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Oirbo Beta 0.8.6 changelog

Hi everyone!
New week, more updates, today we discovered a big one, big shoutout to Cranky Templar for all his help on getting this one fixed. Basically, we had a big issue during the packaging phase of the game that pretty much ruined a bunch of behaviors in run-time.

Tomorrow we aim to release the mechanical bay and finally kill the progress lost on death!

As usual a big thanks to anyone playing the game and sending us the awesome feedback we keep receiving.

0.8.6 changelog:
  • Added steam achievements (alpha)
  • Fixed Split robos issue that prevented them sometimes from splitting
  • Medical Bay can now be explored without the double jump
  • Fixed map border issue
  • Fixed packaging-related bugs, that yielded weird behaviors in-game, mostly on the medical bay and Nature bay
  • Fixed loading issues (caused by the pause menu being opened while the map loads)
  • Oirbo antennas now move twice as fast