Oirbo Beta 0.8.6 changelog
Hi everyone!
New week, more updates, today we discovered a big one, big shoutout to Cranky Templar for all his help on getting this one fixed. Basically, we had a big issue during the packaging phase of the game that pretty much ruined a bunch of behaviors in run-time.
Tomorrow we aim to release the mechanical bay and finally kill the progress lost on death!
As usual a big thanks to anyone playing the game and sending us the awesome feedback we keep receiving.
0.8.6 changelog:
New week, more updates, today we discovered a big one, big shoutout to Cranky Templar for all his help on getting this one fixed. Basically, we had a big issue during the packaging phase of the game that pretty much ruined a bunch of behaviors in run-time.
Tomorrow we aim to release the mechanical bay and finally kill the progress lost on death!
As usual a big thanks to anyone playing the game and sending us the awesome feedback we keep receiving.
0.8.6 changelog:
- Added steam achievements (alpha)
- Fixed Split robos issue that prevented them sometimes from splitting
- Medical Bay can now be explored without the double jump
- Fixed map border issue
- Fixed packaging-related bugs, that yielded weird behaviors in-game, mostly on the medical bay and Nature bay
- Fixed loading issues (caused by the pause menu being opened while the map loads)
- Oirbo antennas now move twice as fast