new sound effects and a brand new set of glyphs to keep things interesting. This will probably be the last major content update before we release a full version, but we will continue to patch out bugs as needed. Unless there is a long line of players requesting new things, we will be moving on to other projects we have waiting in the sidelines. Let us know if there is anything vital we are missing before we decide to launch.

Congratulations to user 'Gwynbleid' who is our new top spot on the Leaderboard this month. As always, we would like to thank the community, and we look forward to hearing comments from you guys!

Full Change Log:

- Added new shapes #36-45
- Added more story lines.
- Added 22 new sound effects.
- Added extra cosmetic detail when leveling up.
- Added a final endgame boss fight.
- Added a basic ending.
- Added a final win screen.
- Added slightly more difficult game variables.
- Fixed a bug that would delay perk icons from showing.
- Fixed a bug that would heal the hero when an enemy breaks the final tile.
- Buffed the HP perk to grant 5 instead of 2.
- Fixed a bug that would cause different types of particles to show up.
- Fixed an error that in the description of the coin perk.
- Made the game more difficult by altering timer speed.
- Fixed a bug that would prevent level up sound from playing.
- Fixed errors in the names of perks.
- Fixed a bug that would kill you when pressing ESC.
- Fixed a bug that would allow the timer to continue when leveling up.
- Fixed a bug that would sometimes swap out new tiles.
- Fixed grammatical errors in the story lines.
- Fixed a bug that would let you pause during game over.
- Fixed a bug that would play the heal sound on an enemy tile.
- Fixed a bug that would allow the timer to continue when leveling up again.