0.9.6 changelog
Week starts off with another update, once again fixing some issues that you guys reported back to us.
Fortunately, the list is getting smaller and smaller, and the issues are getting more and more insignificant, which is awesome since we can focus more time on working on the Mechanical Bay overall. We will try to release that update later this week or early next week!
Until then we will continue to collect all issues and fix them as time allows unless it's a critical game-breaking one, those are fixed ASAP XD.
Thanks again for the awesome support you guys have given us with this launch and with Oirbo, keep that feedback coming!
0.9.6 Changelog
Fortunately, the list is getting smaller and smaller, and the issues are getting more and more insignificant, which is awesome since we can focus more time on working on the Mechanical Bay overall. We will try to release that update later this week or early next week!
Until then we will continue to collect all issues and fix them as time allows unless it's a critical game-breaking one, those are fixed ASAP XD.
Thanks again for the awesome support you guys have given us with this launch and with Oirbo, keep that feedback coming!
0.9.6 Changelog
- Fixed issues where in some sections where Oirbo would spawn inside walls
- Fixed Giant Oirbo memory collections
- Collecting regular or golden memory chips now takes into consideration visited and unvisited locations
- Improved Nature Bay double jump tutorial section
- Minor tweaks made to Oirbo handling
- Added more iframe time when Oirbo respawns
- Lava Flying Robos no longer drop more than 1 lava ball
- Fixed more camera issues
- Fixed more pop-ins