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XANARTHRAXIA News

Difficulty Update v0.05

This small update increases the overall difficulty of the game. Apparently you guys are too good! Sorry, we can't tell you exactly how we made it more difficult, that wouldn't be very fun then would it? Good luck!

Also, anyone following our Steam Creator page or joined to either our Discord our Steam Group can request free beta keys for our upcoming projects. Check below for the links to our pages. Thanks for the support!

https://store.steampowered.com/curator/35979445
https://discord.gg/2ubr8EB
https://steamcommunity.com/groups/BrainChocolate

Endgame Update v0.04

XANARTHRAXIA's fourth and final Endgame Update is now live. The game is (mostly) complete! To actually reach the unforgiving endgame you'll have to decide what is more important: time or money? To reach the top of the Leaderboards? Or to reach the end of the game? Only the most determined warriors will be able to survive until the end.

Full Change Log:

- Added visual improvements to the endgame scenario.
- Added larger hit boxes for perk selection.
- Fixed a bug that would cause the timer to count down during perk selection.
- Fixed a bug that would keep level up effects during pause.
- Fixed a bug where you could kill yourself during perk selection.
- Fixed a bug that would prevent animations from playing after victory.
- Fixed a bug that would autoplay the game during perk selection.
- Fixed an bug that would autoplay the game during pause.
- Fixed a bug where the timer wouldn't reset during pause.
- Fixed a bug where you could kill yourself during map change.

We understand there are still lots of cool features we could add, but we never intended the project to be anything more then just a fun little clicker game. As developers, we want to keep the creative juices flowing, so we will be moving forward with other projects for the time being. At some point we may return and expand on the games mechanics and possibly take the game in all new directions for a sequel.

We will still be here to patch up any bugs that will undoubtedly arise, or anything we may have missed due to tunnel vision. Thanks for all the positive support, and we look forward to releasing a full version soon!

Check out some of our other upcoming games on Steam!

https://store.steampowered.com/app/1143540/Endless_Rubber/
https://store.steampowered.com/app/1169140/Friends_For_The_Apocalypse/

Boss Update v.0.03

XANARTHRAXIA's third content update is now live. For this (probably) final update, we switched up the difficulty variables and added an endgame situation with a rather difficult end boss. You'll notice we've also added a whole bunch of new sound effects and a brand new set of glyphs to keep things interesting. This will probably be the last major content update before we release a full version, but we will continue to patch out bugs as needed. Unless there is a long line of players requesting new things, we will be moving on to other projects we have waiting in the sidelines. Let us know if there is anything vital we are missing before we decide to launch.

Congratulations to user 'Gwynbleid' who is our new top spot on the Leaderboard this month. As always, we would like to thank the community, and we look forward to hearing comments from you guys!

Full Change Log:

- Added new shapes #36-45
- Added more story lines.
- Added 22 new sound effects.
- Added extra cosmetic detail when leveling up.
- Added a final endgame boss fight.
- Added a basic ending.
- Added a final win screen.
- Added slightly more difficult game variables.
- Fixed a bug that would delay perk icons from showing.
- Fixed a bug that would heal the hero when an enemy breaks the final tile.
- Buffed the HP perk to grant 5 instead of 2.
- Fixed a bug that would cause different types of particles to show up.
- Fixed an error that in the description of the coin perk.
- Made the game more difficult by altering timer speed.
- Fixed a bug that would prevent level up sound from playing.
- Fixed errors in the names of perks.
- Fixed a bug that would kill you when pressing ESC.
- Fixed a bug that would allow the timer to continue when leveling up.
- Fixed a bug that would sometimes swap out new tiles.
- Fixed grammatical errors in the story lines.
- Fixed a bug that would let you pause during game over.
- Fixed a bug that would play the heal sound on an enemy tile.
- Fixed a bug that would allow the timer to continue when leveling up again.

Perk Update v0.02

XANARTHRAXIA's second content update is now live. In this update we've added a brand new Perk mechanic that grants you stackable bonuses when leveling up. Other community requested ideas have also been added, such as a coin multiplier, a 'save upon quit' feature, an armor system, and a new set of glyphs to mix things up. We tried to squash as many bugs with this new perk system as we could but it isn't perfect quite yet. Keep in mind that the new perks only pertain to your current run, and do not carry over when you die.

Congratulations to user '00' who continues to claim the top spot on the Leaderboard. We would like to once again thank the community for the input, and we look forward to hearing even more ideas from you guys!

Full Change Log:

- Added new shapes #26-35.
- Added a Perk system.
- Added a Damage Increase Perk.
- Added a Weaken Enemy Perk.
- Added a Coin Multiplier Perk.
- Added an Armor Perk.
- Added a feature that will cloud your stats even if you quit.
- Fixed a bug that would prevent maps from changing.
- Fixed a bug that caused the screen edges to overlap.
- Fixed an alignment bug on the leaderboard.
- Fixed a bug that would grant coins during enemy attacks.
- Fixed a bug that would overlap story and perk texts.
- Fixed a bug that would clone an animation during pause.
- Fixed a bug that would effect perk rollover descriptions.
- Fixed a bug that would overlap coins and perks.
- Fixed a bug that would overlap story and perk texts again.
- Fixed a bug that would overlap Supers and perks.
- Added a level up sound effect.
- Added 4 new coin sound effects.
- Replaced a bugged sound effect.

Overworld Update v0.01

XANARTHRAXIA's first content update is now live. We've gone ahead and added a bunch of community requested features including a set of new glyphs, an Overworld, new maps, and a pause feature. Please keep posting your thoughts and ideas on the Steam forums, we love to read your comments.

Congratulations to user '00' who claimed the top spot on the Leaderboard this month. We would like to thank the community for the input, and we look forward to hearing new ideas from you guys!

Full Change Log:

- Added Discord Channel
- Extended Leaderboard to show top 20 players.
- Fixed a bug that would overlap the score font.
- Added new shapes #15-25.
- Added more power yield from critical hits.
- Tweaked the difficulty level to be slightly more challenging.
- Added a Pause feature.
- Fixed a bug that would prevent music and sounds from pausing.
- Fixed a bug that would prevent animations from pausing.
- Fixed a bug that would prevent pausing during victory.
- Added shuffling shapes to prevent cheating.
- Fixed a bug preventing the super attack font from showing.
- Added a charge-up animation when at full power.
- Fixed a bug showing pop-up artifacts during the map screen.
- Fixed a bug that would allow pausing during the tutorial.
- Fixed a bug that would reset the timer during pause.
- Fixed a bug where only one charge bar would flash when full.
- Fixed a bug where a full charge would flash different colors.
- Added an Overworld feature with six new maps.
- Added music during the map screen.
- Added a song shuffle feature during map change.
- Fixed a bug where the maps wouldn't reset on new run.