1. Dragon Spirits 龙魂:学院奇闻
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Dragon Spirits 龙魂:学院奇闻 News

Update Log (October 3)

1. Added a new talent Phantom Lens to Starweaver, you can use Duel Spirit to switch to this talent
2. Added a new talent Gloom Strike to Dualtail, you can use Duel Spirit to switch to this talent
3. Fixed a bug that the opponent Nekra's talent is still effective during the battle between Ling Zing and Hsia Minsh
4. Fixed a bug that inflicting Zorye Perpetual during the final exam could cause the game to loop
5. Fixed a bug that the achievement would not be unlocked when defeating Mr. Lui who was giving his all at Inception Palace
6. Weakened the effect of the team debuffs player received during the Double Dragon City Food Festival
7. Lowered the pushback resistance of Drape (Boss) and the pushback amount caused by Ample (Boss)

To celebrate the release of Dragon Spirits 2, we've added Steam Trading Cards!

Dragon Spirits 2 contains spoilers for the previous title! The stories don't rely on each other, except for some background info on the characters.
They are more like two works in the same universe. Despite keeping the core of the Dragon Spirits battle system, we have introduced many fresh ideas in other parts of the game. If you're curious about the new game, you can give the free prologue version a shot first.

When developing DS1, I completely outsourced the localization work, and I WON'T MAKE THAT MISTAKE AGAIN.
If the game mechanics of DS series are poorly translated, it'll be like playing Yu-Gi-Oh with Google Translation!
I did the translation on my own this time (300,000 characters! So much text! I double-checked the key parts), but English isn't my first language. Fingers crossed it's improved!

The main differences between Dragon Spirits 2 and 1:
1. Resolution improved, mouse supported, the UI focuses more on simplicity and ease of use. Controller is under consideration. The correspondence between mouse and controller is not as simple as that between keyboard and controller.
2. In order to achieve a 2.5D-like three-dimensional sense and enhance the visual effects of battle animations, the layout of the battle system was changed from side-view to front-view (by default, the layout can be adjusted to a certain extent).
3. The theme is urban fantasy, so the art style is adapted. Due to limited budget and game assets, the scene exploration is changed to VR-like first-person perspective horizontal scrolling (with encounter changed from random to symbol), and the plot performance is more similar to a visual novel.
4. Each Dragon Spirit has unique combos, with an increase in the number of exclusive skills. We try to avoid one Dragon Spirit being completely a higher substitute of another.
5. The maximum level is increased from 20 to 100. (The EXP curve has been adjusted accordingly, reaching the maximum level does not take 5 times the original) Leveling can suppress opponents with Stats to a certain extent, but the feature of Dragon Spirits series is to use build and tactics to outsmart opponents with high Stats. Level 100 still cannot form a significant suppress against level 90.
6. The EXP distribution system is changed to Cognition Mould system. A Dragon Spirit can be equipped with up to 3 Moulds to adjust its six Stats, preventing the need to distribute EXP repeatedly as Dragon Spirits' battle roles shift in various situations.

Future plans: I'll base the number of future updates on the situation post-release. First, I will adjust balance and add some new DS, gradually optimize the English translation and adjust game balance and difficulty based on player feedback.
It's just too much work to make a big dream game, and the risks and pressure are too high. I'd prefer to make some casual games like click games or simulation games (maybe Dragon Spirits Universe?) to chill out...
I made DS1 when I was in college. I had a ton of free time back then, so I took my time sketching out a complete series of world maps. Creating game maps takes a lot of time and effort. If I get fortunate and become really rich, I could possibly employ a few more people and start a game with a large number of maps to explore, and maybe even make it 3D.
Just kidding, it's not probable. Only big companies can manage the cost of such a game. Indie games still need to find ways to save money to get finished on time.

Please leave your suggestions in Discord so that I don't miss them!

The prologue version Dragon Spirits 2 has been released for a few days.
Although not all issues can be resolved before the release date (time is tight), I will try my best!
This time the English translation was done by me personally, but I'm not a native, so if any text feels strange to you, please let me know.

https://discord.com/invite/neF3rDUe4P

Dragon Spirits 2 - Free Prologue OUT NOW!

Note: Dragon Spirits 2 contains spoilers for the previous title!

After more than two years of work, the second game in the Dragon Spirits series is almost ready for release. Before the launch, we decided to release a free prologue version to adjust the balance between Dragon Spirits and the difficulty of the game. We will do our best to ensure the compatibility of the save files of the prologue version, and if nothing unexpected happens, it will share the same save files with the full version.

https://store.steampowered.com/app/2918520/_/

The main differences between Dragon Spirits 2 and 1:
1. Resolution improved, mouse supported, and controller is under consideration. The correspondence between mouse and controller is not as simple as that between keyboard and controller.
2. The theme is urban fantasy, so the art style is adapted. Due to limited budget, the scene exploration is changed to first-person perspective horizontal scrolling.
3. Each Dragon Spirit has unique combos, with an increase in the number of exclusive skills. We try to avoid one Dragon Spirit being completely a higher substitute of another.
4. The maximum level is increased from 20 to 100. Leveling can suppress opponents with Stats to a certain extent, but the feature of Dragon Spirits series is to use build and tactics to outsmart opponents with high Stats. Level 100 still cannot form a significant suppress against level 90.
5. The EXP distribution system is changed to Cognition Mould system. A Dragon Spirit can be equipped with up to 3 Moulds to adjust its six Stats.

Future plans: I'll base the number of future updates on the situation post-release. It's just too much work to make a big dream game, and the risks and pressure are too high. I'd prefer to make some casual games like click games or simulation games (maybe Dragon Spirits Universe?) to chill out...

Patch Notes Jun 24 2024

[h3]Text Adjustment[/h3]
  • Fixed text errors on the Broken Island.
  • Corrected two text errors for Mr. Lui
  • Fixed a typo in the quest system.
  • Corrected a text error in the Dualtail side quest.
  • Changed the Name of “Duelbonfire” to "Dualbonfire".
  • Changed the English name of “Picture Album in Seawater” to "Seawater Drenched Sketchbook".


[h3]Balance Adjustment[/h3]
  • Nerf the skill power of Chill Collapse.
  • Increased the DEF&MDF bonuses of Forever Foison
  • Raised the rarity setting for Dragon Spirit that are difficult to obtain. Dragon Spirit acquired through long side quests have their star rating increased from 2 to 3.
  • Fixed discrepancies between in-game values and local tables.
  • Changed the Illume skill in Ghira's skill set to Qigong.


[h3]Event Adjustment[/h3]
  • Fixed an issue where students would incorrectly appear in the classroom during midterm exam review.
  • Added a side quest prompt to the sign at the entrance of the Far Shore Club.


[h3]Bug Fixes[/h3]
  • Fixed a bug where the six-dimensional radar chart exceeded its boundaries.


[h3]System Adjustment[/h3]
  • Changed the global acceleration function in normal mode from long-pressing Ctrl to pressing Ctrl once to start acceleration and pressing it again to stop.